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这篇文章主要介绍“python怎么实现双人五子棋对局”,在日常操作中,相信很多人在Python怎么实现双人五子棋对局问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答”Python怎么实现双人五子棋对局”的疑惑有所
这篇文章主要介绍“python怎么实现双人五子棋对局”,在日常操作中,相信很多人在Python怎么实现双人五子棋对局问题上存在疑惑,小编查阅了各式资料,整理出简单好用的操作方法,希望对大家解答”Python怎么实现双人五子棋对局”的疑惑有所帮助!接下来,请跟着小编一起来学习吧!
效果:
自己需要两个棋子:
服务器玩家全部代码:
# 案列使用tcp连接# 这是服务器端import Socketimport wximport threadingimport timefrom PIL import Image# 定义套接字 ss=socket.socket(socket.AF_INET,socket.SOCK_STREAM)Cell=40# 定义窗口类class MyFrame(wx.Frame): # 初始化这里就是生成界面,然后绑定了按钮事件,其他没了 def __init__(self): super().__init__(parent=None,size=(600,600),title="五子棋:服务器") self.Center() self.panel=wx.Panel(parent=self) #openButton = wx.Button(parent=map, id=1, label="开房间") #self.Bind(wx.EVT_BUTTON, self.StartGame) self.panel.Bind(wx.EVT_PaiNT, self.PaintBackground) # 绘图 self.panel.Bind(wx.EVT_LEFT_DOWN,self.GoChess) # 绑定鼠标左键消息 self.picture = [wx.Bitmap("黑.png"), wx.Bitmap("白.png")] # 创造二维数组用来判断自己是否获胜 self.map = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)] # 定义一个变量来标志自己是否可以走棋 self.IsGoGame = True self.StartGame() # 画背景函数 def PaintBackground(self,event): self.dc = wx.PaintDC(self.panel) # 创造背景 brush = wx.Brush("white") self.dc.SetBackground(brush) self.dc.Clear() # 画方格线 pen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.SOLID) self.dc.SetPen(pen) for i in range(15): self.dc.DrawLine(0, Cell*i, 600, Cell*i) self.dc.DrawLine(Cell * i, 0, Cell * i, 600) # 在x,y坐标绘制棋子 def PaintPiece(self,x,y): image = wx.StaticBitmap(self.panel, -1, self.picture[0],size=(40,40),pos=(x*Cell+Cell/2,y*Cell+Cell/2)) #image.SetPosition((x*Cell+Cell/2,y*Cell+Cell/2)) # 玩家自己走棋 def GoChess(self,event): #SetPosition(event.GetPosition()) if self.IsGoGame: pos = event.GetPosition() # 在x,y坐标绘制棋子 x = int((pos.x - Cell / 2) // Cell) y = int((pos.y - Cell / 2) // Cell) self.PaintPiece(x, y) # 下子后,向客户端发送位置 msg = str(x) + "," + str(y) self.conn.send(msg.encode()) # 给客户端发送信息 print("服务器发送:", msg) self.map[x][y]="a" # 判断是否胜利 if self.win_lose("a"): self.one_Dialog("win") self.IsGoGame=False else: self.one_Dialog("notGo") # 开启服务器端函数 def StartGame(self): self.otherNum=0 self.image=[] for item in range(50): self.image.append(wx.StaticBitmap(self.panel, -1, self.picture[1], size=(40, 40),pos=(-100,-100))) threadGame=threading.Thread(target=self.thread_body,name="Srever") threadGame.start() def thread_body(self): s.bind(("127.0.0.1", 8888)) # 绑定IP和端口(参数为二元组),就是寻址 s.listen(5) # 因为是TCP,所有要监听端口 print("服务器启动·····") self.conn, self.addess = s.accept() # 等待客户端连接(参数为最大连接数),返回一个二元组(新的socket对象+客户端地址) while True: data = self.conn.recv(1024) # 接受1024字节序列数据(这个函数阻塞,直到接受到数据) if len(data) != 0: msg = data.decode() print("服务器接收:",msg) msg = msg.split(",") #self.PaintPiece(int(msg[0]), int(msg[1])) #image = wx.StaticBitmap(self.panel, -1, self.picture[0], size=(40, 40)) # 设置原来实例化好的棋子的位置 self.image[self.otherNum].SetPosition((int(msg[0]) * Cell + Cell / 2, int(msg[1])* Cell + Cell / 2)) self.otherNum+=1 self.map[int(msg[0])][int(msg[1])] = "b" if self.win_lose("b"): # 判断对方玩家是否胜利 self.one_Dialog("lose") self.IsGoGame = True # 接收消息后 玩家能够走棋 #time.sleep(2) def one_Dialog(self,msg): if msg=="win": dlg = wx.MessageDialog(None, u"你胜利了!", u"恭喜", wx.YES_NO | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: self.Close(True) dlg.Destroy() elif msg=="lose": dlg = wx.MessageDialog(None, u"你输了!", u"很遗憾", wx.YES_NO | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: self.Close(True) dlg.Destroy() elif msg == "notGo": dlg = wx.MessageDialog(None, u"等待对方下棋!", u"提示", wx.YES_NO | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: #self.Close(True) dlg.Destroy() def win_lose(self,msg): a = str(msg) print("a=", a) for i in range(0, 11): for j in range(0, 11): if self.map[i][j] == a and self.map[i + 1][j + 1] == a and self.map[i + 2][j + 2] == a and \ self.map[i + 3][ j + 3] == a and self.map[i + 4][j + 4] == a: print("x=y轴上形成五子连珠") return True for i in range(4, 15): for j in range(0, 11): if self.map[i][j] == a and self.map[i - 1][j + 1] == a and self.map[i - 2][j + 2] == a and \ self.map[i - 3][ j + 3] == a and self.map[i - 4][j + 4] == a: print("x=-y轴上形成五子连珠") return True for i in range(0, 15): for j in range(4, 15): if self.map[i][j] == a and self.map[i][j - 1] == a and self.map[i][j - 2] == a and self.map[i][ j - 2] == a and self.map[i][ j - 4] == a: print("Y轴上形成了五子连珠") return True for i in range(0, 11): for j in range(0, 15): if self.map[i][j] == a and self.map[i + 1][j] == a and self.map[i + 2][j] == a and \ self.map[i + 3][j] == a and \ self.map[i + 4][j] == a: print("X轴形成五子连珠") return True return False# 应用程序class App(wx.App): def OnInit(self): frame=MyFrame() frame.Show() return True def OnExit(self): s.close() # 关闭socket对象 return 0# 进入main函数运行:循环if __name__=="__main__": app=App() app.MainLoop()
客户端玩家全部代码:
# 案列使用TCP连接# 这是服务器端import socketimport wximport threadingimport timefrom PIL import Image# 定义套接字 ss=socket.socket(socket.AF_INET,socket.SOCK_STREAM)Cell=40# 定义窗口类class MyFrame(wx.Frame): # 初始化这里就是生成界面,然后绑定了按钮事件,其他没了 def __init__(self): super().__init__(parent=None,size=(600,600),title="五子棋:客户端") self.Center() self.panel=wx.Panel(parent=self) #openButton = wx.Button(parent=map, id=1, label="开房间") #self.Bind(wx.EVT_BUTTON, self.StartGame) self.panel.Bind(wx.EVT_PAINT, self.PaintBackground) # 绘图 self.panel.Bind(wx.EVT_LEFT_DOWN,self.GoChess) # 绑定鼠标左键消息 self.picture=[wx.Bitmap("白.png"),wx.Bitmap("黑.png")] # 创造二维数组用来判断自己是否获胜 self.map = [[" ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " ", " "] for y in range(15)] # 定义一个变量来标志自己是否可以走棋 self.IsGoGame=False self.StartGame() # 画背景函数 def PaintBackground(self,event): self.dc = wx.PaintDC(self.panel) # 创造背景 brush = wx.Brush("white") self.dc.SetBackground(brush) self.dc.Clear() # 画方格线 pen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.SOLID) self.dc.SetPen(pen) for i in range(15): self.dc.DrawLine(0, Cell*i, 600, Cell*i) self.dc.DrawLine(Cell * i, 0, Cell * i, 600) # 在x,y坐标绘制棋子 def PaintPiece(self,x,y): image = wx.StaticBitmap(self.panel, -1,self.picture[0] ,size=(40,40),pos=(x*Cell+Cell/2,y*Cell+Cell/2)) #image.SetPosition() def GoChess(self,event): #SetPosition(event.GetPosition()) if self.IsGoGame: # 轮到自己下棋 pos = event.GetPosition() # 在x,y坐标绘制棋子 x=int((pos.x-Cell/2)//Cell) y=int((pos.y-Cell/2)//Cell) self.PaintPiece(x, y) # 下子后,向客户端发送位置 msg=str(x)+","+str(y) s.send(msg.encode()) # 给客户端发送信息 print("客户端发送:", msg) self.map[x][y] = "a" # 判断是否胜利 if self.win_lose("a"): self.one_Dialog("win") self.IsGoGame=False else: self.one_Dialog("notGo") # 开启服务器端函数 def StartGame(self): self.image=[] self.otherNum = 0 for item in range(50): self.image.append(wx.StaticBitmap(self.panel, -1, self.picture[1], size=(40, 40), pos=(-100, -100))) while True: try: s.connect(("127.0.0.1", 8888)) break except: print("等待服务器启动~") threadGame = threading.Thread(target=self.thread_body, name="Client") threadGame.start() return def thread_body(self): while True: data = s.recv(1024) # 等待接收服务器端信息 if len(data) != 0: msg=data.decode() print("客户端接收:", msg) msg = msg.split(",") #self.PaintPiece(int(msg[0]), int(msg[1])) #image = wx.StaticBitmap(self.panel, -1, self.picture[0], size=(40, 40)) self.image[self.otherNum].SetPosition((int(msg[0]) * Cell + Cell / 2, int(msg[1]) * Cell + Cell / 2)) self.otherNum += 1 self.map[int(msg[0])][int(msg[1])] = "b" if self.win_lose("b"): self.one_Dialog("lose") self.IsGoGame=True #time.sleep(2) def one_Dialog(self, msg): if msg == "win": dlg = wx.MessageDialog(None, u"你胜利了!", u"恭喜", wx.YES_NO | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: self.Close(True) dlg.Destroy() if msg == "lose": dlg = wx.MessageDialog(None, u"你输了!", u"很遗憾", wx.YES_NO | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: self.Close(True) dlg.Destroy() if msg == "notGo": dlg = wx.MessageDialog(None, u"等待对方下棋!", u"提示", wx.YES_NO | wx.ICON_QUESTION) if dlg.ShowModal() == wx.ID_YES: #self.Close(True) dlg.Destroy() # 判断整个棋盘的输赢 def win_lose(self,msg): a = str(msg) print("a=", a) for i in range(0, 11): for j in range(0, 11): if self.map[i][j] == a and self.map[i + 1][j + 1] == a and self.map[i + 2][j + 2] == a and self.map[i + 3][ j + 3] == a and self.map[i + 4][j + 4] == a: print("x=y轴上形成五子连珠") return True for i in range(4, 15): for j in range(0, 11): if self.map[i][j] == a and self.map[i - 1][j + 1] == a and self.map[i - 2][j + 2] == a and self.map[i - 3][ j + 3] == a and self.map[i - 4][j + 4] == a: print("x=-y轴上形成五子连珠") return True for i in range(0, 15): for j in range(4, 15): if self.map[i][j] == a and self.map[i][j - 1] == a and self.map[i][j - 2] == a and self.map[i][j - 2] == a and self.map[i][ j - 4] == a: print("Y轴上形成了五子连珠") return True for i in range(0, 11): for j in range(0, 15): if self.map[i][j] == a and self.map[i + 1][j] == a and self.map[i + 2][j] == a and self.map[i + 3][j] == a and \ self.map[i + 4][j] == a: print("X轴形成五子连珠") return True return False# 应用程序class App(wx.App): def OnInit(self): frame=MyFrame() frame.Show() return True def OnExit(self): s.close() # 关闭socket对象 return 0# 进入main函数运行:循环if __name__=="__main__": app=App() app.MainLoop()
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