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本文小编为大家详细介绍“python怎么实现五子棋双人对弈”,内容详细,步骤清晰,细节处理妥当,希望这篇“Python怎么实现五子棋双人对弈”文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。我用的是pygame模块来
本文小编为大家详细介绍“python怎么实现五子棋双人对弈”,内容详细,步骤清晰,细节处理妥当,希望这篇“Python怎么实现五子棋双人对弈”文章能帮助大家解决疑惑,下面跟着小编的思路慢慢深入,一起来学习新知识吧。
我用的是pygame模块来制作窗口
代码如下:
# 1、引入pygame 和 pygame.localsimport pygamefrom pygame.locals import *import timeimport sys initChessList = []initRole = 2 # 代表白子下 2:代表当前是黑子下resultFlag = 0userFlag = True class StornPoint(): def __init__(self, x, y, value = 0): ''' :param x: 代表x轴坐标 :param y: 代表y轴坐标 :param value: 当前坐标点的棋子:0:没有棋子 1:白子 2:黑子 ''' self.x = x self.y = y self.value = value pass def initChessSquare(x, y): ''' 初始化棋盘的坐标 :param x: :param y: :return: ''' # 使用二维列表保存了棋盘是的坐标系,和每个落子点的数值 for i in range(15): # 每一行的交叉点坐标 rowList = [] for j in range(15): # 每一列的交叉点坐标 pointX = x + j*40 pointY = y + i*40 # value = 0 sp = StornPoint(pointX, pointY, 0) rowList.append(sp) pass initChessList.append(rowList) pass # 处理事件def eventHandler(): global userFlag ''' 监听各种事件 :return: ''' for event in pygame.event.get(): global initRole # 监听点积退出按钮事件 if event.type == QUIT: pygame.quit() sys.exit() pass # 监听鼠标点积事件 if event.type == MOUSEBUTTONDOWN: x, y = pygame.mouse.get_pos() # print((x, y)) i = j = 0 for temp in initChessList: for point in temp: if x >= point.x - 15 and x <= point.x + 15 \ and y >= point.y - 15 and y <= point.y + 15: # 当前区域没有棋子,并且是白子下 if point.value == 0 and initRole == 1 and userFlag: point.value = 1 judgeResult(i, j, 1) initRole = 2 # 切换棋子颜色 pass elif point.value == 0 and initRole == 2 and userFlag: point.value = 2 judgeResult(i, j, 2) initRole = 1 # 切换棋子颜色 pass break pass j += 1 pass i += 1 j = 0 pass pass pass # 判断输赢函数def judgeResult(i, j, value): global resultFlag flag = False # 用于判断是否已经判决出输赢 for x in range(j - 4, j + 5): # 水平方向有没有出现5连 if x >= 0 and x + 4 < 15 : if initChessList[i][x].value == value and \ initChessList[i][x + 1].value == value and \ initChessList[i][x + 2].value == value and \ initChessList[i][x + 3].value == value and \ initChessList[i][x + 4].value == value : flag = True break pass for x in range(i - 4, i + 5): # 垂直方向有没有出现5连 if x >= 0 and x + 4 < 15: if initChessList[x][j].value == value and \ initChessList[x + 1][j].value == value and \ initChessList[x + 2][j].value == value and \ initChessList[x + 3][j].value == value and \ initChessList[x + 4][j].value == value: flag = True break pass # 判断东北方向的对角线是否出现了5连 for x, y in zip(range(j + 4, j - 5, -1), range(i - 4, i + 5)): if x >= 0 and x+4 < 15 and y + 4 >= 0 and y < 15: if initChessList[y][x].value == value and \ initChessList[y - 1][x + 1].value == value and \ initChessList[y - 2][x + 2].value == value and \ initChessList[y - 3][x + 3].value == value and \ initChessList[y - 4][x + 4].value == value: flag = True break pass pass pass # 判断西北方向的对角是否出现了五连 for x, y in zip(range(j - 4, j + 5), range(i - 4, i + 5)): if x >= 0 and x + 4 < 15 and y >= 0 and y + 4 < 15: if initChessList[y][x].value == value and \ initChessList[y + 1][x + 1].value == value and \ initChessList[y + 2][x + 2].value == value and \ initChessList[y + 3][x + 3].value == value and \ initChessList[y + 4][x + 4].value == value: flag = True break pass pass pass if flag: resultFlag = value pass pass # 加载素材def main(): initRole = 2 # 代表白子下 2:代表当前是黑子下 global resultFlag, initChessList initChessSquare(27, 27) # 初始化棋牌 pygame.init() # 初始化游戏环境 # 创建游戏窗口 screen = pygame.display.set_mode((620,620), 0, 0) # 第一个参数是元组:窗口的长和宽 # 添加游戏标题 pygame.display.set_caption("五子棋小游戏") # 图片的加载 background = pygame.image.load('images/bg.png') blackStorn = pygame.image.load('images/storn_black.png') whiteStorn = pygame.image.load('images/storn_white.png') winStornW = pygame.image.load('images/white.png') winStornB = pygame.image.load('images/black.png') rect = blackStorn.get_rect() while True: screen.blit(background, (0, 0)) # 更新棋盘棋子 for temp in initChessList: for point in temp: if point.value == 1: screen.blit(whiteStorn, (point.x - 18, point.y - 18)) pass elif point.value == 2: screen.blit(blackStorn, (point.x - 18, point.y - 18)) pass pass pass # 如果已经判决出输赢 if resultFlag > 0: initChessList = [] # 清空棋盘 initChessSquare(27, 27) # 重新初始化棋盘 if resultFlag == 1: screen.blit(winStornW, (50,100)) else: screen.blit(winStornB, (50,100)) pass pygame.display.update() if resultFlag >0: time.sleep(3) resultFlag = 0 pass eventHandler() pass pass if __name__ == "__main__": main() pass
插图:放在同一目录下的images文件夹里
bg.png
storn_white.png
storn_black.png
white.png
black.png
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