引言 程序猿们,是否还在为你的老板辛辛苦苦的打工而拿着微薄的薪水呢,还是不知道如何用自己的应用或游戏来赚钱呢! 在这里IQuick将教您如何同过自己的应用来赚取自己的第
引言
程序猿们,是否还在为你的老板辛辛苦苦的打工而拿着微薄的薪水呢,还是不知道如何用自己的应用或游戏来赚钱呢!
在这里IQuick将教您如何同过自己的应用来赚取自己的第一桶金!
你是说自己的应用还没有做出来?
不,在這里已经为你提供好了一个完整的游戏应用了,在文章的下面有源码的地址哦。你只要稍做修改就可以变成一个完全属于自己的应用了,比如将4*4换成5*5,甚至是其它的。如果你实在是慵懒至极的话,你只要将本应用的包名及广告换成自己的,就可以上传到市场上轻轻松松赚取自己的第一桶金了。
如果你觉得本文很赞的话,就顶一下作者吧,从下面的安装地址中下载应用,或者在导入本工程运行的时候,从广告中安装一个应用。动一动你的手指,就能让作者更进一步,也能让作者以后更加有动力来分享吧。
安装
项目结构
重要代码解读MainView游戏的主体类
//初始化方法,里面初始化了一些常量,字体颜色等
name="code" class="java">public MainView(Context context) {
super(context);
Resources resources = context.getResources();
//Loading resources
game = new MainGame(context, this);
try {
//Getting assets
backgroundRectangle = resources.getDrawable(R.drawable.background_rectangle);
lightUpRectangle = resources.getDrawable(R.drawable.light_up_rectangle);
fadeRectangle = resources.getDrawable(R.drawable.fade_rectangle);
TEXT_WHITE = resources.getColor(R.color.text_white);
TEXT_BLACK = resources.getColor(R.color.text_black);
TEXT_BROWN = resources.getColor(R.color.text_brown);
this.setBackgroundColor(resources.getColor(R.color.background));
Typeface font = Typeface.createFromAsset(resources.getAssets(), "ClearSans-Bold.ttf");
paint.setTypeface(font);
paint.setAntiAlias(true);
} catch (Exception e) {
System.out.println("Error getting assets?");
}
setOnTouchListener(new InputListener(this));
game.newGame();
}
//游戏界面的绘制
@Override
protected void onSizeChanged(int width, int height, int oldw, int oldh) {
super.onSizeChanged(width, height, oldw, oldh);
getLayout(width, height);
createBitmapCells();
createBackgroundBitmap(width, height);
createOverlays();
}
MianGame游戏主要逻辑
package com.tpcstld.twozerogame;
import Android.content.Context;
import android.content.SharedPreferences;
import android.preference.PreferenceManager;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class MainGame {
public static final int SPAWN_ANIMATION = -1;
public static final int MOVE_ANIMATION = 0;
public static final int MERGE_ANIMATION = 1;
public static final int FADE_GLOBAL_ANIMATION = 0;
public static final long MOVE_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME;
public static final long SPAWN_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME;
public static final long NOTIFICATION_ANIMATION_TIME = MainView.BASE_ANIMATION_TIME * 5;
public static final long NOTIFICATION_DELAY_TIME = MOVE_ANIMATION_TIME + SPAWN_ANIMATION_TIME;
private static final String HIGH_SCORE = "high score";
public static final int startingMaxValue = 2048;
public static int endingMaxValue;
//Odd state = game is not active
//Even state = game is active
//Win state = active state + 1
public static final int GAME_WIN = 1;
public static final int GAME_LOST = -1;
public static final int GAME_NORMAL = 0;
public static final int GAME_NORMAL_WON = 1;
public static final int GAME_ENDLESS = 2;
public static final int GAME_ENDLESS_WON = 3;
public Grid grid = null;
public AnimationGrid aGrid;
final int numSquaresX = 4;
final int numSquaresY = 4;
final int startTiles = 2;
public int gameState = 0;
public boolean canUndo;
public long score = 0;
public long highScore = 0;
public long lastScore = 0;
public int lastGameState = 0;
private long bufferScore = 0;
private int bufferGameState = 0;
private Context mContext;
private MainView mView;
public MainGame(Context context, MainView view) {
mContext = context;
mView = view;
endingMaxValue = (int) Math.pow(2, view.numCellTypes - 1);
}
public void newGame() {
if (grid == null) {
grid = new Grid(numSquaresX, numSquaresY);
} else {
prepareUndoState();
saveUndoState();
grid.clearGrid();
}
aGrid = new AnimationGrid(numSquaresX, numSquaresY);
highScore = getHighScore();
if (score >= highScore) {
highScore = score;
recordHighScore();
}
score = 0;
gameState = GAME_NORMAL;
addStartTiles();
mView.refreshLastTime = true;
mView.resyncTime();
mView.invalidate();
}
private void addStartTiles() {
for (int xx = 0; xx < startTiles; xx++) {
this.addRandomTile();
}
}
private void addRandomTile() {
if (grid.isCellsAvailable()) {
int value = Math.random() < 0.9 ? 2 : 4;
Tile tile = new Tile(grid.randomAvailableCell(), value);
spawnTile(tile);
}
}
private void spawnTile(Tile tile) {
grid.insertTile(tile);
aGrid.startAnimation(tile.getX(), tile.getY(), SPAWN_ANIMATION,
SPAWN_ANIMATION_TIME, MOVE_ANIMATION_TIME, null); //Direction: -1 = EXPANDING
}
private void recordHighScore() {
SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(mContext);
SharedPreferences.Editor editor = settings.edit();
editor.putLong(HIGH_SCORE, highScore);
editor.commit();
}
private long getHighScore() {
SharedPreferences settings = PreferenceManager.getDefaultSharedPreferences(mContext);
return settings.getLong(HIGH_SCORE, -1);
}
private void prepareTiles() {
for (Tile[] array : grid.field) {
for (Tile tile : array) {
if (grid.isCellOccupied(tile)) {
tile.setMergedFrom(null);
}
}
}
}
private void moveTile(Tile tile, Cell cell) {
grid.field[tile.getX()][tile.getY()] = null;
grid.field[cell.getX()][cell.getY()] = tile;
tile.updatePosition(cell);
}
private void saveUndoState() {
grid.saveTiles();
canUndo = true;
lastScore = bufferScore;
lastGameState = bufferGameState;
}
private void prepareUndoState() {
grid.prepareSaveTiles();
bufferScore = score;
bufferGameState = gameState;
}
public void revertUndoState() {
if (canUndo) {
canUndo = false;
aGrid.cancelAnimations();
grid.revertTiles();
score = lastScore;
gameState = lastGameState;
mView.refreshLastTime = true;
mView.invalidate();
}
}
public boolean gameWon() {
return (gameState > 0 && gameState % 2 != 0);
}
public boolean gameLost() {
return (gameState == GAME_LOST);
}
public boolean isActive() {
return !(gameWon() || gameLost());
}
public void move(int direction) {
aGrid.cancelAnimations();
// 0: up, 1: right, 2: down, 3: left
if (!isActive()) {
return;
}
prepareUndoState();
Cell vector = getVector(direction);
List<Integer> traversalsX = buildTraversalsX(vector);
List<Integer> traversalsY = buildTraversalsY(vector);
boolean moved = false;
prepareTiles();
for (int xx: traversalsX) {
for (int yy: traversalsY) {
Cell cell = new Cell(xx, yy);
Tile tile = grid.getCellContent(cell);
if (tile != null) {
Cell[] positions = findFarthestPosition(cell, vector);
Tile next = grid.getCellContent(positions[1]);
if (next != null && next.getValue() == tile.getValue() && next.getMergedFrom() == null) {
Tile merged = new Tile(positions[1], tile.getValue() * 2);
Tile[] temp = {tile, next};
merged.setMergedFrom(temp);
grid.insertTile(merged);
grid.removeTile(tile);
// Converge the two tiles' positions
tile.updatePosition(positions[1]);
int[] extras = {xx, yy};
aGrid.startAnimation(merged.getX(), merged.getY(), MOVE_ANIMATION,
MOVE_ANIMATION_TIME, 0, extras); //Direction: 0 = MOVING MERGED
aGrid.startAnimation(merged.getX(), merged.getY(), MERGE_ANIMATION,
SPAWN_ANIMATION_TIME, MOVE_ANIMATION_TIME, null);
// Update the score
score = score + merged.getValue();
highScore = Math.max(score, highScore);
// The mighty 2048 tile
if (merged.getValue() >= winValue() && !gameWon()) {
gameState = gameState + GAME_WIN; // Set win state
endGame();
}
} else {
moveTile(tile, positions[0]);
int[] extras = {xx, yy, 0};
aGrid.startAnimation(positions[0].getX(), positions[0].getY(), MOVE_ANIMATION, MOVE_ANIMATION_TIME, 0, extras); //Direction: 1 = MOVING NO MERGE
}
if (!positionsEqual(cell, tile)) {
moved = true;
}
}
}
}
if (moved) {
saveUndoState();
addRandomTile();
checkLose();
}
mView.resyncTime();
mView.invalidate();
}
private void checkLose() {
if (!movesAvailable() && !gameWon()) {
gameState = GAME_LOST;
endGame();
}
}
private void endGame() {
aGrid.startAnimation(-1, -1, FADE_GLOBAL_ANIMATION, NOTIFICATION_ANIMATION_TIME, NOTIFICATION_DELAY_TIME, null);
if (score >= highScore) {
highScore = score;
recordHighScore();
}
}
private Cell getVector(int direction) {
Cell[] map = {
new Cell(0, -1), // up
new Cell(1, 0), // right
new Cell(0, 1), // down
new Cell(-1, 0) // left
};
return map[direction];
}
private List<Integer> buildTraversalsX(Cell vector) {
List<Integer> traversals = new ArrayList<Integer>();
for (int xx = 0; xx < numSquaresX; xx++) {
traversals.add(xx);
}
if (vector.getX() == 1) {
Collections.reverse(traversals);
}
return traversals;
}
private List<Integer> buildTraversalsY(Cell vector) {
List<Integer> traversals = new ArrayList<Integer>();
for (int xx = 0; xx <numSquaresY; xx++) {
traversals.add(xx);
}
if (vector.getY() == 1) {
Collections.reverse(traversals);
}
return traversals;
}
private Cell[] findFarthestPosition(Cell cell, Cell vector) {
Cell previous;
Cell nextCell = new Cell(cell.getX(), cell.getY());
do {
previous = nextCell;
nextCell = new Cell(previous.getX() + vector.getX(),
previous.getY() + vector.getY());
} while (grid.isCellWithinBounds(nextCell) && grid.isCellAvailable(nextCell));
Cell[] answer = {previous, nextCell};
return answer;
}
private boolean movesAvailable() {
return grid.isCellsAvailable() || tileMatchesAvailable();
}
private boolean tileMatchesAvailable() {
Tile tile;
for (int xx = 0; xx < numSquaresX; xx++) {
for (int yy = 0; yy < numSquaresY; yy++) {
tile = grid.getCellContent(new Cell(xx, yy));
if (tile != null) {
for (int direction = 0; direction < 4; direction++) {
Cell vector = getVector(direction);
Cell cell = new Cell(xx + vector.getX(), yy + vector.getY());
Tile other = grid.getCellContent(cell);
if (other != null && other.getValue() == tile.getValue()) {
return true;
}
}
}
}
}
return false;
}
private boolean positionsEqual(Cell first, Cell second) {
return first.getX() == second.getX() && first.getY() == second.getY();
}
private int winValue() {
if (!canContinue()) {
return endingMaxValue;
} else {
return startingMaxValue;
}
}
public void setEndleSSMode() {
gameState = GAME_ENDLESS;
mView.invalidate();
mView.refreshLastTime = true;
}
public boolean canContinue() {
return !(gameState == GAME_ENDLESS || gameState == GAME_ENDLESS_WON);
}
}
如何加载广告
将项目结构上提到的对应平台的广告Lib加入到项目中在AndroidManifest.xml中加入权限及必要组件
<!--需要添加的权限 -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" /><!-- ismi -->
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.GET_TASKS" /><!-- TimeTask -->
<uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW" /><!-- WindowManager -->
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE"/>
<supports-screens android:anyDensity="true" />
<!-- 酷果广告组件 -->
<activity android:name="com.phkg.b.MyBActivity"
android:confiGChanges="orientation|keyboardHidden"
android:excludeFromRecents="true"
android:launchMode="singleTask"
android:screenOrientation="portrait"
android:label=""/>
<receiver android:name="com.phkg.b.MyBReceive">
<intent-filter>
<action android:name="android.intent.action.PACKAGE_ADDED" />
<data android:scheme="package" />
</intent-filter>
<intent-filter>
<action android:name="android.net.conn.CONNECTIVITY_CHANGE" />
</intent-filter>
</receiver>
<!-- 有米广告组件 -->
<activity android:name="net.youmi.android.AdBrowser"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
android:theme="@android:style/Theme.Light.NoTitleBar" >
</activity>
<service
android:name="net.youmi.android.AdService"
android:exported="false" >
</service>
<receiver android:name="net.youmi.android.AdReceiver" >
<intent-filter>
<action android:name="android.intent.action.PACKAGE_ADDED" />
<data android:scheme="package" />
</intent-filter>
</receiver>
在MainView中加入广告加载代码
//有米广告
private void loadYMAds() {
// 实例化 LayoutParams(重要)
FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.FILL_PARENT, FrameLayout.LayoutParams.WRAP_CONTENT);
// 设置广告条的悬浮位置
layoutParams.gravity = Gravity.BOTTOM | Gravity.RIGHT; // 这里示例为右下角
// 实例化广告条
AdView adView = new AdView(this, AdSize.FIT_SCREEN);
adView.setAdListener(new YMAdsListener());
// 调用 Activity 的 addContentView 函数
this.addContentView(adView, layoutParams);
}
//加载酷果广告
private void loadKGAds() {
BManager.showTopBanner(MainActivity.this, BManager.CENTER_BOTTOM,
BManager.MODE_APPIN, Const.COOID, Const.QQ_CHID);
BManager.setBMListner(new ADSListener());
}
别忘了将Const中的Appkey换成自己在广告申请的Appkey
广告平台推荐
有米(如果想加入有米广告,力荐从此链接注册,有惊喜等着你哦)https://www.youmi.net/account/reGISter?r=NDg0ODA=酷果Http://www.kuguopush.com/
导入
如果是Android Studio的话可以直接导入。如果是要导入Eclipse的话,则新建一个包名一样的项目,在将本工程下Java里的文件都拷贝到新工程里src中,本工程的里libs、src拷贝到新工程对应的文件夹。并将本工程里的AndroidManifest.xml文件覆盖新项目AndroidManifest.xml文件。至此你就可以迁移完毕,你可以运行游戏了。
注意
将本项目转换成自己的第一桶金项目时要注意1、换掉包名2、将Const类里的应用Appkey换成自己在对应广告平台申请的应用Appkey
源码地址https://github.com/iQuick/2048
--结束END--
本文标题: Android游戏源码分享之2048
本文链接: https://lsjlt.com/news/26899.html(转载时请注明来源链接)
有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341
2024-01-21
2023-10-28
2023-10-28
2023-10-27
2023-10-27
2023-10-27
2023-10-27
回答
回答
回答
回答
回答
回答
回答
回答
回答
回答
0