Python 官方文档:入门教程 => 点击学习
目录一、前言1.斗地主:1.1运行结果:2.斗地主升级版2.1原理:2.2运行结果:3.斗牛游戏:3.1运行结果:一、前言 练一个斗地主小游戏,只能发看牌 1.斗地主: im
练一个斗地主小游戏,只能发看牌
import java.util.ArrayList;
import java.util.Collections;
import java.util.Scanner;
public class PokerPlay2 {
public static void main(String[] args) {
ArrayList<String> array=new ArrayList<String>();
String []colors={"♣","♥","♠","♦"};
String[] numbers = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"};
for (String color:colors){
for (String number:numbers){
array.add(color+number);
}
}int count=1;
array.add("大🃏");
array.add("小🃏");
while(true){
System.out.println("第"+count+++"局");
Collections.shuffle(array);
ArrayList<String> poker1=new ArrayList<String>();
ArrayList<String> poker2=new ArrayList<String>();
ArrayList<String> poker3=new ArrayList<String>();
ArrayList<String> poker4=new ArrayList<String>();
for (int i=0;i<array.size();i++){
String poker=array.get(i);
if (i>=array.size()-3){
poker4.add(poker);
}else if(i%3==0){
poker1.add(poker);
}else if(i%3==1){
poker2.add(poker);
}else if(i%3==2){
poker3.add(poker);
}
}
Scanner sc=new Scanner(System.in);
String name1=sc.nextLine();
lookPoker("1", poker1);
lookPoker("2", poker2);
lookPoker("3", poker3);
lookPoker("底牌", poker4);
}}
public static void lookPoker(String name,ArrayList<String> arrayList){
System.out.print(name+"的牌:");
for (String s:arrayList){
System.out.print(" "+s);
}
System.out.println();
}
}
增加了对牌的排序和地主牌的加入,后续可能会增加玩牌的功能
斗地主升级版的原理就是,创建HashMap用来后续键找值,然后创建ArrayList
集合(创建其他集合也是可以的)ArrayList集合的作用是用来存储和HashMap
对应的键值,通过两个for进行组合每产生一个就将键值加一,产生不同的键值,
所对应的牌是唯一, 这样为后续排列打下了坚实的前提,然后再创建TreeSet集
合(TreeSet集合可以进行自然排序),然后将ArrayList集合中的元素(其实就是
一些数子,这些数字是HashMap中的键值),分配到三个人上,里面的已经被
TreeSet排序完成,调用方法是通过HashMap将每个人的键值来得到对应的牌。
import java.util.*;
public class PokerPuls {
public static void main(String[] args) {
//定义HashMap集合
HashMap<Integer,String> hm=new HashMap<Integer, String>();
//定义ArrayList集合用来存储编号
ArrayList<Integer> array=new ArrayList<Integer>();
//定义花色和底数数组
String []colors={"♣","♥","♠","♦"};
String[] numbers = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A","2"};
int index=0;
//注意需要将数字for在外头,否则是按花色排序的
for (String number:numbers){
for (String color:colors){
hm.put(index, color+number);
array.add(index);
index++;
}
}
hm.put(index, "小🃏");
array.add(index);
index++;
hm.put(index, "大🃏");
array.add(index);
int count=1;
while(true){
System.out.println("**********第"+count+++"局斗地主**********");
//洗牌
Collections.shuffle(array);
//创建四个牌位分别用来存储三个玩家和三张底牌,因要排序所以用TreeSet集合
TreeSet<Integer> play1=new TreeSet<Integer>();
TreeSet<Integer> play2=new TreeSet<Integer>();
TreeSet<Integer> play3=new TreeSet<Integer>();
TreeSet<Integer> play4=new TreeSet<Integer>();
for (int i=0;i<array.size();i++){
Integer index1 = array.get(i);
if(i>=array.size()-3){
play4.add(index1);
}else if (i%3==0){
play1.add(index1);
}else if (i%3==1){
play2.add(index1);
}else if (i%3==2){
play3.add(index1);
}
}
Scanner sc=new Scanner(System.in);
System.out.print("第一位玩家:");
String name1=sc.nextLine();
System.out.print("第二位玩家:");
String name2=sc.nextLine();
System.out.print("第三位玩家:");
String name3=sc.nextLine();
lookerPoker("1号:"+name1, play1,hm);
lookerPoker("2号:"+name2, play2,hm);
lookerPoker("3号:"+name3, play3,hm );
lookerPoker("底牌", play4,hm);
int i=0; int num=0;
while(true){
System.out.print("几号是地主:");
num=sc.nextInt();
switch(num){
case 1:{i++;
play1.addAll(play4);break;
}
case 2:{i++;
play2.addAll(play4);break;
}
case 3:{i++;
play3.addAll(play4);break;
}
default:{
System.out.println("输入有误,重新输入");break;
}
}
lookerPoker("1号:"+name1, play1,hm);
lookerPoker("2号:"+name2, play2,hm);
lookerPoker("3号:"+name3, play3,hm );
if (i!=0){
break;
}
System.out.println("-------游戏结束-------");
} } }
//定义遍历方法,并通过存储的index1的键来获取对应的值
public static void lookerPoker(String name,TreeSet<Integer> ts,HashMap<Integer,String> hm){
System.out.print(name+"的牌:");
for (Integer key:ts){
String value=hm.get(key);
System.out.print(value+" ");
}
System.out.println();
}
import java.util.*;
public class PokerPlay {
public static void main(String[] args) {
//定义一个ArrayList集合用来存放排盒
//分别用来给玩家和庄家的两副牌
ArrayList<String> array = new ArrayList<String>();
ArrayList<String> array1 = new ArrayList<String>();
//定义花色、点数数组
String[] color = {"♣", "♦", "♠", "♥"};
String[] numbers = {"2", "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A"};
//封装组合成牌放入集合中
for (String s1 : color) {
for (String s2 : numbers) {
array.add(s1 + s2);
}
}
//定义庄家的牌盒
String[] color1 = {"♣", "♦", "♠", "♥"};
String[] number1 = {"10", "J", "Q", "K",};
for (String s1 : color1) {
for (String s2 : number1) {
array1.add(s1 + s2);
}
}
int count = 1;//定义局数
while (true) {
int sum1 = 0, sum2 = 0, sum3 = 0; int sum4 = 0, sum5 = 0;
//打乱牌的顺序
Collections.shuffle(array);
Collections.shuffle(array1);
//定义五个牌位
ArrayList<String> poker1 = new ArrayList<String>();
ArrayList<String> poker2 = new ArrayList<String>();
ArrayList<String> poker3 = new ArrayList<String>();
ArrayList<String> poker4 = new ArrayList<String>();
ArrayList<String> poker5 = new ArrayList<String>();
// 为了防止玩家崩溃,随机数给庄家无敌牌或普通牌
Random r=new Random();
int 换位=r.nextInt(100);
//给庄家的无敌牌
for (int i=0;i<array1.size();i++){
String s1 = array1.get(i);
if(sum5<5&&换位<50){
poker5.add(s1);
sum5++;
}
}
for (int i = 0; i < array.size(); i++) {
String poker = array.get(i);//得到每张牌
if (sum1++ < 5) {
poker1.add(poker);
} else if (sum2++ < 5) {
poker2.add(poker);
} else if (sum3++ < 5) {
poker3.add(poker);
} else if (sum4++< 5) {
poker4.add(poker);
}//使庄家的牌正常,可以设置多少一个轮回
else if (sum5++<5) {
poker5.add(poker);
}
}
System.out.println("**************第" + (count++) + "局斗牛游戏开始:**************");
Scanner sc = new Scanner(System.in);
System.out.print("庄家:");
String play5 = sc.nextLine();
System.out.print("第一位玩家:");
String play1 = sc.nextLine();
System.out.print("第二位玩家:");
String play2 = sc.nextLine();
System.out.print("第三位玩家:");
String play3 = sc.nextLine();
System.out.print("第四位玩家:");
String play4 = sc.nextLine();
System.out.println("-------买定离手--------");
lookPoker("庄家"+play5, poker5);
lookPoker("玩家"+play1, poker1);
lookPoker("玩家"+play2, poker2);
lookPoker("玩家"+play3, poker3);
lookPoker("玩家"+play4, poker4);
System.out.println("-------游戏结束--------");
}
}
//定义一个看牌的动作
public static void lookPoker(String name, ArrayList<String > arrayList){
//遍历牌
System.out.print(name + "的牌:");
for (String poker : arrayList) {
System.out.print(" " + poker);
}
System.out.println();
}}
其中 在用random,用if是控制庄家的牌
Random r=new Random();
int 换位=r.nextInt(100);
//给庄家的无敌牌
for (int i=0;i<array1.size();i++){
String s1 = array1.get(i);
if(sum5<5&&换位<50){
poker5.add(s1);
sum5++;
}
到此这篇关于Java实战项目之斗地主和斗牛游戏的实现的文章就介绍到这了,更多相关Java 斗地主内容请搜索编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持编程网!
--结束END--
本文标题: Java实战项目之斗地主和斗牛游戏的实现
本文链接: https://lsjlt.com/news/157019.html(转载时请注明来源链接)
有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341
2024-03-01
2024-03-01
2024-03-01
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
回答
回答
回答
回答
回答
回答
回答
回答
回答
回答
0