目录前言html首页字体中间的表格实现每一行的黑块随机显示按键事件key事件addsspeedup源码总结前言 掘金真的是太懂了,写游戏的活动,想不参加都难!第一个,别踩白块! 先来
掘金真的是太懂了,写游戏的活动,想不参加都难!第一个,别踩白块!
先来看效果~
如上图所示,jkl三个键对应三列,左上是得分,得分右边是时间(没做倒计时。。。)敲击对应的按键来进行游戏,如果敲错了就会弹出得分与所用时间
接下来就开始肢解这个小游戏,来一步一步的分析究竟是怎么实现的,let's Go~
<body>
<div class="main">
<div id="score">0</div>
<div id="time">00:00:00</div>
</div>
<div class="caption">别踩白块!</div>
<div class="container">
<table id="tab">
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
</table>
<span class="font one">J</span>
<span class="font two">K</span>
<span class="font three">L</span>
</div>
</body>
其他地方就是普通的div,中间的主体部分是用表格实现的,jkl置于表格的上方显示
width: 300px;
font-size: 60px;
font-weight: bold;
text-align: center;
position: relative;
margin: 0 auto;
-WEBkit-text-fill-color: transparent;
-webkit-text-stroke: 1.2px white;
重点的两个属性:最后两个属性-webkit-text-fill-color
和-webkit-text-stroke
,第一个是文字的填充颜色,第二个是文字的边框颜色,最终形成这种效果
主体用的是table做的,四行三列,每一行都有一个黑块在随机的一列生成
Math.ceil(Math.random() * 3) - 1
Math.random()
会取0-1的随机小数,乘3是为了获取1-3内的随机小数,Math.ceil()
向上取整,在减1,最后可以拿到三个可能的结果:0 1 2
新建dom元素hang
var Game={
...
hang: document.getElementsByTagName('tr');
...
}
为每一行的随机列添加黑块
//获取列---------------------------------------------
Game.hang[0].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[1].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[2].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[3].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
键盘按下事件调用了两个方法,一个是主方法key事件,另外一个是负责显示jkl的color事件
key: function () {
onkeydown = function (event) {
if (Game.bool == true && (event.key == 'j' || event.key == 'k' || event.key == 'l')) {
Game.int = setInterval(Game.times, 10);
Game.bool = false;
}
switch (event.key) {
case 'j':
if (Game.hang[3].children[0].style.background == 'black') {
Game.speed();
Game.scores();
} else {
Game.over();
Game.begin()
}
break;
case 'k':
if (Game.hang[3].children[1].style.background == 'black') {
Game.speed();
Game.scores();
} else {
Game.over();
Game.begin()
}
break;
case 'l':
if (Game.hang[3].children[2].style.background == 'black') {
Game.speed();
Game.scores();
} else {
Game.over();
begin()
}
break;
}
Game.color();
}
}
第一块if语句负责控制游戏的开始和结束,当按下的按键是jkl的时候游戏开始,Game.times是一个计时器的方法,每一秒去执行一下
times
times: function () {
Game.mis += 1;
if (Game.mis > 99) {
Game.mis = 0;
Game.sec += 1;
}
if (Game.sec > 59) {
Game.sec = 0;
Game.min += 1;
}
if (Game.min > 23) {
Game.min = 0;
}
Game.begin();
},
switch语句里为主要逻辑,每个按键分为成功和失败,如果当前按下的按键为黑色的话,执行speed方法和score方法
speed方法
speed: function () {
Game.adds();
Game.speedup();
// 下面有介绍
},
score方法
scores: function () {
Game.score += 1;
Game.sco.innerHTML = Game.score;
},
将已经定好的score +1,返回给页面
如果判断按下的按钮不是黑块的话,执行结束的操作,即调用over()和begin()
over方法
over: function () {
alert('游戏结束,得分:' + Game.score + ';用时' + Game.time.innerHTML);
clearInterval(Game.int);
Game.mis = 0;
Game.sec = 0;
Game.min = 0;
Game.score = 0;
Game.sco.innerHTML = Game.score;
Game.time.innerHTML = (Game.min < 10 ? "0" + Game.min : Game.min) + ":" + (Game.sec < 10 ? "0" + Game.sec : Game.sec) + ":" + (Game.mis < 10 ? "0" + Game.mis : Game.mis);
Game.bool = true;
},
显示游戏结束的提示,将计时器,分数,游戏状态置为初始化,以便下次的重新开始
adds: function () {
Game.tab.insertRow(0);
for (var i = 0; i < 3; i++) {
Game.hang[0].insertCell();
}
Game.hang[0].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
},
此方法与下面的方法就是表格往下移动的主要函数
speedup: function () {
if (Game.btn == 0 || Game.btn % 150 != 0) {
Game.tab.style.bottom = -Game.btn - 5 + 'px';
Game.btn += 5;
setTimeout(Game.speedup, 1);
} else {
clearTimeout(Game.speedup);
Game.btn += 5;
}
},
speedup方法给予了向下移动时的动画效果
直接扔进一个html里就能玩
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>实验</title>
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
body {
width: 100%;
margin: 0 auto;
background: linear-gradient(-45deg, purple, blue);
}
.container {
margin: 0 auto;
width: 470px;
height: 630px;
overflow: hidden;
position: relative;
}
table {
width: 464px;
height: 612px;
position: absolute;
right: 0;
bottom: 0;
border-collapse: collapse;
}
td {
width: 150px;
height: 150px;
border: 6px solid pink;
}
.main {
color: white;
text-align: center;
font-size: 50px;
position: absolute;
top: 0;
left: 0;
}
#score {
display: inline-block;
padding-right: 200px;
}
#time {
display: inline-block;
}
.caption {
width: 300px;
font-size: 60px;
font-weight: bold;
text-align: center;
position: relative;
margin: 0 auto;
-webkit-text-fill-color: transparent;
-webkit-text-stroke: 1.2px white;
}
.font {
color: transparent;
display: inline-block;
font-size: 60px;
font-weight: bold;
position: absolute;
}
.one {
left: 14.5%;
top: 81%;
}
.two {
left: 45%;
top: 81%;
}
.three {
left: 79%;
top: 81%;
}
</style>
</head>
<body>
<div class="main">
<div id="score">0</div>
<div id="time">00:00:00</div>
</div>
<div class="caption">别踩白块!</div>
<div class="container">
<table id="tab">
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
<tr>
<td></td>
<td></td>
<td></td>
</tr>
</table>
<span class="font one">J</span>
<span class="font two">K</span>
<span class="font three">L</span>
</div>
</body>
<script>
var Game = {
// 属性
int: null,
mis: 0,
sec: 0,
min: 0,
score: 0,
bool: true,
btn: 0,
tab: document.getElementsByTagName('table')[0],
font: document.getElementsByTagName('span'),
sco: document.getElementById('score'),
time: document.getElementById('time'),
hang: document.getElementsByTagName('tr'),
// 方法
times: function () {
Game.mis += 1;
if (Game.mis > 99) {
Game.mis = 0;
Game.sec += 1;
}
if (Game.sec > 59) {
Game.sec = 0;
Game.min += 1;
}
if (Game.min > 23) {
Game.min = 0;
}
Game.begin();
},
color: function () {
if (Game.hang[3].children[0].style.background == 'black') {
Game.font[0].style.color = 'white';
} else {
Game.font[0].style.color = 'transparent';
}
if (Game.hang[3].children[1].style.background == 'black') {
Game.font[1].style.color = 'white';
} else {
Game.font[1].style.color = 'transparent';
}
if (Game.hang[3].children[2].style.background == 'black') {
Game.font[2].style.color = 'white';
} else {
Game.font[2].style.color = 'transparent';
}
},
adds: function () {
Game.tab.insertRow(0);
for (var i = 0; i < 3; i++) {
Game.hang[0].insertCell();
}
Game.hang[0].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
},
speedup: function () {
if (Game.btn == 0 || Game.btn % 150 != 0) {
Game.tab.style.bottom = -Game.btn - 5 + 'px';
Game.btn += 5;
setTimeout(Game.speedup, 1);
} else {
clearTimeout(Game.speedup);
Game.btn += 5;
}
},
speed: function () {
Game.adds();
Game.speedup();
},
scores: function () {
Game.score += 1;
Game.sco.innerHTML = Game.score;
},
over: function () {
alert('游戏结束,得分:' + Game.score + ';用时' + Game.time.innerHTML);
clearInterval(Game.int);
Game.mis = 0;
Game.sec = 0;
Game.min = 0;
Game.score = 0;
Game.sco.innerHTML = Game.score;
Game.time.innerHTML = (Game.min < 10 ? "0" + Game.min : Game.min) + ":" + (Game.sec < 10 ? "0" + Game.sec : Game.sec) + ":" + (Game.mis < 10 ? "0" + Game.mis : Game.mis);
Game.bool = true;
},
key: function () {
onkeydown = function (event) {
if (Game.bool == true && (event.key == 'j' || event.key == 'k' || event.key == 'l')) {
Game.int = setInterval(Game.times, 10);
Game.bool = false;
}
switch (event.key) {
case 'j':
if (Game.hang[3].children[0].style.background == 'black') {
Game.speed();
Game.scores();
} else {
Game.over();
}
break;
case 'k':
if (Game.hang[3].children[1].style.background == 'black') {
Game.speed();
Game.scores();
} else {
Game.over();
}
break;
case 'l':
if (Game.hang[3].children[2].style.background == 'black') {
Game.speed();
Game.scores();
} else {
Game.over();
}
break;
}
Game.color();
}
}
}
//获取列---------------------------------------------
Game.hang[0].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[1].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[2].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
Game.hang[3].children[Math.ceil(Math.random() * 3) - 1].style.background = 'black';
//--------------------------------------------------
//键盘按下事件----------------------------------------
Game.color();
Game.key();
//---------------------------------------------------
</script>
</html>
至此这个小游戏也就完成了啦,希望对你有所帮助,再见~
到此这篇关于使用Jquery实现别踩白块小游戏的文章就介绍到这了,更多相关jquery别踩白块小游戏内容请搜索编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持编程网!
--结束END--
本文标题: 使用jquery实现别踩白块小游戏的方法实例
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