今天小编给大家分享一下怎么用纯HTML5投射出一个非常漂亮的时钟的相关知识点,内容详细,逻辑清晰,相信大部分人都还太了解这方面的知识,所以分享这篇文章给大家参考一下,希望大家阅读完这篇文章后有所收获,下面我
今天小编给大家分享一下怎么用纯HTML5投射出一个非常漂亮的时钟的相关知识点,内容详细,逻辑清晰,相信大部分人都还太了解这方面的知识,所以分享这篇文章给大家参考一下,希望大家阅读完这篇文章后有所收获,下面我们一起来了解一下吧。
实现的代码。
htm代码:
XML / html代码将内容复制到文本
< div class = “容器” >
< svg宽度= “ 600”高度= “ 600”类= 'svg-元素' >
<过滤器ID = “ f4” x = “ -50%” y = “ -20%”宽度= “ 200%”高度= “ 140%” >
< feOffset结果= “ offOut” in = “ SourceAlpha” dx = “ 0” dy = “ 25” />
< feGaussianBlur结果= “ blurOut” in = “ offOut” stdDeviation = “ 10” />
< feBlend in = “ SourceGraphic” in2 = “ blurOut”模式= “正常” />
</过滤器>
<过滤器ID = “模糊源” x = “ -50%” y = “ -20%”宽度= “ 200%”高度= “ 140%” >
< feGaussianBlur in = “ color” stdDeviation = “ 5”结果= “ blurOut” />
</过滤器>
<过滤器ID = “插入阴影” >
< feOffset dx = “ 0” dy = “ 10” /> <!-阴影偏移->
< feGaussianBlur stdDeviation = “ 15”结果= “ offset-blur” /> <!-阴影模糊->
< feComposite运算符= “ out” in = “ SourceGraphic” in2 = “ offset-blur”结果= “ inverse” /> <!-反转投影阴影以创建内部阴影->
< feFlood Flood-color = “黑色” Flood-opacity = “ 1”结果= “ color” /> <!-颜色和不透明度->
< feComposite运算符= “ in” in = “颜色” in2 = “反” result = “阴影” /> <!-阴影内的剪辑颜色->
< feComponentTransfer in = “阴影”结果= “阴影” > <!-阴影不透明度->
< feFuncA类型= “线性”斜率= “ 1” />
</ feComponentTransfer >
< feComposite运算符= “ over” in = “阴影” in2 = “ SourceGraphic” /> <!-在原始对象上放置阴影->
</过滤器>
<过滤器ID = “插入阴影大” >
< feOffset dx = “ 0” dy = “ 4” /> <!-阴影偏移->
< feGaussianBlur stdDeviation = “ 2”结果= “ offset-blur” /> <!-阴影模糊->
< feComposite运算符= “ out” in = “ SourceGraphic” in2 = “ offset-blur”结果= “ inverse” /> <!-反转投影阴影以创建内部阴影->
< feFlood Flood-color = “白色” Flood-opacity = “ 1”结果= “ color” /> <!-颜色和不透明度->
< feComposite运算符= “ in” in = “颜色” in2 = “反” result = “阴影” /> <!-阴影内的剪辑颜色->
< feComponentTransfer in = “阴影”结果= “阴影” > <!-阴影不透明度->
< feFuncA类型= “线性”斜率= “ 0.5” />
</ feComponentTransfer >
< feComposite运算符= “ over” in = “阴影” in2 = “ SourceGraphic” /> <!-在原始对象上放置阴影->
</过滤器>
<过滤器ID = “插入阴影大底部” >
< feOffset dx = “ 0” dy = “ 10” /> <!-阴影偏移->
< feGaussianBlur stdDeviation = “ 2”结果= “ offset-blur” /> <!-阴影模糊->
< feComposite运算符= “ out” in = “ SourceGraphic” in2 = “ offset-blur”结果= “ inverse” /> <!-反转投影阴影以创建内部阴影->
< feFlood Flood-color = “ #FFF” Flood-opacity = “ 1”结果= “ color” /> <!-颜色和不透明度->
< feComposite运算符= “ in” in = “颜色” in2 = “反” result = “阴影” /> <!-阴影内的剪辑颜色->
< feComponentTransfer in = “阴影”结果= “阴影” > <!-阴影不透明度->
< feFuncA类型= “线性”斜率= “ 0.5” />
</ feComponentTransfer >
< feComposite运算符= “ over” in = “阴影” in2 = “ SourceGraphic”结果= 'final-shadow-1' /> <!-将阴影放在原始对象上->
< feOffset dx = “ 0” dy = “ -12” /> <!-阴影偏移->
< feGaussianBlur stdDeviation = “ 2”结果= “ offset-blur” /> <!-阴影模糊->
< feComposite运算符= “ out” in = “最终阴影-1” in2 = “偏移模糊” result = “ inverse” /> <!-反转投影阴影以创建内部阴影->
< feFlood Flood-color = “#69c39b” Flood-opacity = “ 1”结果= “ color” /> <!-颜色和不透明度->
< feComposite运算符= “ in” in = “颜色” in2 = “反” result = “阴影” /> <!-阴影内的剪辑颜色->
< feComponentTransfer in = “阴影”结果= “阴影” > <!-阴影不透明度->
< feFuncA类型= “线性”斜率= “ 0.5” />
</ feComponentTransfer >
< feComposite运算符= “ over” in = “阴影” in2 = “最终阴影1”结果= '最终阴影2' /> <!-将阴影放在原始对象上->
</过滤器>
< linearGradient id = “ LG”
gradientTransfORM = “ rotate(90 .5 .5)” >
< stop id = “ s0” offset = “ 0” stop-color = “#d6f8e9” />
< stop id = “ s2” offset = “ 1” stop-color = “#9ee1c4” />
</ linearGradient >
< linearGradient id = “ LG2”
gradientTransform = “ rotate(-90 .5 .5)” >
< stop id = “ s0” offset = “ 0.07” stop-color = “ #fdfefe” />
< stop id = “ s1” offset = “ 0.5” stop-color = “#98e2c2” />
< stop id = “ s2” offset = “ 0.8” stop-color = “#79c9a7” />
< stop id = “ s3” offset = “ 1” stop-color = “#5fbc95” />
</ linearGradient >
< linearGradient id = “ arrow1”
gradientTransform = “ rotate(-90 .5 .5)” >
< stop id = “ s0” offset = “ 0” stop-color = “#07594f” />
< stop id = “ s2” offset = “ 1” stop-color = “#01443c” />
</ linearGradient >
< linearGradient id = “ arrowRed”
gradientTransform = “ rotate(-90 .5 .5)” >
< stop id = “ s0” offset = “ 0” stop-color = “#fd5959” />
< stop id = “ s2” offset = “ 1” stop-color = “#fe7c7c” />
</ linearGradient >
< linearGradient id = “中央旋钮外框”
gradientTransform = “ rotate(90 .5 .5)” >
< stop id = “ s0” offset = “ 0” stop-color = “ #fffefe” />
< stop id = “ s2” offset = “ 1” stop-color = “#86ecdb” />
</ linearGradient >
< linearGradient id = “中央旋钮内部”
gradientTransform = “ rotate(90 .5 .5)” >
< stop id = “ s0”偏移= “ 0” stop-color = “#a0dcd2” />
< stop id = “ s2” offset = “ 1” stop-color = “#dff9ef” />
</ linearGradient >
< g transform = “ translate(50,20)” >
< rect x = “ 0” y = “ 0”
宽度= “ 382”高度= “ 382”
fill = “ url(#LG)”
filter = “ url(#inset-shadow-big-bottom)”
rx = “ 75” ry = “ 105” />
< circle cx = “ 191” cy = “ 191” r = “ 155” fill = “ url(#LG2)” />
< circle cx = “ 191” cy = “ 191” r = “ 130” fill = “#53D2c5” />
< circle cx = “ 191” cy = “ 191” r = “ 130” fill = “#53d2c5” filter = “ url(#inset-shadow)” />
< g宽度= “ 200”高度= “ 200”
transform = “ translate(100,100)” >
< animateTransform attributeName = “ transform”类型= “ translate” dur = “ 4s”
值= “ 191,191; 191,191” repeatCount = “不确定” />
< animateTransform attributeName = “ transform”加成= “ sum”类型= “ rotate”
DUR = “86400秒”的值= “200,0 0 550 0 0” repeatCount = “不确定” />
< rect x = “ 0” y = “ 0”
宽度= “ 22”高度= “ 70”
fill = “ url(#arrow1)”
填充不透明度= “ 0.5”
filter = “ url(#blurred-source)”
rx = “ 10” ry = “ 10”
transform = “ translate(-11,-15)” />
</ g >
< g宽度= “ 200”高度= “ 200”
transform = “ translate(100,100)” >
< animateTransform attributeName = “ transform”类型= “ translate” dur = “ 4s”
值= “ 191,191; 191,191” repeatCount = “不确定” />
< animateTransform attributeName = “ transform”加成= “ sum”类型= “ rotate”
DUR = “86400秒”的值= “200,0 0 550 0 0” repeatCount = “不确定” />
< rect x = “ 0” y = “ 0”
宽度= “ 20”高度= “ 70”
fill = “ url(#arrow1)”
rx = “ 10” ry = “ 10”
transform = “ translate(-10,-10)” />
</ g >
< g宽度= “ 200”高度= “ 200”
transform = “ translate(100,100)” >
< animateTransform attributeName = “ transform”类型= “ translate” dur = “ 4s”
值= “ 191,191; 191,191” repeatCount = “不确定” />
< animateTransform attributeName = “ transform”加成= “ sum”类型= “ rotate”
dur = “ 3600s”值= “ 90,0 0; 450 0 0” repeatCount = “不确定” />
< rect x = “ 0” y = “ 0”
宽度= “ 18”高度= “ 104”
fill = “ url(#arrow1)”
填充不透明度= “ 0.8”
filter = “ url(#blurred-source)”
rx = “ 8” ry = “ 8”
transform = “ translate(-9,-15)” > />
</ g >
< g宽度= “ 200”高度= “ 200”
transform = “ translate(100,100)” >
< animateTransform attributeName = “ transform”类型= “ translate” dur = “ 4s”
值= “ 191,191; 191,191” repeatCount = “不确定” />
< animateTransform attributeName = “ transform”加成= “ sum”类型= “ rotate”
dur = “ 3600s”值= “ 90,0 0; 450 0 0” repeatCount = “不确定” />
< rect x = “ 0” y = “ 0”
宽度= “ 16”高度= “ 104”
fill = “ url(#arrow1)”
rx = “ 8” ry = “ 8”
transform = “ translate(-8,-8)” > />
</ g >
< g宽度= “ 200”高度= “ 200” >
< animateTransform attributeName = “ transform”类型= “ translate” dur = “ 4s”
值= “ 195,195; 190,195” repeatCount = “不确定” />
< animateTransform attributeName = “ transform”加成= “ sum”类型= “ rotate”
dur = “ 60s”值= “ 0,0 0; 360 0 0” repeatCount = “不确定” />
< rect class = “ arrowRed”
x = “ 0” y = “ 0”
宽度= “ 8”高度= “ 120”
fill = “ url(#arrowRed)”
filter = “ url(#blurred-source)”
填充不透明度= “ 0.5”
rx = “ 3” ry = “ 3”
transform = “ translate(-3,-20)” />
</ g >
< g宽度= “ 200”高度= “ 200”
transform = “ translate(100,100)” >
< animateTransform attributeName = “ transform”类型= “ translate” dur = “ 4s”
值= “ 191,191; 191,191” repeatCount = “不确定” />
< animateTransform attributeName = “ transform”加成= “ sum”类型= “ rotate”
dur = “ 60s”值= “ 0,0 0; 360 0 0” repeatCount = “不确定” />
< rect class = “ arrowRed”
x = “ 0” y = “ 0”
宽度= “ 6”高度= “ 134”
fill = “ url(#arrowRed)”
rx = “ 3” ry = “ 3”
transform = “ translate(-3,-20)” />
</ g >
< g宽度= “ 200”高度= “ 200”
transform = “ translate(191,191)” >
< circle cx = “ 0” cy = “ 0” r = “ 19” fill = “ url(#center-knob-outter)” />
< circle cx = “ 0” cy = “ 0” r = “ 10” fill = “ url(#center-knob-inner)” />
</ g >
<!- < path d =“ M 200 20
200 40
180 30 z“ > - >
</ g >
</ div >
css3代码:
CSS代码将内容复制到文本
。容器
{
text-align : center ;
宽度:100%;
页边距: 20px ;
填充: 20px ;
}
以上就是“怎么用纯html5投射出一个非常漂亮的时钟”这篇文章的所有内容,感谢各位的阅读!相信大家阅读完这篇文章都有很大的收获,小编每天都会为大家更新不同的知识,如果还想学习更多的知识,请关注编程网html频道。
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