今天小编给大家分享一下Android怎么实现九宫格图案解锁的相关知识点,内容详细,逻辑清晰,相信大部分人都还太了解这方面的知识,所以分享这篇文章给大家参考一下,希望大家阅读完这篇文章后有所收获,下面我们一起来了解一下吧。效果图如下: 第一步
今天小编给大家分享一下Android怎么实现九宫格图案解锁的相关知识点,内容详细,逻辑清晰,相信大部分人都还太了解这方面的知识,所以分享这篇文章给大家参考一下,希望大家阅读完这篇文章后有所收获,下面我们一起来了解一下吧。
效果图如下:
第一步
自定义九宫格View。
public class LockPatterView extends View { private static final int POINT_SIZE = 5; private Point[][] points = new Point[3][3]; private boolean isInit,isSelect,isFinish,movePoint; private Matrix matrix = new Matrix(); private float width,height,offstartX,offstartY,moveX,moveY;; private Bitmap bitmap_pressed,bitmap_nORMal,bitmap_error,bitmap_line,bitmap_line_error; private Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG); private List<Point> pointList = new ArrayList<Point>(); private OnPatterChangeLister onPatterChangeLister; public LockPatterView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); } public LockPatterView(Context context, AttributeSet attrs) { super(context, attrs); } public LockPatterView(Context context) { super(context); } @Override protected void onDraw(canvas canvas) { if (!isInit) { initPoints(); } points2Canvas(canvas); if (pointList.size() > 0) { Point a = pointList.get(0); for (int i = 0; i < pointList.size(); i++) { Point b = pointList.get(i); line2Canvas(canvas, a, b); a = b; } if (movePoint) { line2Canvas(canvas, a, new Point(moveX, moveY)); } } } private void points2Canvas(Canvas canvas) { for (int i = 0; i < points.length; i++) { for (int j = 0; j < points[i].length; j++) { Point point = points[i][j]; if (point.state == Point.STATE_PRESSED) { canvas.drawBitmap(bitmap_pressed, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint); }else if (point.state == Point.STATE_ERROR) { canvas.drawBitmap(bitmap_error, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint); }else{ canvas.drawBitmap(bitmap_normal, point.x - bitmap_normal.getWidth()/2, point.y - bitmap_normal.getHeight() / 2, paint); } } } } public void line2Canvas(Canvas canvas,Point a,Point b){ float linelength = (float) Point.distance(a, b); float degress = getDegrees(a,b); canvas.rotate(degress, a.x, a.y); if (a.state == Point.STATE_PRESSED) { matrix.setScale(linelength / bitmap_line.getWidth(), 1); matrix.postTranslate(a.x, a.y); canvas.drawBitmap(bitmap_line, matrix, paint); }else{ matrix.setScale(linelength / bitmap_line.getWidth(), 1); matrix.postTranslate(a.x, a.y); canvas.drawBitmap(bitmap_line_error, matrix, paint); } canvas.rotate(-degress, a.x, a.y); } public float getDegrees(Point pointA, Point pointB) { return (float) Math.toDegrees(Math.atan2(pointB.y - pointA.y, pointB.x - pointA.x)); } private void initPoints() { width = getWidth(); height = getHeight(); if (width > height) { offstartX = (width - height) / 2; width = height; }else{ offstartY = (height - width) / 2; height = width; } bitmap_normal = BitmapFactory.decodeResource(getResources(), R.mipmap.normal); bitmap_pressed = BitmapFactory.decodeResource(getResources(), R.mipmap.press); bitmap_error = BitmapFactory.decodeResource(getResources(), R.mipmap.error); bitmap_line = BitmapFactory.decodeResource(getResources(), R.mipmap.line_normal); bitmap_line_error = BitmapFactory.decodeResource(getResources(), R.mipmap.line_error); points[0][0] = new Point(offstartX + width / 4,offstartY + height / 4); points[0][1] = new Point(offstartX + width / 2,offstartY + height / 4); points[0][2] = new Point(offstartX + width - width / 4,offstartY + height / 4); points[1][0] = new Point(offstartX + width / 4,offstartY + width / 2); points[1][1] = new Point(offstartX + width / 2,offstartY + width / 2); points[1][2] = new Point(offstartX + width - width / 4,offstartY + width / 2); points[2][0] = new Point(offstartX + width / 4,offstartY + width - width / 4); points[2][1] = new Point(offstartX + width / 2,offstartY + width - width / 4); points[2][2] = new Point(offstartX + width - width / 4,offstartY + width - width / 4); isInit = true; } @Override public boolean onTouchEvent(MotionEvent event) { moveX = event.getX(); moveY = event.getY(); movePoint = false; isFinish = false; Point point = null; switch (event.getAction()) { case MotionEvent.ACTION_DOWN: if (onPatterChangeLister != null) { onPatterChangeLister.onPatterStart(true); } resetPoint(); point = chechSelectPoint(); if (point != null) { isSelect = true; } break; case MotionEvent.ACTION_MOVE: if (isSelect) { point = chechSelectPoint(); if (point == null) { movePoint = true; } } break; case MotionEvent.ACTION_UP: isFinish = true; isSelect = false; break; } if (!isFinish && isSelect && point != null) { if (crossPoint(point)) { movePoint = true; }else{ point.state = Point.STATE_PRESSED; pointList.add(point); } } if (isFinish) { if (pointList.size() == 1) { errorPoint(); }else if(pointList.size() < POINT_SIZE && pointList.size() > 0 ){ errorPoint(); if (onPatterChangeLister != null) { onPatterChangeLister.onPatterChange(null); } }else{ if (onPatterChangeLister != null) { String pass = ""; for (int i = 0; i < pointList.size(); i++) { pass = pass + pointList.get(i).index; } if (!TextUtils.isEmpty(pass)) { onPatterChangeLister.onPatterChange(pass); } } } } postInvalidate(); return true; } private boolean crossPoint(Point point){ if (pointList.contains(point)) { return true; }else{ return false; } } public void resetPoint(){ for (int i = 0; i < pointList.size(); i++) { Point point = pointList.get(i); point.state = Point.STATE_NORMAL; } pointList.clear(); } public void errorPoint(){ for (Point point : pointList) { point.state = Point.STATE_ERROR; } } private Point chechSelectPoint(){ for (int i = 0; i < points.length; i++) { for (int j = 0; j < points[i].length; j++) { Point point = points[i][j]; if (Point.with(point.x, point.y, bitmap_normal.getWidth() / 2, moveX, moveY)) { return point; } } } return null; } public static class Point{ public static int STATE_NORMAL = 0; public static int STATE_PRESSED = 1; public static int STATE_ERROR = 2; public float x,y; public int index = 0,state = 0; public Point(){}; public Point(float x,float y){ this.x = x; this.y = y; } public static double distance(Point a,Point b){ return Math.sqrt(Math.abs(a.x - b.x) * Math.abs(a.x - b.x) + Math.abs(a.y - b.y) * Math.abs(a.y - b.y)) ; } public static boolean with(float paintX,float pointY,float r,float moveX,float moveY){ return Math.sqrt((paintX - moveX) * (paintX - moveX) + (pointY - moveY) * (pointY - moveY)) < r ; } }}
第二步
编写布局文件activity_main.xml,在主布局文件中引入自定义的View。
<?xml version="1.0" encoding="utf-8"?><RelativeLayout xmlns:android="Http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent"> <com.newdegree.mylock.LockPatterView android:layout_width="match_parent" android:layout_height="wrap_content"/></RelativeLayout>
最后,运行程序就能看到九宫格图案了。
以上就是“Android怎么实现九宫格图案解锁”这篇文章的所有内容,感谢各位的阅读!相信大家阅读完这篇文章都有很大的收获,小编每天都会为大家更新不同的知识,如果还想学习更多的知识,请关注编程网精选频道。
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本文标题: Android怎么实现九宫格图案解锁
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