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本篇内容介绍了“python如何实现简单扫雷游戏”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!具体代码如下#coding: utf
本篇内容介绍了“python如何实现简单扫雷游戏”的有关知识,在实际案例的操作过程中,不少人都会遇到这样的困境,接下来就让小编带领大家学习一下如何处理这些情况吧!希望大家仔细阅读,能够学有所成!
具体代码如下
#coding: utf-8__note__ = """* 扫雷小游戏* 需要python3.x以上* 需要安装PyQt5* pip install PyQt5""" import sys try: import PyQt5except ImportError: import tkinter from tkinter import messagebox err_str = "请安装PyQt5后再打开: pip install PyQt5" messagebox.showerror("模块错误!", err_str) raise ImportError(err_str) sys.exit() from random import randintfrom PyQt5.QtWidgets import \ QApplication, \ QWidget, \ QPushButton, \ QLCDNumber, \ QDesktopWidget, \ QMessageBoxfrom PyQt5.QtCore import Qt class Mine(object): mine = 9 no_mine = 0 n_mine = 10 width = 10 height = 10 def __init__(self, width=10, height=10, nMines=10): self.map = [] for _ in range(height): t_line = [] for _ in range(width): t_line.append(self.no_mine) self.map.append(t_line) self.width = width self.height = height self.n_mine = nMines self.remix() # 打乱布局重新随机编排 def remix(self): for y in range(self.height): for x in range(self.width): self.map[y][x] = self.no_mine def add_mark(x, y): # 如果不是雷的标记就+1 if self.map[y][x]+1 < self.mine: self.map[y][x] += 1 mine_count = 0 while mine_count < self.n_mine: x = randint(0, self.width-1) y = randint(0, self.height-1) if self.map[y][x] != self.mine: self.map[y][x] = self.mine mine_count += 1 # 雷所在的位置的8个方位的数值+1 ## 上下左右 if y-1 >= 0: add_mark(x, y-1) if y+1 < self.height: add_mark(x, y+1) if x-1 >= 0: add_mark(x-1, y) if x+1 < self.width: add_mark(x+1, y) ## 四个角: 左上角、左下角、右上角、右下角 if x-1 >= 0 and y-1 >=1: add_mark(x-1, y-1) if x-1 >= 0 and y+1 < self.height: add_mark(x-1, y+1) if x+1 < self.width and y-1 >= 1: add_mark(x+1, y-1) if x+1 < self.width and y+1 < self.height: add_mark(x+1, y+1) def __getitem__(self, key): return self.map[key] def __str__(self): fORMat_str = "" for y in range(self.height): format_str += str(self[y]) + "\n" return format_str __repr__ = __str__ class LCDCounter(QLCDNumber): __counter = 0 def __init__(self, start=0, parent=None): super().__init__(4, parent) self.setSegmentStyle(QLCDNumber.Flat) self.setStyleSheet("background: black; color: red") self.counter = start @property def counter(self): return self.__counter @counter.setter def counter(self, value): self.__counter = value self.display(str(self.__counter)) def inc(self): self.counter += 1 def dec(self): self.counter -= 1 class MineButton(QPushButton): # 按钮类型 MINE = Mine.mine # 雷 NOTMINE = Mine.no_mine # 不是雷 m_type = None # 按钮状态 mark = False # 是否是标记状态(默认: 未被标记) s_flag = '⚑' # 标记 s_mine = '☠' # 雷 s_success = '👌' # 按钮是否按下(默认False: 未按下) __pushed = False # 按钮对应map的位置 m_x = 0 m_y = 0 def __init__(self, map_pos, m_type, parent): super().__init__(parent) self.m_type = m_type self.pushed = False self.m_x = map_pos[0] self.m_y = map_pos[1] @property def pushed(self): return not self.__pushed @pushed.setter def pushed(self, value): self.__pushed = not value self.setEnabled(self.__pushed) ## 按钮上的鼠标按下事件 def mousePressEvent(self, e): #print("m_x:%d"%self.m_x, "m_y:%d"%self.m_y, "m_type:%d"%self.m_type) p = self.parent() # 记录鼠标单击次数 p.nwap_lcd_clicked.counter += 1 # 左键扫雷 if e.buttons() == Qt.LeftButton: # 踩中雷, 全部雷都翻起来 if self.m_type == self.MINE: for t_line_btn in p.btn_map: for btn in t_line_btn: if btn.m_type == btn.MINE: btn.setText(btn.s_mine) else: if btn.mark != True: if btn.m_type != btn.NOTMINE: btn.setText(str(btn.m_type)) btn.pushed = True # 苦逼脸 p.RestartBtn.setText('😣') QMessageBox.critical(self, "失败!", "您不小心踩到了雷! " + self.s_mine) return None elif self.m_type == self.NOTMINE: self.AutoSwap(self.m_x, self.m_y) else: self.setText(str(self.m_type)) p.mine_counter -= 1 self.pushed = True # 右键添加标记 elif e.buttons() == Qt.RightButton: if self.mark == False: self.setText(self.s_flag) self.mark = True else: self.setText("") self.mark = False self.setFocus(False) ## 当按下的位置是NOTMINE时自动扫雷 def AutoSwap(self, x, y): p = self.parent() map_btn = p.btn_map def lookup(t_line, index): # 向左扫描 i = index while i >= 0 and not t_line[i].pushed and t_line[i].m_type != MineButton.MINE: if t_line[i].m_type != MineButton.NOTMINE: t_line[i].setText(str(t_line[i].m_type)) t_line[i].pushed = True p.mine_counter -= 1 p.nwap_lcd_counter.counter = p.mine_counter i -= 1 if t_line[i].m_type != MineButton.NOTMINE: break # 向右扫描 i = index + 1 while i < p.mine_map.width and not t_line[i].pushed and t_line[i].m_type != MineButton.MINE: if t_line[i].m_type != MineButton.NOTMINE: t_line[i].setText(str(t_line[i].m_type)) t_line[i].pushed = True p.mine_counter -= 1 p.nwap_lcd_counter.counter = p.mine_counter i += 1 if t_line[i].m_type != MineButton.NOTMINE: break # 向上扫描 j = y while j >= 0: lookup(map_btn[j], x) j -= 1 # 向下扫描 j = y + 1 while j < p.mine_map.height: lookup(map_btn[j], x) j += 1 class MineWindow(QWidget): def __init__(self): super().__init__() self.mine_map = Mine(nMines=16) self.InitGUI() #print(self.mine_map) def InitGUI(self): w_width = 304 w_height = 344 self.resize(w_width, w_height) self.setFixedSize(self.width(), self.height()) self.setWindowTitle("扫雷") ## 窗口居中于屏幕 qr = self.frameGeometry() cp = QDesktopWidget().availableGeometry().center() qr.moveCenter(cp) self.move(qr.x(), qr.y()) l_start_x = 2 l_start_y = 40 l_x = l_start_x l_y = l_start_y l_width = 30 l_height = 30 # 雷区按钮 self.btn_map = [] for h in range(self.mine_map.height): l_x = l_start_x self.btn_map.append(list()) for w in range(self.mine_map.width): self.btn_map[h].append(MineButton([w, h], self.mine_map[h][w], self)) self.btn_map[h][w].resize(l_width, l_height) self.btn_map[h][w].move(l_x, l_y) self.btn_map[h][w].show() l_x += l_width l_y += l_height r_width = 30 r_height = 30 # 恢复按钮 self.RestartBtn = QPushButton('😊', self) self.RestartBtn.clicked.connect(self.restart_btn_event) self.RestartBtn.resize(r_width, r_height) self.RestartBtn.move((w_width-r_width)//2, 6) ## 计数器 self.__mine_counter = self.mine_map.width * self.mine_map.height - self.mine_map.n_mine ## 两个LCD显示控件 # 操作次数 self.nwap_lcd_clicked = LCDCounter(0, self) self.nwap_lcd_clicked.move(44, 8) # 无雷块个数 self.nwap_lcd_counter = LCDCounter(self.mine_counter, self) self.nwap_lcd_counter.move(204, 8) def restart_btn_event(self): self.mine_map.remix() #QMessageBox.information(self, "look up", str(self.mine_map)) for y in range(len(self.btn_map)): for x in range(len(self.btn_map[y])): self.btn_map[y][x].pushed = False self.btn_map[y][x].setText("") self.btn_map[y][x].m_type = self.mine_map[y][x] self.mine_counter = self.mine_map.width * self.mine_map.height - self.mine_map.n_mine self.RestartBtn.setText('😊') self.nwap_lcd_clicked.counter = 0 self.nwap_lcd_counter.counter = self.mine_counter ### 计数器 @property def mine_counter(self): return self.__mine_counter @mine_counter.setter def mine_counter(self, value): self.__mine_counter = value self.nwap_lcd_counter.dec() if self.mine_counter == 0: for t_line_btn in self.btn_map: for btn in t_line_btn: if btn.m_type == btn.MINE: btn.setText(btn.s_success) btn.pushed = True QMessageBox.information(self, "恭喜!", "您成功扫雷! " + MineButton.s_success) if __name__ == '__main__': app = QApplication(sys.argv) w = MineWindow() w.show() sys.exit(app.exec_())
“Python如何实现简单扫雷游戏”的内容就介绍到这里了,感谢大家的阅读。如果想了解更多行业相关的知识可以关注编程网网站,小编将为大家输出更多高质量的实用文章!
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本文标题: Python如何实现简单扫雷游戏
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