返回顶部
首页 > 资讯 > 移动开发 >Android打造流畅九宫格抽奖活动效果
  • 926
分享到

Android打造流畅九宫格抽奖活动效果

动效Android 2022-06-06 07:06:23 926人浏览 安东尼
摘要

因为company项目中需要做九宫格抽奖活动,以前都没有做过类似的功能,虽然之前在浏览大神们的博客中,无意中也看到了好多关于抽奖的项目,但因为项目中没有需要,一直都没有点击进去

因为company项目中需要做九宫格抽奖活动,以前都没有做过类似的功能,虽然之前在浏览大神们的博客中,无意中也看到了好多关于抽奖的项目,但因为项目中没有需要,一直都没有点击进去看。这次不去看估计不行。直到公司计划要做抽奖功能,才迫不得已上网查找demo

网上找了大半天,好不容易找到了几个demo,下载下来,解压缩包发现竟然里面空空如也,只有几张九宫格的图片,害我白白浪费了几个CSDN积分。后面在eoe网站那发现了一个demo,于是好开心,下载下来后马上导入到工程中,运行看了效果,九宫格是出来了,但效果真不敢恭维,主要是运行不流畅。但我还是进去稍微看了一下demo,基本思路是这样的:定义好九宫格界面,然后开启子线程不断循环修改状态,再通过handler发送消息到主线程中修改界面(子线程不能直接修改界面)。

这个demo虽然功能上实现了,但不是我想要的效果,因为我这一关都不能通过,到了产品那边更加不用说了。那怎么办呢?

于是我想到了一个控件,叫做SurfaceView,做游戏开发的同志们,应该对这个控件不陌生吧?首先介绍一下这个控件:
1.SurfaceView继承于View,多用于游戏开发
2.可以直接在子线程中运行(其他UI控件都必须在主线程中运行的)。
3.一般的UI控件自定义时都是重写onDraw方法,但在SurfaceView中是通过SurfaceHolder获取canvas来绘制图形的

好了,来吧各位,先来看看效果图:

这样,下面我开始根据我的想法,把自定义九宫格的步骤说一下。

步骤:

1.计算各位方块的位置
2.绘制每个奖品的方块(主要让界面更加好看)
3.绘制奖品图
4.计算旋转方块的下一步位置
5.绘制旋转方块
6.监听点击开始按钮事件

主要核心技术:
SurfaceView,SurfaceHolder

OK,有了基本步骤,接下来就是根据步骤一步一步来进行了。
在开始绘制九宫格之前,我们先重写onMeasure方法,主要是为了让九宫格成为一个正方形,这样看起来体验更好,基本代码如下:


public class LotteryView extends SurfaceView{
  
  private SurfaceHolder mHolder;
  private List<Prize>prizes;
  private boolean flags;  //抽奖开关
  private int lottery=6;  //设置中奖号码
  private int current=2;  //抽奖开始的位置
  private int count=0;  //旋转次数累计
  private int countDown;  //倒计次数,快速旋转完成后,需要倒计多少次循环才停止
  //旋转抽奖的方块默认颜色
  private int transfer= 0xffff0000;
  private int MAX=50;  //最大旋转次数
   
  @Override 
  protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) 
  { 
    super.onMeasure(widthMeasureSpec, heightMeasureSpec); 
    int width = Math.min(getMeasuredWidth(), getMeasuredHeight()); 
    setMeasuredDimension(width, width); 
  }
}

SurfaceView一般不是通过重写onDraw方法来绘制控件的,那么怎么获取到Canvas呢?主要是通过SurfaceHolder监听Callback事件来获取的
基本代码如下:



  private SurfaceHolder mHolder;
  public LotteryView(Context context, AttributeSet attrs) {
    super(context, attrs);
    mHolder = this.getHolder();
    //监听CallBack
    mHolder.addCallback(this);
  }
  public LotteryView(Context context) {
    this(context,null);
  }

现在有了对象SurfaceHolder对象,我们就可以获取到Canvas对象了,下面开始真正的绘制工作。

1.计算方块的具体显示位置
2.绘制每个奖品的方块


  //绘制背景
  private void drawBg(Canvas canvas) {
    //清除已绘制的图形
    canvas.drawColor(Color.WHITE, Mode.CLEAR);
    //获取控件的宽度,因为要绘制九宫格,所以要平局分成三列
    int width = getMeasuredWidth()/3;
    int x1=0;
    int y1=0;
    int x2=0;
    int y2=0;
    int len = (int) Math.sqrt(prizes.size());
    for(int x=0;x<len*len;x++){
      Prize prize = prizes.get(x);
      int index=x;
      x1=getPaddingLeft()+width*(Math.abs(index)%len);
      y1=getPaddingTop()+width*(index/len);
      x2=x1+width;
      y2=y1+width;
      Rect rect=new Rect(x1,y1,x2,y2);
      Paint paint=new Paint();
      //绘制方块
      canvas.drawRect(rect, paint);
    }
  }

解析:prizes 是一个集合,里面封装了奖品的一些基本信息,x1,y1,x2,y2分别是绘制奖品容器正方形的左上顶点和右下顶点,

通过观察发现,每一个方块位置都有一定的关系,即 x1=getPaddingLeft()+width*(Math.abs(index)%len);


y1=getPaddingTop()+width*(index/len); 
x2=x1+width; 
y2=y1+width; 

有了这些点的关系,就可以通过canvas.drawRect(rect, paint);绘制出方块了

3.绘制奖品图


  //绘制奖品
  private void drawPrize(Canvas canvas) {
    int width = getMeasuredWidth()/3;
    int x1=0;
    int y1=0;
    int x2=0;
    int y2=0;
    int len = (int) Math.sqrt(prizes.size());
    for(int x=0;x<len*len;x++){
      Prize prize = prizes.get(x);
      int index=x;
      x1=getPaddingLeft()+width*(Math.abs(index)%len);
      y1=getPaddingTop()+width*(index/len);
      x2=x1+width;
      y2=y1+width;
      Rect rect=new Rect(x1+width/6,y1+width/6,x2-width/6,y2-width/6);
      prize.setRect(rect);
      canvas.drawBitmap(prize.getIcon(), null, rect, null);
    }
  }

通过了步骤1,2知道了方块的位置关系,就可以轻松的根据这些关系绘制出奖品来,Rect rect=new Rect(x1+width/6,y1+width/6,x2-width/6,y2-width/6);是让奖品比方块缩小一些,这样看起来会更自然一点。

4.计算旋转方块的下一步位置


  //下一步
  public int next(int position,int len){
    int current=position;
    if(current+1<len){
      return ++current;
    }
    if((current+1)%len==0&&current<len*len-1){
      return current+=len;
    }
    if(current%len==0){
      return current-=len;
    }
    if(current<len*len){
      return --current;
    }
    return current;
  }

position是当前旋转方块的位置,len是3

5.绘制旋转方块


  //绘制旋转的方块
  private void drawTransfer(Canvas canvas) {
    int width = getMeasuredWidth()/3;
    int x1;
    int y1;
    int x2;
    int y2;
    int len = (int) Math.sqrt(prizes.size());
    //得到下一步方块的位置
    current=next(current, len);
    x1=getPaddingLeft()+width*(Math.abs(current)%len);
    y1=getPaddingTop()+width*((current)/len);
    x2=x1+width;
    y2=y1+width;
    Rect rect=new Rect(x1,y1,x2,y2);
    Paint paint=new Paint();
    paint.setColor(transfer);
    canvas.drawRect(rect, paint);
  }

6.监听点击开始按钮事件


  private OnTransferWinningListener listener;
  public void setOnTransferWinningListener(OnTransferWinningListener listener){
    this.listener=listener;
  }
  public interface OnTransferWinningListener{
    
    void onWinning(int position);
  }
    @Override
  public boolean onTouchEvent(MotionEvent event) {
    handleTouch(event);
    return super.onTouchEvent(event);
  }
  
  public void handleTouch(MotionEvent event) {
    Point touchPoint=new Point((int)event.getX()-getLeft(),(int)event.getY());
    switch(event.getAction()){
    case MotionEvent.ACTION_DOWN:
      Prize prize = prizes.get(Math.round(prizes.size())/2);
      if(prize.isClick(touchPoint)){
        if(!flags){
          setStartFlags(true);
          prize.click();
        }
      }
      break ;
    default:
      break ;
    }
  }
//控制旋转
  private void controllerTransfer() {
    if(count>MAX){
      countDown++;
      SystemClock.sleep(count*5);
    }else{
      SystemClock.sleep(count*2);
    }
    count++;
    if(countDown>2){
      if(lottery==current){
        countDown=0;
        count=0;
        setStartFlags(false);
        if(listener!=null){
          //切换到主线程中运行
          post(new Runnable() {
            @Override
            public void run() {
              listener.onWinning(current);
            }
          });
        }
      }
    }
  }

至此,基本的自定义工作已经差不多了,使用demo如下:


<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:Android="Http://schemas.android.com/apk/res/android"
  android:layout_width="match_parent"
  android:layout_height="match_parent"
  android:orientation="vertical" >
  <com.example.test.LotteryView
    android:id="@+id/nl"
     android:layout_width="match_parent"
    android:layout_height="match_parent"
    />
</RelativeLayout>

public class HomeActivity extends Activity {
  LotteryView nl;
  @Override
  protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.act_home);
    nl=(LotteryView) findViewById(R.id.nl);
    int[]prizesIcon={R.drawable.danfan,R.drawable.meizi,R.drawable.iphone,R.drawable.f015,R.drawable.arrow,R.drawable.f040,R.drawable.ipad,R.drawable.spree_icon,R.drawable.spree_success_icon};
    final List<Prize>prizes=new ArrayList<Prize>();
    for(int x=0;x<9;x++){
      Prize lottery=new Prize();
      lottery.setId(x+1);
      lottery.setName("Lottery"+(x+1));
      Bitmap bitmap = BitmapFactory.decodeResource(getResources(), prizesIcon[x]);
      lottery.setIcon(bitmap);
      if((x+1)%2==0){
        lottery.setBGColor(0xff4fccee);
      }else if(x==4){
        lottery.setBgColor(0xffffffff);
      }else{
        lottery.setBgColor(0xff00ff34);
      }
      prizes.add(lottery);
    }
    nl.setPrizes(prizes);
    nl.setOnTransferWinningListener(new OnTransferWinningListener() {
      @Override
      public void onWinning(int position) {
        Toast.makeText(getApplicationContext(), prizes.get(position).getName(), Toast.LENGTH_SHORT).show();
      }
    });
  }
}

运行效果非常流畅

LotteryView整体demo:


package com.example.test;
import java.util.List;
import java.util.Random;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Point;
import android.graphics.PorterDuff;
import android.graphics.PorterDuff.Mode;
import android.graphics.Rect;
import android.os.SystemClock;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.SurfaceHolder;
import android.view.SurfaceHolder.Callback;
import android.view.SurfaceView;
public class LotteryView extends SurfaceView implements Callback{
 
 private SurfaceHolder mHolder;
 private List<Prize>prizes;
 private boolean flags;
 private int lottery=6; //设置中奖号码
 private int current=2; //抽奖开始的位置
 private int count=0; //旋转次数累计
 private int countDown; //倒计次数,快速旋转完成后,需要倒计多少次循环才停止
 private int transfer= 0xffff0000;
 private int MAX=50; //最大旋转次数
 private OnTransferWinningListener listener;
 public void setOnTransferWinningListener(OnTransferWinningListener listener){
 this.listener=listener;
 }
 public interface OnTransferWinningListener{
 
 void onWinning(int position);
 }
 
 public void setLottery(int lottery) {
 if(prizes!=null&&Math.round(prizes.size()/2)==0){
  throw new RuntimeException("开始抽奖按钮不能设置为中奖位置!");
 }
 this.lottery = lottery;
 }
 
 public void setTransfer(int transfer) {
 this.transfer = transfer;
 }
 
 public void setPrizes(List<Prize>prizes){
 this.prizes=prizes;
 }
 @Override
 public boolean onTouchEvent(MotionEvent event) {
 handleTouch(event);
 return super.onTouchEvent(event);
 }
 
 public void handleTouch(MotionEvent event) {
 Point touchPoint=new Point((int)event.getX()-getLeft(),(int)event.getY());
 switch(event.getAction()){
 case MotionEvent.ACTION_DOWN:
  Prize prize = prizes.get(Math.round(prizes.size())/2);
  if(prize.isClick(touchPoint)){
  if(!flags){
   setStartFlags(true);
   prize.click();
  }
  }
  break ;
 default:
  break ;
 }
 }
 private class SurfaceRunnable implements Runnable{
 @Override
 public void run() {
  while(flags){
  Canvas canvas=null;
  try {
   canvas = mHolder.lockCanvas();
   drawBg(canvas);
   drawTransfer(canvas);
   drawPrize(canvas);
   controllerTransfer();
  } catch (Exception e) {
   e.printStackTrace();
  }finally{
   //涓轰簡璁╂瘡娆$粯鍒跺浘褰㈡椂鑳藉椤哄埄杩涜锛屾渶濂藉皢瑙i攣鏀惧埌寮傚父涓繘琛屽鐞嗭紝涔熷氨鏄锛屽鏋渃anvas涓嶄负绌猴紝閮藉皢鍏跺叧闂紝璁╀笅涓�娆″惊鐜兘澶熼『鍒╄繘琛岀粯鍒�
   if(canvas!=null)
   mHolder.unlockCanvasAndPost(canvas); 
  }
  }
 }
 }
 //绘制背景
 private void drawBg(Canvas canvas) {
 canvas.drawColor(Color.WHITE, Mode.CLEAR);
 int width = getMeasuredWidth()/3;
 int x1=0;
 int y1=0;
 int x2=0;
 int y2=0;
 int len = (int) Math.sqrt(prizes.size());
 for(int x=0;x<len*len;x++){
  Prize prize = prizes.get(x);
  int index=x;
  x1=getPaddingLeft()+width*(Math.abs(index)%len);
  y1=getPaddingTop()+width*(index/len);
  x2=x1+width;
  y2=y1+width;
  Rect rect=new Rect(x1,y1,x2,y2);
  Paint paint=new Paint();
  paint.setColor(prize.getBgColor());
  canvas.drawRect(rect, paint);
 }
 }
 //绘制旋转的方块
 private void drawTransfer(Canvas canvas) {
 int width = getMeasuredWidth()/3;
 int x1;
 int y1;
 int x2;
 int y2;
 int len = (int) Math.sqrt(prizes.size());
 current=next(current, len);
 x1=getPaddingLeft()+width*(Math.abs(current)%len);
 y1=getPaddingTop()+width*((current)/len);
 x2=x1+width;
 y2=y1+width;
 Rect rect=new Rect(x1,y1,x2,y2);
 Paint paint=new Paint();
 paint.setColor(transfer);
 canvas.drawRect(rect, paint);
 }
 //控制旋转
 private void controllerTransfer() {
 if(count>MAX){
  countDown++;
  SystemClock.sleep(count*5);
 }else{
  SystemClock.sleep(count*2);
 }
 count++;
 if(countDown>2){
  if(lottery==current){
  countDown=0;
  count=0;
  setStartFlags(false);
  if(listener!=null){
   //切换到主线程中运行
   post(new Runnable() {
   @Override
   public void run() {
    listener.onWinning(current);
   }
   });
  }
  }
 }
 }
 public void setStartFlags(boolean flags){
 this.flags=flags;
 }
 //绘制奖品
 private void drawPrize(Canvas canvas) {
 int width = getMeasuredWidth()/3;
 int x1=0;
 int y1=0;
 int x2=0;
 int y2=0;
 int len = (int) Math.sqrt(prizes.size());
 for(int x=0;x<len*len;x++){
  Prize prize = prizes.get(x);
  int index=x;
  x1=getPaddingLeft()+width*(Math.abs(index)%len);
  y1=getPaddingTop()+width*(index/len);
  x2=x1+width;
  y2=y1+width;
  Rect rect=new Rect(x1+width/6,y1+width/6,x2-width/6,y2-width/6);
  prize.setRect(rect);
  canvas.drawBitmap(prize.getIcon(), null, rect, null);
 }
 }
 public void start() {
 setLottery(getRandom());
 ExecutorService service = Executors.newCachedThreadPool();
 service.execute(new SurfaceRunnable());
 }
 //获取随机中奖数,实际开发中一般中奖号码是服务器告诉我们的
 private int getRandom(){
 Random r=new Random();
 int nextInt =r.nextInt(prizes.size());
 if(nextInt%(Math.round(prizes.size()/2))==0){
  //随机号码等于中间开始位置,需要继续摇随机号
  return getRandom();
 }
 return nextInt;
 }
 //下一步
 public int next(int position,int len){
 int current=position;
 if(current+1<len){
  return ++current;
 }
 if((current+1)%len==0&&current<len*len-1){
  return current+=len;
 }
 if(current%len==0){
  return current-=len;
 }
 if(current<len*len){
  return --current;
 }
 return current;
 }
 public LotteryView(Context context, AttributeSet attrs) {
 super(context, attrs);
 mHolder = this.getHolder();
 mHolder.addCallback(this);
 }
 public LotteryView(Context context) {
 this(context,null);
 }
 @Override
 public void surfaceChanged(SurfaceHolder holder, int fORMat, int width,
  int height) {
 }
 @Override
 public void surfaceCreated(SurfaceHolder holder) {
 Canvas canvas=null;
 try {
  canvas = mHolder.lockCanvas();
  drawBg(canvas);
  drawPrize(canvas);
  Prize prize = prizes.get(Math.round(prizes.size()/2));
  prize.setListener(new Prize.OnClickListener() {
  @Override
  public void onClick() {
   start();
  }
  });
 } catch (Exception e) {
  e.printStackTrace();
 }finally{
  if(canvas!=null)
  mHolder.unlockCanvasAndPost(canvas); 
 }
 }
 @Override
 public void surfaceDestroyed(SurfaceHolder holder) {
 setStartFlags(false);
 }
  
 @Override 
 protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) 
 { 
 super.onMeasure(widthMeasureSpec, heightMeasureSpec); 
 int width = Math.min(getMeasuredWidth(), getMeasuredHeight()); 
 setMeasuredDimension(width, width); 
 }
}

 以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程网。

您可能感兴趣的文章:Android自定义View实现QQ运动积分转盘抽奖功能Android使用surfaceView自定义抽奖大转盘Android中利用SurfaceView制作抽奖转盘的全流程攻略Android抽奖轮盘的制作方法Android App中实现简单的刮刮卡抽奖效果的实例详解Android简单实现圆盘抽奖界面Android实现抽奖转盘实例代码jsHTML5实现手机端刮刮卡抽奖效果完美兼容android/iOSAndroid自定义View实现抽奖转盘


--结束END--

本文标题: Android打造流畅九宫格抽奖活动效果

本文链接: https://lsjlt.com/news/23433.html(转载时请注明来源链接)

有问题或投稿请发送至: 邮箱/279061341@qq.com    QQ/279061341

猜你喜欢
软考高级职称资格查询
编程网,编程工程师的家园,是目前国内优秀的开源技术社区之一,形成了由开源软件库、代码分享、资讯、协作翻译、讨论区和博客等几大频道内容,为IT开发者提供了一个发现、使用、并交流开源技术的平台。
  • 官方手机版

  • 微信公众号

  • 商务合作