返回顶部
首页 > 资讯 > 移动开发 >Android自定义View实现水波纹引导动画
  • 418
分享到

Android自定义View实现水波纹引导动画

view动画Android 2022-06-06 04:06:25 418人浏览 安东尼
摘要

一、实现效果图 关于贝塞尔曲线 二、实现代码 1.自定义view package com.czhappy.showintroduce.view; import And

一、实现效果图

关于贝塞尔曲线

二、实现代码

1.自定义view


package com.czhappy.showintroduce.view;
import Android.content.Context;
import android.graphics.Bitmap;
import android.graphics.canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.view.View;
import android.widget.RelativeLayout;

public class RippleIntroView extends RelativeLayout implements Runnable {
 private int mMaxRadius = 70;
 private int mInterval = 20;
 private int count = 0;
 private Bitmap mCacheBitmap;
 private Paint mRipplePaint;
 private Paint mCirclePaint;
 private Path mArcPath;
 public RippleIntroView(Context context) {
  this(context, null);
 }
 public RippleIntroView(Context context, AttributeSet attrs) {
  this(context, attrs, 0);
 }
 public RippleIntroView(Context context, AttributeSet attrs, int defStyleAttr) {
  super(context, attrs, defStyleAttr);
  init();
 }
 private void init() {
  mRipplePaint = new Paint();
  mRipplePaint.setAntiAlias(true);
  mRipplePaint.setStyle(Paint.Style.STROKE);
  mRipplePaint.setColor(Color.WHITE);
  mRipplePaint.setStrokeWidth(2.f);
  mCirclePaint = new Paint();
  mCirclePaint.setAntiAlias(true);
  mCirclePaint.setStyle(Paint.Style.FILL);
  mCirclePaint.setColor(Color.WHITE);
  mArcPath = new Path();
 }
 
 @Override
 protected void onSizeChanged(int w, int h, int oldw, int oldh) {
  super.onSizeChanged(w, h, oldw, oldh);
  if (mCacheBitmap != null) {
   mCacheBitmap.recycle();
   mCacheBitmap = null;
  }
 }
 @Override
 protected void onDraw(Canvas canvas) {
  //获取加号图片view
  View mPlusChild = getChildAt(0);
  //获取提示图片view
  View mRefsChild = getChildAt(1);
  if (mPlusChild == null || mRefsChild == null) return;
  //获取加号图片大小
  final int pw = mPlusChild.getWidth();
  final int ph = mPlusChild.getHeight();
  //获取提示图片大小
  final int fw = mRefsChild.getWidth();
  final int fh = mRefsChild.getHeight();
  if (pw == 0 || ph == 0) return;
  //加号图片中心点坐标
  final float px = mPlusChild.getX() + pw / 2;
  final float py = mPlusChild.getY() + ph / 2;
  //提示图片左上角坐标
  final float fx = mRefsChild.getX();
  final float fy = mRefsChild.getY();
  final int rw = pw / 2;
  final int rh = ph / 2;
  if (mCacheBitmap == null) {
   mCacheBitmap = Bitmap.createBitmap(getWidth(), getHeight(), Bitmap.Config.ARGB_8888);
   Canvas cv = new Canvas(mCacheBitmap);
   super.onDraw(cv);
   //清空所有已经画过的path至原始状态
   mArcPath.reset();
   //起始轮廓点移至x,y坐标点,即加号图片正下方再往下20位置
   mArcPath.moveTo(px, py + rh + mInterval);
   //设置二次贝塞尔,实现平滑曲线,前两个参数为操作点坐标,后两个参数为结束点坐标
   mArcPath.quadTo(px, fy - mInterval, fx + fw * 0.618f, fy - mInterval);
   //0~255,数值越小越透明
   mRipplePaint.setAlpha(255);
   cv.drawPath(mArcPath, mRipplePaint);
   //绘制半径为6的实心圆点
   cv.drawCircle(px, py + rh + mInterval, 6, mCirclePaint);
  }
  //绘制背景图片
  canvas.drawBitmap(mCacheBitmap, 0, 0, mCirclePaint);
  //保存画布当前的状态
  int save = canvas.save();
  for (int step = count; step <= mMaxRadius; step += mInterval) {
   //step越大越靠外就越透明
   mRipplePaint.setAlpha(255 * (mMaxRadius - step) / mMaxRadius);
   canvas.drawCircle(px, py, (float) (rw + step), mRipplePaint);
  }
  //恢复Canvas的状态
  canvas.restoreToCount(save);
  //延迟80毫秒后开始运行
  postDelayed(this, 80);
 }
 @Override
 public void run() {
  //把run对象的引用从队列里拿出来,这样,他就不会执行了,但 run 没有销毁
  removeCallbacks(this);
  count += 2;
  count %= mInterval;
  invalidate();//重绘
 }
 
 @Override
 protected void onDetachedFromWindow() {
  super.onDetachedFromWindow();
  if (mCacheBitmap != null) {
   mCacheBitmap.recycle();
   mCacheBitmap = null;
  }
 }
}

2.MainActivity.java


package com.czhappy.showintroduce.activity;
import android.os.Bundle;
import android.support.v7.app.AppCompatActivity;
import android.view.View;
import android.view.ViewGroup;
import com.czhappy.showintroduce.R;
public class MainActivity extends AppCompatActivity {
 @Override
 protected void onCreate(Bundle savedInstanceState) {
  super.onCreate(savedInstanceState);
  setContentView(R.layout.activity_main);
  View view = findViewById(R.id.layout_ripple);
  view.setOnClickListener(new View.OnClickListener() {
   @Override
   public void onClick(View v) {
    ((ViewGroup) v.getParent()).removeView(v);
   }
  });
 }
}

3.activity_main.xml


<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="Http://schemas.android.com/apk/res/android"
 android:layout_width="match_parent"
 android:layout_height="match_parent">
 <TextView
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:text="Hello World!" />
 <com.czhappy.showintroduce.view.RippleIntroView
  android:id="@+id/layout_ripple"
  android:layout_width="match_parent"
  android:layout_height="match_parent"
  android:clickable="true"
  android:fitsSystemwindows="true"
  android:background="#AA000000">
  <ImageView
   android:id="@+id/iv_plus"
   android:layout_marginTop="36dp"
   android:src="@mipmap/ic_add"
   android:layout_alignParentRight="true"
   android:layout_marginRight="6dp"
   android:layout_width="wrap_content"
   android:layout_height="wrap_content"/>
  <ImageView
   android:src="@mipmap/tips_subscribe"
   android:id="@+id/tv_title"
   android:layout_below="@id/iv_plus"
   android:layout_marginTop="50dp"
   android:layout_alignParentRight="true"
   android:layout_marginRight="40dp"
   android:layout_width="wrap_content"
   android:layout_height="wrap_content"/>
 </com.czhappy.showintroduce.view.RippleIntroView>
</FrameLayout>

三、源码下载

http://xiazai.jb51.net/201701/yuanma/AndroidShowIntroduce(jb51.net).rar

您可能感兴趣的文章:GuideView的封装实现app功能引导页Android客户端首次启动引导界面android使用ViewPager组件实现app引导查看页面Android绘制炫酷的引导界面Android引导页面的简单实现android 引导界面的实现方法Android启动引导页使用ViewPager实现Android开发实战之漂亮的ViewPager引导页Android GuideView实现首次登陆引导


--结束END--

本文标题: Android自定义View实现水波纹引导动画

本文链接: https://lsjlt.com/news/22440.html(转载时请注明来源链接)

有问题或投稿请发送至: 邮箱/279061341@qq.com    QQ/279061341

猜你喜欢
软考高级职称资格查询
编程网,编程工程师的家园,是目前国内优秀的开源技术社区之一,形成了由开源软件库、代码分享、资讯、协作翻译、讨论区和博客等几大频道内容,为IT开发者提供了一个发现、使用、并交流开源技术的平台。
  • 官方手机版

  • 微信公众号

  • 商务合作