这期内容当中小编将会给大家带来有关怎么在Android应用中实现一个图案解锁功能,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。最关健的就是那个自定义九宫格View,代码来自framework下:LockP
这期内容当中小编将会给大家带来有关怎么在Android应用中实现一个图案解锁功能,文章内容丰富且以专业的角度为大家分析和叙述,阅读完这篇文章希望大家可以有所收获。
最关健的就是那个自定义九宫格View,代码来自framework下:LockPatternView,原生系统用的图片资源比较多,好像有7、8张吧,而且绘制的比较复杂,我找寻半天,眼睛都找瞎了,发现解压的QQ里面就3张图片,一个圈圈,两个点,没办法,只能修改代码了,在修改的过程中,才发现,其实可以把原生的LockPatternView给简化,绘制更少的图片,达到更好的效果。总共优化有:①去掉了连线的箭头,②原生的连线只有白色一种,改成根据不同状态显示黄色和红色两张色,③.原生view是先画点再画线,使得线覆盖在点的上面,影响美观,改成先画连线再画点。
关健部分代码onDraw函数:
@Override protected void onDraw(canvas canvas) { final ArrayList<Cell> pattern = mPattern; final int count = pattern.size(); final boolean[][] drawLookup = mPatternDrawLookup; if (mPatternDisplayMode == DisplayMode.Animate) { // figure out which circles to draw // + 1 so we pause on complete pattern final int oneCycle = (count + 1) * MILLIS_PER_CIRCLE_ANIMATING; final int spotInCycle = (int) (SystemClock.elapsedRealtime() - mAnimatingPeriodStart) % oneCycle; final int numCircles = spotInCycle / MILLIS_PER_CIRCLE_ANIMATING; clearPatternDrawLookup(); for (int i = 0; i < numCircles; i++) { final Cell cell = pattern.get(i); drawLookup[cell.getRow()][cell.getColumn()] = true; } // figure out in progress portion of ghosting line final boolean needToUpdateInProgressPoint = numCircles > 0 && numCircles < count; if (needToUpdateInProgressPoint) { final float percentageOfNextCircle = ((float) (spotInCycle % MILLIS_PER_CIRCLE_ANIMATING)) / MILLIS_PER_CIRCLE_ANIMATING; final Cell currentCell = pattern.get(numCircles - 1); final float centerX = getCenterXForColumn(currentCell.column); final float centerY = getCenterYForRow(currentCell.row); final Cell nextCell = pattern.get(numCircles); final float dx = percentageOfNextCircle * (getCenterXForColumn(nextCell.column) - centerX); final float dy = percentageOfNextCircle * (getCenterYForRow(nextCell.row) - centerY); mInProgressX = centerX + dx; mInProgressY = centerY + dy; } // TODO: Infinite loop here... invalidate(); } final float squareWidth = mSquareWidth; final float squareHeight = mSquareHeight; float radius = (squareWidth * mDiameterFactor * 0.5f); mPathPaint.setStrokeWidth(radius); final Path currentPath = mCurrentPath; currentPath.rewind(); // TODO: the path should be created and cached every time we hit-detect // a cell // only the last segment of the path should be computed here // draw the path of the pattern (unless the user is in progress, and // we are in stealth mode) final boolean drawPath = (!mInStealthMode || mPatternDisplayMode == DisplayMode.Wrong); // draw the arrows associated with the path (unless the user is in // progress, and // we are in stealth mode) boolean oldFlag = (mPaint.getFlags() & Paint.FILTER_BITMAP_FLAG) != 0; mPaint.setFilterBitmap(true); // draw with higher quality since we // render with transfORMs // draw the lines if (drawPath) { boolean anyCircles = false; for (int i = 0; i < count; i++) { Cell cell = pattern.get(i); // only draw the part of the pattern stored in // the lookup table (this is only different in the case // of animation). if (!drawLookup[cell.row][cell.column]) { break; } anyCircles = true; float centerX = getCenterXForColumn(cell.column); float centerY = getCenterYForRow(cell.row); if (i == 0) { currentPath.moveTo(centerX, centerY); } else { currentPath.lineTo(centerX, centerY); } } // add last in progress section if ((mPatternInProgress || mPatternDisplayMode == DisplayMode.Animate) && anyCircles) { currentPath.lineTo(mInProgressX, mInProgressY); } // chang the line color in different DisplayMode if (mPatternDisplayMode == DisplayMode.Wrong) mPathPaint.setColor(Color.RED); else mPathPaint.setColor(Color.YELLOW); canvas.drawPath(currentPath, mPathPaint); } // draw the circles final int paddingTop = getPaddingTop(); final int paddingLeft = getPaddingLeft(); for (int i = 0; i < 3; i++) { float topY = paddingTop + i * squareHeight; // float centerY = mPaddingTop + i * mSquareHeight + (mSquareHeight // / 2); for (int j = 0; j < 3; j++) { float leftX = paddingLeft + j * squareWidth; drawCircle(canvas, (int) leftX, (int) topY, drawLookup[i][j]); } } mPaint.setFilterBitmap(oldFlag); // restore default flag }
--结束END--
本文标题: 怎么在Android应用中实现一个图案解锁功能
本文链接: https://lsjlt.com/news/223273.html(转载时请注明来源链接)
有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341
2024-05-24
2024-05-24
2024-05-24
2024-05-24
2024-05-24
2024-05-24
2024-05-24
2024-05-24
2024-05-24
2024-05-24
回答
回答
回答
回答
回答
回答
回答
回答
回答
回答
0