private void openGLControl1_OpenGLDraw(
object sender, P
aintEventArgs e)
{
// Get the OpenGL object, just to clean up the code. SharpGL.OpenGL gl =
this.openGLControl1.OpenGL;
gl.Clear(OpenGL.COLOR_BUFFER_BIT | OpenGL.DEPTH_BUFFER_BIT);
// Clear The Screen And The Depth Buffer gl.LoadIdentity();
// Reset The View gl.Translate(-1.5f, 0.0f, -6.0f);
// Move Left And Into The Screen gl.Begin(OpenGL.TRIANGLES);
// Start Drawing The Pyramid gl.Color(1.0f, 0.0f, 0.0f);
// Red gl.Vertex(0.0f, 1.0f, 0.0f);
// Top Of Triangle (Front) gl.Color(0.0f, 1.0f, 0.0f);
// Green gl.Vertex(-1.0f, -1.0f, 0.0f);
// Left Of Triangle (Front) gl.Color(0.0f, 0.0f, 1.0f);
// Blue gl.Vertex(1.0f, -1.0f, 0.0f);
// Right Of Triangle (Front) gl.End();
// Done Drawing The Pyramid gl.Translate(3f, 0.0f, 0.0f);
// Move Right And Into The Screen gl.Begin(OpenGL.QUADS);
// Start Drawing The Cube gl.Color(0.5f, 0.5f, 1.0f);
// Set The Color To Green gl.Vertex(-1.0f, 1.0f, 0.0f);
// Top Right Of The Quad (Top) gl.Vertex(1.0f, 1.0f, 0.0f);
// Top Left Of The Quad (Top) gl.Vertex(1.0f, -1.0f, 0.0f);
// Bottom Left Of The Quad (Top) gl.Vertex(-1.0f, -1.0f, 0.0f);
// Bottom Right Of The Quad (Top) gl.End();
// Done Drawing The Q gl.Flush();
}
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