1. 游戏思路和流程图
实现功能:船只在可以在大海上移动打捞宝藏,船只可以扫描1格范围内的宝藏(后续难度,可以调整扫描范围,可以调整前进的格数)
游戏流程图
2. 使用模块和游戏提示
import random
ships_coordinates={} #船只坐标
def game_info():
'''游戏提示'''
print('欢迎来到船只寻宝游戏')
print('W(上) A(左) S(下) D(右) 来移动')
print('船(B)的探测范围是一格,移动次数为九次')
3. 双选验证
def Double_choice(a,b,hint):
'''双选择验证函数
:param a 第一个选项值
:param b 第二个选项值
:param hint 选项信息
:return 返回输入值'''
choice=''
while choice.lower() !=a and choice.lower() !=b:
print(hint)
choice=input()
return choice
4. 用户输入验证
def letter_move_judge(letter,map_x,map_y):
'''移动字母限制
:param letter 用户输入字母
:param map_x 地图x坐标
:param map_y 地图y坐标
:param 返回用户输入字符'''
ships_x=ships_coordinates['x']
ships_y =ships_coordinates['y']
while True:
if len(letter)!=1:
print('请输入一个字母')
elif letter.lower() not in 'w a s d':
print('请输入W or A or S or D')
else:
if letter.lower()=='w' and ships_y-1 <0:
print('超过界限了')
elif letter.lower()=='a' and ships_x-1 <0:
print('超过界限了')
elif letter.lower()=='s' and ships_y+1 >map_y-1:
print(ships_coordinates['y']-1)
print('超过界限了')
elif letter.lower()=='d' and ships_x+1 >map_x-1:
print('超过界限了')
else:
break
letter=input()
return letter.lower()
5. 海水列表
def get_seawater(x,y):
'''生成海水列表
:param x 每列的行数
:param y 行数
:return 返回海水列表'''
seawater_map=[['~' for i in range(x)] for j in range(y)]
return seawater_map
6. 宝藏坐标列表
def treasure_location(x,y):
'''随机宝藏坐标
:param x 每列的行数
:param y 行数
:return 返回宝藏列表'''
treasure_list=[]
count=5
while count:
treasure_x=random.randint(0,x-1)
treasure_y = random.randint(0, y-1)
if (treasure_x,treasure_y) not in treasure_list:
treasure_list.append((treasure_x,treasure_y))
count-=1
return treasure_list
7. 海水界面显示
def seawater_info(seawater_map):
'''打印海水
:param seawater_map 海水列表'''
for i in seawater_map:
print(' '.join(i))
8. 初始化游戏开始船只位置
def restarting_init(seawater_map):
'''初始化船只的位置'''
x=ships_coordinates['x']
y=ships_coordinates['y']
seawater_map[y][x]='B'
return seawater_map
9. 扫描船只范围内宝藏
def treasure_tab(treasure_list,seawater_map):
'''宝藏标记
:param treasure_list 宝藏位置列表
:param seawater_map 海水地图
:return 返回海水地图'''
ships_x=ships_coordinates['x']
ships_y=ships_coordinates['y']
treasure='$'
scope=1 #扫描格数需要改良
for i in range(1,scope+1):
if (ships_x-i, ships_y) in treasure_list:
seawater_map[ships_y][ships_x - i]=treasure
if (ships_x-i,ships_y+i) in treasure_list:
seawater_map[ships_y + i][ships_x - i] = treasure
if (ships_x-i, ships_y - i) in treasure_list:
seawater_map[ships_y-i][ships_x - i] = treasure
if (ships_x + i, ships_y) in treasure_list:
seawater_map[ships_y][ships_x + i] = treasure
if (ships_x+i,ships_y+i) in treasure_list:
seawater_map[ships_y+i][ships_x + i] = treasure
if (ships_x+i,ships_y-i) in treasure_list:
seawater_map[ships_y-i][ships_x + i] = treasure
if (ships_x, ships_y +i) in treasure_list:
seawater_map[ships_y+i][ships_x] = treasure
if (ships_x, ships_y - i) in treasure_list:
seawater_map[ships_y-i][ships_x] = treasure
return seawater_map
10. 判断船只地点是否有宝藏
def treasure_judge(treasure_list):
'''判断坐标是否有宝藏
:param treasure_list 宝藏地图
:return True 代表此地有宝藏'''
if (ships_coordinates['x'], ships_coordinates['y']) in treasure_list:
return True
return False
11. 移动船只
def restarting(ships_remove,seawater_map):
'''改变船的坐标
:param ships_remove 移动的位置
:param seawater_map 海水地图'''
ships_x=ships_coordinates['x']
ships_y=ships_coordinates['y']
number=1
seawater_map[ships_y][ships_x]='~'
if ships_remove=='w':
ships_y-=1
elif ships_remove=='a':
ships_x-=1
elif ships_remove=='s':
ships_y += 1
elif ships_remove=='d':
ships_x += 1
seawater_map[ships_y][ships_x] = 'B'
ships_coordinates['x']=ships_x
ships_coordinates['y']=ships_y
return seawater_map
12. 游戏核心
def game_start():
'''游戏核心'''
map_x=9
map_y=5
ships_coordinates['x']=map_x // 2
ships_coordinates['y'] = map_y // 2
treasure_count=0
count=9
seawater_map=get_seawater(map_x,map_y)
treasure_list=treasure_location(map_x,map_y)
seawater_map=restarting_init(seawater_map)
while count:
if treasure_judge(treasure_list):
treasure_count+=1
treasure_list.remove((ships_coordinates['x'],ships_coordinates['y']))
print('成功打捞宝藏..(%d个)'%treasure_count)
if treasure_count==5:
break
seawater_map=treasure_tab(treasure_list,seawater_map)
seawater_info(seawater_map)
print('请输入移动的位置(机会%d)'%count)
ships_remove=letter_move_judge(input(),map_x,map_y)
seawater_map=restarting(ships_remove,seawater_map)
count -= 1
seawater_info(seawater_map)
if count:
print('你寻找到了所有宝藏,提前结束了寻宝,今天收获%d个宝藏'%treasure_count)
else:
print('天黑了船只返回了船坞,今天收获%d个宝藏'%treasure_count)
#结束条件宝藏打捞完毕或次数用光
13. 游戏外壳
def game_shell():
'''外壳程序'''
game_info() # 游戏开始提示
game_start()
while True:
message='你想在玩一次吗(Y or N)'
again_flag=Double_choice('y','n',message)
if again_flag=='n':
break
game_start()
14. 运行游戏
game_shell()
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