Python 官方文档:入门教程 => 点击学习
我的环境 win10 python3.X PyCharm 1.编写自己的屏保程序 注意:屏保程序打开就是全屏,可自动循环播放 我的样子如图 1、代码准备 gitee下载 impor
我的环境
win10
python3.X
1.编写自己的屏保程序
注意:屏保程序打开就是全屏,可自动循环播放
我的样子如图
1、代码准备
gitee下载
import os
# 必须在加载 加之前
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d, %d" % (0, 30)
import random
import pygame
from pygame.locals import *
from math import pi, sin, cos
pygame.init()
# 获取显示器大小
screen_width, screen_height = pygame.display.get_desktop_sizes()[0]
ICON = "./icon.png"
TITLE = "见到你时我的心"
WIDTH = 800
HEIGHT = 800
main_loops = True
# 心形中心点
center_x = screen_width / 2
center_y = screen_height / 2
#
screen = pygame.display.set_mode((screen_width, screen_height), pygame.FULLSCREEN)
pygame.display.set_caption(TITLE)
pygame.mouse.set_visible(False)
try:
pygame.display.set_icon(pygame.image.load(ICON))
except:
pass
bottomlefttip_h = "[f:全屏/窗口][s:闪烁][t:跳动][+/-:频率][esc:退出]: "
bottomlefttip = bottomlefttip_h
bottomrighttip_h = "[鼠标位置]: "
bottomrighttip = bottomrighttip_h
HOT_PINK = (255,105,180)
class Particle():
def __init__(self, pos, size, f):
# (left, top, width, height)
self.pos = pos.copy()
self.pos0 = pos.copy()
self.size = size
self.f = f
def draw(self, center_x, center_y):
"""
Rect((left, top), (width, height)) -> Rect
:return:
"""
pygame.draw.rect(screen, HOT_PINK,
pygame.Rect((self.size * self.f * self.pos[0] + center_x, -self.size * self.f * self.pos[1] + center_y),
(self.pos[2], self.pos[3])),
0)
def update(self, t):
# 全部一个呼吸系数
# df = 1 + (2 - 1.5 ) * sin(t * 3) / 8
# df = 1 + (heartbeatmplitude )*sin(t * 3) / 8
# 外内,内快,参数外小内大
df = 1 + (2 - 1.5 * self.f) * sin(t * 3) / 8
self.pos[0] = self.pos0[0] * df
self.pos[1] = self.pos0[1] * df
class MouseParticle():
def __init__(self, pos):
# (left, top, width, height)
self.pos = pos.copy()
self.particles = []
self.xiaoshishudu = .8
self.xiaoshishuduxishu = 1.2
self.show = .5
no_p = 50
# dt 离散点数
dt = 2 * pi / no_p
t = 0
while t <= 2 * pi:
# 正向随机分面
l = mu - abs(random.gauss(mu, sigma) - mu)
# 双向分布
# l=random.gauss(mu, sigma)
# l=1,表示画一个线
# l=1
xleft = l * 16 * sin(t) ** 3
ytop = l * (13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
t += dt
self.particles.append(Particle([xleft, ytop, static_wh[0], static_wh[1]], 1, l))
def draw(self):
"""
Rect((left, top), (width, height)) -> Rect
:return:
"""
if not self.show:
return
if self.xiaoshishudu < 0.000005:
self.show = 0
for p in self.particles:
p.draw(self.pos[0], self.pos[1])
self.update()
def update(self):
self.xiaoshishudu = self.xiaoshishudu ** self.xiaoshishuduxishu
for p in self.particles:
p.update(self.xiaoshishudu)
def jiashudu(self):
if self.xiaoshishuduxishu < 3:
self.xiaoshishuduxishu += .1
def jianshudu(self):
if self.xiaoshishuduxishu > 1.1:
self.xiaoshishuduxishu -= .1
mouseParticleList = []
particles = []
"""
若随机变量X服从一个数学期望为μ、方差为σ^2的正态分布,记为N(μ,σ^2)
期望值μ决定了其位置,其标准差σ决定了分布的幅度。当μ = 0,σ = 1时的正态分布是标准正态分布
心形公式
x=16*sin(t)**3
y=13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t)
"""
# 均值,心形的大小
mu = 1.1
# 是标准差,辐射范围
sigma = .15
# 静态心形点的大小
static_wh = (1.5, 1.5)
# 动态心形点大小,
dynamic_wh = (1, 2)
# 心跳幅度
heartbeatmplitude = 1.2
# 心形大小
size = 15
# 外部开关
waiweikaiguan = True
# 跳动开关
tiaodongkaiguan = True
# 窗口,全屏
fullscreenkaiguan = False
# 跳动频率
jumpfreq=30
no_p = 10000
# dt 离散点数
dt = 2 * pi / no_p
t = 0
#
# ++++++++++++++++++++++++++++++++++++++++++++++++++++++
# 3万个点
def init_dynamic_particles():
# dt 离散点数
global t
# 初始化跳动心形点
while t <= 2 * pi:
# 正向随机分面
l = mu - abs(random.gauss(mu, sigma) - mu)
# 双向分布
# l=random.gauss(mu, sigma)
# l=1,表示画一个线
# l=1
xleft = l * 16 * sin(t) ** 3
ytop = l * (13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
t += dt
particles.append(Particle([xleft, ytop, static_wh[0], static_wh[1]], size, l))
# def draw():
# screen.clear()
# for i in range(len(x)):
# screen.draw.filled_rect(Rect((x[i]*10+center_x, -y[i]*10+center_y), (4, 4)), 'pink')
def show_ynamic_particles():
for p in particles:
p.draw(center_x, center_y)
def show_static_particles():
# 3万个点
# no_p = 20000
# dt 离散点数
t = 0
while waiweikaiguan and t < 2 * pi:
f = random.gauss(mu, sigma * 2)
x = 16 * sin(t) ** 3
y = 13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t)
# unifORM成下一个实数,它在 [x,y] 范围内
pygame.draw.rect(screen, HOT_PINK,
Rect((17 * f * x + center_x, -17 * f * y + center_y), (random.uniform(.5, 3), random.uniform(.5, 3))),
0
)
# screen.draw.filled_rect(
# Rect((17 * f * x + center_x, -17 * f * y + center_y), (random.uniform(.5, 3), random.uniform(.5, 3))),
# 'hot pink')
t += dt * 2
def show_mouse_particles():
global mouseParticleList
t = []
for p in mouseParticleList:
if p.show:
t.append(p)
p.draw()
else:
break
mouseParticleList = t
def add_mouse_particles(pos):
global mouseParticleList
mouseParticleList = [MouseParticle(pos)] + mouseParticleList
def draw_text(sc, str, position, pos:tuple , color, background="black", fontsize=24, name=None):
text = pygame.font.SysFont(name, fontsize).render(str, True, color, background)
textRect = text.get_rect()
if position.startswith("c"):
textRect.center = pos
elif position.startswith("m"):
pass
elif position.startswith("bottomleft"):
textRect.bottomleft=pos
elif position.startswith("bottomright"):
textRect.bottomright=pos
elif position.startswith("topleft"):
textRect.topleft=pos
elif position.startswith("topright"):
textRect.topright=pos
else:
try:
raise AttributeError("position") # 假装这里有异常,一般针对难以复现的异常
except:
print("""postion
# bottomleft=(100, 100)
# topleft=(100, 100)
# topright=(100, 100)
# bottomright=(100, 100)
#
# midtop=(100, 100)
# midleft=(100, 100)
# midbottom=(100, 100)
# midright=(100, 100)
# center=(100, 100)""")
sc.blit(text, textRect)
# bottomleft=(100, 100)
# topleft=(100, 100)
# topright=(100, 100)
# bottomright=(100, 100)
#
# midtop=(100, 100)
# midleft=(100, 100)
# midbottom=(100, 100)
# midright=(100, 100)
# center=(100, 100)
# centerx
# centery
def draw():
# 清空全部内容
screen.fill("black")
draw_text(screen, "心动", "center", (center_x, center_y), HOT_PINK, "black", 24, "SimSun")
draw_text(screen, bottomlefttip, "bottomleft", (0, center_y * 2), HOT_PINK, "black", 12, "SimSun")
draw_text(screen, bottomrighttip, "bottomright", (center_x * 2, center_y * 2), HOT_PINK, "black", 12, "SimSun")
# 显示动态心形
show_ynamic_particles()
"""
初始化外部心形情况
"""
show_static_particles()
# 显示鼠标
show_mouse_particles()
"""
screen.draw.text("ccccccccc\nbbbbbbbbb", center=(100, 100), color='hot pink', background="black", fontsize=24)
screen.draw.text("1", bottomleft=(100, 100), color=(200, 200, 200), background="black")
screen.draw.text("2", topleft=(100, 100), color=(200, 200, 200), background="black")
screen.draw.text("3", topright=(100, 100), color=(200, 200, 200), background="black")
screen.draw.text("4", bottomright=(100, 100), color=(200, 200, 200), background="black")
screen.draw.text("5", midtop=(100, 100), color=(200, 200, 200), background="black")
screen.draw.text("6", midleft=(100, 100), color=(200, 200, 200), background="black")
screen.draw.text("7", midbottom=(100, 100), color=(200, 200, 200), background="black")
screen.draw.text("8", midright=(100, 100), color=(200, 200, 200), background="black")
"""
#刷新一下画面,将画的东西显示到画面上
pygame.display.update()
def update(dt):
# dt 1/fps 两帧之间的时间间隔 单位是秒
global t
t += dt
if tiaodongkaiguan:
for p in particles:
p.update(t)
# 加载背景音乐
def musicloops(path):
pygame.mixer.init()
try:
pygame.mixer.music.load(path)
pygame.mixer.music.play(-1)
except:
pass
def on_mouse_down(pos, button):
# print(pos, button)
global bottomrighttip
bottomrighttip = bottomrighttip_h + str(pos) + str(button)
def on_mouse_up(pos, button):
pass
def on_mouse_move(pos, rel, buttons):
# print(pos, rel, buttons)
global bottomrighttip
bottomrighttip = bottomrighttip_h + str(pos)
# 更新状态
add_mouse_particles([pos[0], pos[1]])
def on_key_down(key):
global screen
global bottomlefttip, fullscreenkaiguan, waiweikaiguan, tiaodongkaiguan
bottomlefttip = bottomlefttip_h + pygame.key.name(key)
global center_x, center_y
global jumpfreq
if key == K_f:
if fullscreenkaiguan:
# screen =
pygame.display.set_mode((WIDTH, HEIGHT), pygame.RESIZABLE)
# 发现从pygame.FULLSCREEN,到pygame.RESIZABLE调用一次不起作用
pygame.display.set_mode((WIDTH, HEIGHT), pygame.RESIZABLE)
center_x = WIDTH / 2
center_y = HEIGHT / 2
pass
pygame.mouse.set_visible(True )
else:
# pygame.display.set_mode((screen_width, screen_height), pygame.NOFRAME)
# screen =
pygame.display.set_mode((screen_width, screen_height), pygame.FULLSCREEN)
pygame.display.set_mode((screen_width, screen_height), pygame.FULLSCREEN)
center_x = screen_width / 2
center_y = screen_height / 2
pygame.mouse.set_visible(False)
# , pygame.NOFRAME
fullscreenkaiguan = not fullscreenkaiguan
bottomlefttip += " 全屏"+str(fullscreenkaiguan)
elif key == K_ESCAPE:
global main_loops
main_loops=False
elif key == K_SPACE:
pass
elif key == K_s:
waiweikaiguan = not waiweikaiguan
bottomlefttip += " 闪烁"+str(waiweikaiguan)
elif key == K_t:
tiaodongkaiguan = not tiaodongkaiguan
bottomlefttip += " 跳动"+str(tiaodongkaiguan)
elif key == K_KP_PLUS or key == K_PLUS:
if jumpfreq>5:
jumpfreq-=5
bottomlefttip += " 频率=" + str(jumpfreq)
elif key == K_KP_MINUS or key == K_MINUS:
if jumpfreq<60:
jumpfreq+=5
bottomlefttip += " 频率=" + str(jumpfreq)
elif key == K_MENU:
pass
else:
bottomlefttip += " 无动作 "
# pgzrun.Go()
def event():
global center_x, center_y
for event in pygame.event.get():
# if event.type not in [KEYDOWN, MOUSEMOTION, MOUSEBUTTONDOWN, MOUSEBUTTONUP]:
# print(event)
if event.type == QUIT:
global main_loops
main_loops = False
elif event.type == KEYDOWN:
# 键盘被按下 unicode 、key 、mod
on_key_down(event.key)
# https://blog.csdn.net/qq_41556318/article/details/86304649
# Http://t.zoukankan.com/liquancai-p-13235734.html
elif event.type == MOUSEMOTION:
# MOUSEMOTION 鼠标移动 pos 、rel 、buttons
# <Event(1024-MouseMotion {'pos': (289, 464), 'rel': (2, -5), 'buttons': (0, 0, 0), 'touch': False, 'window': None})>
on_mouse_move(event.pos, event.rel, event.buttons)
elif event.type == MOUSEBUTTONDOWN:
# MOUSEBUTTONDOWN 鼠标被按下pos 、button
# <Event(1025-MouseButtonDown {'pos': (289, 464), 'button': 1, 'touch': False, 'window': None})>
on_mouse_down(event.pos, event.button)
elif event.type == MOUSEBUTTONUP:
# MOUSEBUTTONUP鼠标被放开pos 、button
on_mouse_up(event.pos, event.button)
elif event.type == VIDEORESIZE:
center_x = event.w / 2
center_y = event.h / 2
elif event.type == WINDOWMAXIMIZED:
# 窗口最大化
print(event)
elif event.type == WINDOWMINIMIZED:
# 窗口最大化
print(event)
pygame.mixer.music.pause()
elif event.type == WINDOWRESTORED:
# 重新显示
pygame.mixer.music.unpause()
elif event.type == windowsHOWN:
print(event)
elif event.type == ACTIVEEVENT:
# print(pygame.mixer.music.get_busy())
# try:
# if event.gain and not pygame.mixer.music.get_busy():
# #显示内容
# pygame.mixer.music.pause()
# elif not event.gain and pygame.mixer.music.get_busy():
# pygame.mixer.music.pause()
# except:
# pass
pass
if __name__ == '__main__':
musicloops("bfa.mp3")
# 初始化动态心形点,只执行一次
init_dynamic_particles()
# Run the game loop.
while main_loops:
event()
update(1/jumpfreq)
draw()
pygame.quit()
# pyinstaller -F -c -w -i favicon.ico --clean xx-pygame.py
# cxfreeze xg.py --target-dir x --base-name=win32gui
2、编译
1)新建一个虚拟环境安装pygame,pyinstaller两个库
2)使用pyinstaller打包
说明一下,pyinstaller打包,会加载环境里的全部内容,所以需要单独新建环境,这样在dist生成的exe文件会比较小。
pyinstaller 参数和使用说明可以参考:使用Pyinstaller打包exe文件详细图文教程
不用看.spec文件格式,用不到。
3)生成结果
说明:运行程序是没有窗口图标和声音的,需要dist中放一个bfa.mp3.这个是在465行。可以修改成自己的内容。
2.有了可运行程序,使用RAR压缩工具将资源和程序打包成独立可执行exe
1)将声音,图标,python打包生成的exe 打成一个rar
2)打开 dist.rar ,工具拦选择“自解压格式”
完成以上配置后选确定,两次。这时在目录下会生成 dist.exe。这时可以运行查下一下效果。
3.将dist.exe配置成系统屏幕保护
1)将dist.exe 修改成 dist.scr 复制到 C:\Windows目录下双击运行
2)回到电脑桌面,鼠标右击,选择个性化打开如下图:
到此这篇关于利用Python制作自已的动态屏保的文章就介绍到这了,更多相关Python动态屏保内容请搜索编程网以前的文章或继续浏览下面的相关文章希望大家以后多多支持编程网!
--结束END--
本文标题: 利用Python制作自已的动态屏保
本文链接: https://lsjlt.com/news/175388.html(转载时请注明来源链接)
有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341
2024-03-01
2024-03-01
2024-03-01
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
回答
回答
回答
回答
回答
回答
回答
回答
回答
回答
0