目录引言一、Reactive 和 readonly1. reactive相关类型2. 相关全局变量与方法3. reactive函数4. 造物主createReactiveObject
上次一起阅读了watch和computed的源码,其实应该先看副作用effect,因为各个响应式的api里基本都用到了,等结束了reactive和readonly和ref,就一起看看effect。这次要说的是reactive和readonly,两者在实现上流程大体一致。尤其是对Map和Set的方法的代理拦截,多少有点妙。
vue3使用Proxy来替代Vue2中Object.defineProperty。
const target = {
name: 'onlyy~'
}
// 创建一个对target的代理
const proxy = new Proxy(target, {
// ...各种handler,例如get,set...
get(target, property, receiver){
// 其它操作
// ...
return Reflect.get(target, property, receiver)
}
})
reactive利用Proxy来定义一个响应式对象。
export interface Target {
[ReactiveFlags.SKIP]?: boolean
[ReactiveFlags.IS_REACTIVE]?: boolean
[ReactiveFlags.IS_READONLY]?: boolean
[ReactiveFlags.IS_SHALLOW]?: boolean
[ReactiveFlags.RAW]?: any
}
export const reactiveMap = new WeakMap<Target, any>()
export const shallowReactiveMap = new WeakMap<Target, any>()
export const readonlyMap = new WeakMap<Target, any>()
export const shallowReadonlyMap = new WeakMap<Target, any>()
const enum TargetType {
INVALID = 0,
COMMON = 1,
COLLECTION = 2
}
// 各个标志枚举
export const enum ReactiveFlags {
SKIP = '__v_skip',
IS_REACTIVE = '__v_isReactive',
IS_READONLY = '__v_isReadonly',
IS_SHALLOW = '__v_isshallow',
RAW = '__v_raw'
}
// ...
export const reactiveMap = new WeakMap<Target, any>()
export const shallowReactiveMap = new WeakMap<Target, any>()
export const readonlyMap = new WeakMap<Target, any>()
export const shallowReadonlyMap = new WeakMap<Target, any>()
const enum TargetType {
INVALID = 0,
COMMON = 1,
COLLECTION = 2
}
然后是两个函数:targetTypeMap用于判断各种js类型属于TargetType中的哪种;getTargetType用于获取target对应的TargetType类型。
function targetTypeMap(rawType: string) {
switch (rawType) {
case 'Object':
case 'Array':
return TargetType.COMMON
case 'Map':
case 'Set':
case 'WeakMap':
case 'WeakSet':
return TargetType.COLLECTION
default:
return TargetType.INVALID
}
}
function getTargetType(value: Target) {
return value[ReactiveFlags.SKIP] || !Object.isExtensible(value)
? TargetType.INVALID
: targetTypeMap(toRawType(value))
}
reactive入参类型为object,返回值类型是UnwrapNestedRefs,对嵌套的Ref进行了解包。意味着即使reactive接收一个Ref,其返回值也不用再像Ref那样通过.value来读取值。源码的注释中也给出了示例。
reactive内部调用createReactiveObject来创建响应式对象。瞄一眼入参有五个:
export function reactive<T extends object>(target: T): UnwrapNestedRefs<T>
export function reactive(target: object) {
// if trying to observe a readonly proxy, return the readonly version.
if (isReadonly(target)) {
return target
}
return createReactiveObject(
target,
false,
mutableHandlers,
mutableCollectionHandlers,
reactiveMap
)
}
不论是reactive,还是shallowReactive、readonly和shallowReadonly,都是内部调用createReactiveObject来创建代理的。createReactiveObject也没什么操作,主要判断了下target的类型,再决定是直接返回target还是返回一个新建的proxy。
以下情况直接返回target:
当参数proxyMap对应的实参(可能为reactiveMap、shallowReactiveMap、readonlyMap或shallowReadonlyMap,分别对应ractive、shallowReactive、readonly和shallowReadonly四个API)里已经存在了target的响应式对象时,直接取出并返回该响应式对象;
否则,创建一个target的响应式对象proxy,将proxy加入到proxyMap中,然后返回该proxy。
function createReactiveObject(
target: Target,
isReadonly: boolean,
baseHandlers: ProxyHandler<any>,
collectionHandlers: ProxyHandler<any>,
proxyMap: WeakMap<Target, any>
) {
if (!isObject(target)) {
if (__DEV__) {
console.warn(`value cannot be made reactive: ${String(target)}`)
}
return target
}
// target is already a Proxy, return it.
// exception: calling readonly() on a reactive object
if (
target[ReactiveFlags.RAW] &&
!(isReadonly && target[ReactiveFlags.IS_REACTIVE])
) {
return target
}
// target already has corresponding Proxy
const existingProxy = proxyMap.get(target)
if (existingProxy) {
return existingProxy
}
// only specific value types can be observed.
const targetType = getTargetType(target)
if (targetType === TargetType.INVALID) {
return target
}
const proxy = new Proxy(
target,
targetType === TargetType.COLLECTION ? collectionHandlers : baseHandlers
)
proxyMap.set(target, proxy)
return proxy
}
我们知道,代理的重点其实在与代理的处理程序,createReactiveObject根据普通对象和数组类型、Set和Map类型来区分baseHandlers和collectionHandlers。
事实上,ractive、shallowReactive、readonly和shallowReadonly这几个函数形式上基本一致,都是通过createReactiveObject来创建响应式对象,存储在对应的proxyMap里,但是对应的baseHandlers和collectionHandlers有区别。
// shallowReactive
export function shallowReactive<T extends object>(
target: T
): ShallowReactive<T> {
return createReactiveObject(
target,
false,
shallowReactiveHandlers,
shallowCollectionHandlers,
shallowReactiveMap
)
}
// raedonly
// 注意readonly不是响应式的,而是一个原对象的只读的拷贝
// 具体实现在对应的handlers里
export function readonly<T extends object>(
target: T
): DeepReadonly<UnwrapNestedRefs<T>> {
return createReactiveObject(
target,
true,
readonlyHandlers,
readonlyCollectionHandlers,
readonlyMap
)
}
// shallowReadonly
// 是响应式的
// 只有最外层是只读的
export function shallowReadonly<T extends object>(target: T): Readonly<T> {
return createReactiveObject(
target,
true,
shallowReadonlyHandlers,
shallowReadonlyCollectionHandlers,
shallowReadonlyMap
)
}
事实上,ractive、shallowReactive、readonly和shallowReadonly这几个函数形式上基本一致,都是通过createReactiveObject来创建响应式对象,存储在对应的proxyMap里,但是对应的baseHandlers和collectionHandlers有区别。那么我们就知道了,其实重点都在各种handlers里。
baseHandlers用于普通对象和数组的代理,collectionHandlers用于Set、Map等的代理。对应ractive、shallowReactive、readonly和shallowReadonly四个API,每一个都有自己的baseHandlers和collectionHandlers。
在packages/reactivity/src/baseHandlers.ts文件中。分别导出了这4个API对应的baseHandlers。
reactive的baseHandlers中有5个代理程序。
// reactive
export const mutableHandlers: ProxyHandler<object> = {
get,
set,
deleteProperty,
has,
ownKeys
}
在拦截过程中,在get、has和ownKey这几个访问程序中进行依赖捕获(track),在set和deleteProperty这俩用于更改的程序中触发更新(trigger) 。
get和set分别由函数createGetter和createSetter创建,这俩函数根据入参的不同,返回不同的get和set,readonly等API的baseHandlers中的get和set也大都源于此,除了两种readonly中用于告警的set。
(1) get
createGetter两个入参:isReadonly和isShallow,两两组合正好对应四个API。
function createGetter(isReadonly = false, shallow = false) {
return function get(target: Target, key: string | symbol, receiver: object) {
// 以下几个if分支判断target是否已经是由这几个API创建的代理对象,代理得到的proxy才具有这些key
if (key === ReactiveFlags.IS_REACTIVE) {
// 是否是响应式对象
return !isReadonly
} else if (key === ReactiveFlags.IS_READONLY) {
// 是否是只读对象
return isReadonly
} else if (key === ReactiveFlags.IS_SHALLOW) {
// 是否是浅层的 响应式/只读 对象
return shallow
} else if (
// __v_raw 属性对应 代理对象的目标对象
// 当该属性有值,且在相应的proxyMap中存在代理对象时,说明target已经是一个proxy了
// __v_raw 属性对应的值为target本身
key === ReactiveFlags.RAW &&
receiver ===
(isReadonly
? shallow
? shallowReadonlyMap
: readonlyMap
: shallow
? shallowReactiveMap
: reactiveMap
).get(target)
) {
return target
}
const targetIsArray = isArray(target)
// 对数组的几个方法进行代理,在'includes', 'indexOf', 'lastIndexOf'等方法中进行track捕获依赖
if (!isReadonly && targetIsArray && hasOwn(arrayInstrumentations, key)) {
return Reflect.get(arrayInstrumentations, key, receiver)
}
const res = Reflect.get(target, key, receiver)
if (isSymbol(key) ? builtInSymbols.has(key) : isNonTrackableKeys(key)) {
return res
}
// 如果不是readonly,则捕获依赖,因此,readonly 为非响应式的
if (!isReadonly) {
track(target, TrackOpTypes.GET, key)
}
if (shallow) {
return res
}
// 如果get到的值是一个Ref,会直接解包,无需再使用 .value 来获取真正需要的值
// 除非目标对象target是数组,或者当前的key是整数
// 例如,obj[0],即使是一个Ref也不会直接解包,使用的时候依然要 obj[0].value
// shallow没有走到这一步,因此也不会自动解包
if (isRef(res)) {
// ref unwrapping - skip unwrap for Array + integer key.
return targetIsArray && isIntegerKey(key) ? res : res.value
}
// 当get到的值是对象时,根据是否是readonly来递归操作,需要防止对象循环引用
// shallow没有走到这一步,因此shallow是浅层的
if (isObject(res)) {
// Convert returned value into a proxy as well. we do the isObject check
// here to avoid invalid value warning. Also need to lazy access readonly
// and reactive here to avoid circular dependency.
return isReadonly ? readonly(res) : reactive(res)
}
return res
}
}
(2) set
对于reactive,可以说最主要的任务就是在set中触发更新,set包括 新增 和 修改 属性值。如果当前的key对应的值是一个Ref,且其它条件满足时,则触发更新的操作是在Ref的内部。这些在后续讲解Ref的时候会提到。
function createSetter(shallow = false) {
return function set(
target: object,
key: string | symbol,
value: unknown,
receiver: object
): boolean {
let oldValue = (target as any)[key]
// 当前值是Readonly的Ref,而新值不是Ref时,不允许修改
if (isReadonly(oldValue) && isRef(oldValue) && !isRef(value)) {
return false
}
// 如果是深层的修改
if (!shallow) {
// 解出原本的非proxy值
if (!isShallow(value) && !isReadonly(value)) {
oldValue = toRaw(oldValue)
value = toRaw(value)
}
// 目标对象非数组,当前key的值是Ref而新值不是Ref,则通过 .value 赋值
// 在Ref内部触发更新
if (!isArray(target) && isRef(oldValue) && !isRef(value)) {
oldValue.value = value
return true
}
} else {
// 浅层模式下,忽略对象是否是响应式的
// in shallow mode, objects are set as-is regardless of reactive or not
}
// 然后是触发更新的部分了
// 判断当前key是否已经存在于target上
const hadKey =
isArray(target) && isIntegerKey(key)
? Number(key) < target.length
: hasOwn(target, key)
const result = Reflect.set(target, key, value, receiver)
// don't trigger if target is something up in the prototype chain of original
// 如果是原型链上的字段则不会触发更新
if (target === toRaw(receiver)) {
if (!hadKey) {
// 当前的key已经存在,触发新增的更新
trigger(target, TriggerOpTypes.ADD, key, value)
} else if (hasChanged(value, oldValue)) {
// 当前key不存在,触发修改的更新
trigger(target, TriggerOpTypes.SET, key, value, oldValue)
}
}
return result
}
}
(3) deleteProperty
删除操作的代理程序,和set一样,deleteProperty拦截delete和Reflect.deleteProperty()操作,它也能触发更新。
function deleteProperty(target: object, key: string | symbol): boolean {
const hadKey = hasOwn(target, key)
const oldValue = (target as any)[key]
const result = Reflect.deleteProperty(target, key)
// 删除成功 且 target中原来有这个属性时,触发删除的更新
if (result && hadKey) {
trigger(target, TriggerOpTypes.DELETE, key, undefined, oldValue)
}
return result
}
(4) has
has用于判断target中是否有当前的key,拦截a in obj、with(obj){(a)}、Reflect.has等操作,属于访问程序,在其中进行has操作的依赖收集。
function has(target: object, key: string | symbol): boolean {
const result = Reflect.has(target, key)
if (!isSymbol(key) || !builtInSymbols.has(key)) {
track(target, TrackOpTypes.HAS, key)
}
return result
}
(5) ownKeys
用于获取target所有自身拥有的key,拦截Object.getOwnPropertyNames、Object.getOwnPropertySymbols、Object.keys、Reflect.ownKeys,属于访问程序,在其中进行迭代的依赖收集。
function ownKeys(target: object): (string | symbol)[] {
track(target, TrackOpTypes.ITERATE, isArray(target) ? 'length' : ITERATE_KEY)
return Reflect.ownKeys(target)
}
现在我们算是都弄明白了,对于普通对象和数组,reactive创建proxy,通过get、set、deleteProperty、has、ownKeys五个代理处理程序,来拦截其属性访问操作,在其中进行依赖收集,拦截其增删改操作,其中触发更新。
readonly的代理处理程序只有三个:
毕加思索一下createGetter(true),传入的readonly=true,使得get中不会进行track操作来收集依赖,因而不具有响应性。
const readonlyGet = createGetter(true)
export const readonlyHandlers: ProxyHandler<object> = {
get: readonlyGet,
set(target, key) {
if (__DEV__) {
warn(
`Set operation on key "${String(key)}" failed: target is readonly.`,
target
)
}
return true
},
deleteProperty(target, key) {
if (__DEV__) {
warn(
`Delete operation on key "${String(key)}" failed: target is readonly.`,
target
)
}
return true
}
}
shallowReactive移植了reactive的baseHandlers,并且更新了get和set。具体实现也可以回顾上面说到的createGetter和createSetter。
回过头来看看createGetter(false, true),isReadonly = false,则在get中,可以进行track依赖收集;shallow = true,则在get中不会对顶层的Ref进行解包,也不会进行递归操作。
而在createSetter(true)中,参数shallow几乎只影响是否要解出原本的raw值。如果新值value不是浅层且不是只读的,则需要解出它的原本raw值,之后才能进行赋值操作,否则我们的shallowRef将不再是浅层的了。
const shallowGet = createGetter(false, true)
const shallowSet = createSetter(true)
export const shallowReactiveHandlers = extend(
{},
mutableHandlers,
{
get: shallowGet,
set: shallowSet
}
)
移植了readonly的baseHandlers,更新了其中的get,这个get也试试由createGetter创建。我们知道,readonly的baseHandlers里,除了get,另外俩都是用来拦截修改操作并告警的。
回顾一下createGetter,当isReadonly===true时,不会进行track操作来收集依赖;shallow===true时,不会对Ref进行解包,也不会走到递归环节,即是浅层的readonly。
const shallowReadonlyGet = createGetter(true, true)
// Props handlers are special in the sense that it should not unwrap top-level
// refs (in order to allow refs to be explicitly passed down), but should
// retain the reactivity of the nORMal readonly object.
export const shallowReadonlyHandlers = extend(
{},
readonlyHandlers,
{
get: shallowReadonlyGet
}
)
对于Set和Map较为复杂的数据结构,他们有自己的方法,因此代理程序会有些差别。基本都是拦截它们原本的方法,然后进行track或trigger。可以看到这几个handlers中,都只有由createInstrumentationGetter创建的get。
export const mutableCollectionHandlers: ProxyHandler<CollectionTypes> = {
get: createInstrumentationGetter(false, false)
}
export const shallowCollectionHandlers: ProxyHandler<CollectionTypes> = {
get: createInstrumentationGetter(false, true)
}
export const readonlyCollectionHandlers: ProxyHandler<CollectionTypes> = {
get: createInstrumentationGetter(true, false)
}
export const shallowReadonlyCollectionHandlers: ProxyHandler<CollectionTypes> =
{
get: createInstrumentationGetter(true, true)
}
因为是代理Set和Map,在拦截它们的实例方法之前,对实例的访问,即get,这个get并非Map或Set实例的get方法,而是表示对实例的访问操作。
例如:
const map = new Map([['name', 'cc']]);
map.set('age', 18);
这里map.set()首先就是访问map的set方法,对应的key就是字符串'set',而这一步就会被代理的get程序拦截,而真正的对方法的拦截,都在相应的instrumentations里预设好了。拦截了之后,如果key在instrumentations里存在,返回预设的方法,在其中进行track和trigger操作,否则是其它属性/方法,直接返回即可,不会进行track和trigger。
const [
mutableInstrumentations,
readonlyInstrumentations,
shallowInstrumentations,
shallowReadonlyInstrumentations
] = createInstrumentations()
function createInstrumentationGetter(isReadonly: boolean, shallow: boolean) {
const instrumentations = shallow
? isReadonly
? shallowReadonlyInstrumentations
: shallowInstrumentations
: isReadonly
? readonlyInstrumentations
: mutableInstrumentations
return (
target: CollectionTypes,
key: string | symbol,
receiver: CollectionTypes
) => {
if (key === ReactiveFlags.IS_REACTIVE) {
return !isReadonly
} else if (key === ReactiveFlags.IS_READONLY) {
return isReadonly
} else if (key === ReactiveFlags.RAW) {
return target
}
return Reflect.get(
hasOwn(instrumentations, key) && key in target
? instrumentations
: target,
key,
receiver
)
}
}
和baseHandlers相比,Proxy无法直接拦截Map和Set的方法的调用,而是通过get程序来拦截,再判断key是否为执行增删改查的方法,从而判断是否进行依赖收集或更新。因此,就需要先预设好,哪些key作为方法名时可以触发track和trigger。其实也就是Map和Set的那些实例方法和迭代器方法。而各种Instrumentations,就是这些预设的方法,track和trigger操作都在其中。
function createInstrumentations() {
// 对应reactive
const mutableInstrumentations: Record<string, Function> = {
get(this: MapTypes, key: unknown) {
return get(this, key)
},
get size() {
return size(this as unknown as IterableCollections)
},
has,
add,
set,
delete: deleteEntry,
clear,
forEach: createForEach(false, false)
}
// 对应shallowReactive
const shallowInstrumentations: Record<string, Function> = {
get(this: MapTypes, key: unknown) {
return get(this, key, false, true)
},
get size() {
return size(this as unknown as IterableCollections)
},
has,
add,
set,
delete: deleteEntry,
clear,
forEach: createForEach(false, true)
}
// 对应readonly
const readonlyInstrumentations: Record<string, Function> = {
get(this: MapTypes, key: unknown) {
return get(this, key, true)
},
get size() {
return size(this as unknown as IterableCollections, true)
},
has(this: MapTypes, key: unknown) {
return has.call(this, key, true)
},
add: createReadonlyMethod(TriggerOpTypes.ADD),
set: createReadonlyMethod(TriggerOpTypes.SET),
delete: createReadonlyMethod(TriggerOpTypes.DELETE),
clear: createReadonlyMethod(TriggerOpTypes.CLEAR),
forEach: createForEach(true, false)
}
// 对应shallowReadonly
const shallowReadonlyInstrumentations: Record<string, Function> = {
get(this: MapTypes, key: unknown) {
return get(this, key, true, true)
},
get size() {
return size(this as unknown as IterableCollections, true)
},
has(this: MapTypes, key: unknown) {
return has.call(this, key, true)
},
add: createReadonlyMethod(TriggerOpTypes.ADD),
set: createReadonlyMethod(TriggerOpTypes.SET),
delete: createReadonlyMethod(TriggerOpTypes.DELETE),
clear: createReadonlyMethod(TriggerOpTypes.CLEAR),
forEach: createForEach(true, true)
}
// 使用 createIterableMethod 给这些 Instrumentations 挂上几个迭代器
const iteratorMethods = ['keys', 'values', 'entries', Symbol.iterator]
iteratorMethods.forEach(method => {
mutableInstrumentations[method as string] = createIterableMethod(
method,
false,
false
)
readonlyInstrumentations[method as string] = createIterableMethod(
method,
true,
false
)
shallowInstrumentations[method as string] = createIterableMethod(
method,
false,
true
)
shallowReadonlyInstrumentations[method as string] = createIterableMethod(
method,
true,
true
)
})
return [
mutableInstrumentations,
readonlyInstrumentations,
shallowInstrumentations,
shallowReadonlyInstrumentations
]
}
函数createInstrumentations分为两部分,前部分是利用已有的get、set、add、has、clear等等来得到各个instrumentations,后部分是对各个instrumentations中的迭代方法的更新。只要不是isReadonly不是真值,则无论是get、set等方法还是keys、values等迭代器接口,都在内部进行了track或trigger,当然,get、has、size等方法 和 几个迭代器方法都属于访问操作,因此内部是使用track来收集依赖,而trigger发生在增、删、改操作里,当然,也要根据isReadonly和shallow有所区分,思路基本和baseHandlers一致。
function get(
target: MapTypes,
key: unknown,
isReadonly = false,
isShallow = false
) {
// #1772: readonly(reactive(Map)) should return readonly + reactive version
// of the value
target = (target as any)[ReactiveFlags.RAW]
const rawTarget = toRaw(target)
const rawKey = toRaw(key)
if (!isReadonly) {
if (key !== rawKey) {
track(rawTarget, TrackOpTypes.GET, key)
}
track(rawTarget, TrackOpTypes.GET, rawKey)
}
const { has } = getProto(rawTarget)
const wrap = isShallow ? toShallow : isReadonly ? toReadonly : toReactive
if (has.call(rawTarget, key)) {
return wrap(target.get(key))
} else if (has.call(rawTarget, rawKey)) {
return wrap(target.get(rawKey))
} else if (target !== rawTarget) {
// #3602 readonly(reactive(Map))
// ensure that the nested reactive `Map` can do tracking for itself
target.get(key)
}
}
function has(this: CollectionTypes, key: unknown, isReadonly = false): boolean {
const target = (this as any)[ReactiveFlags.RAW]
const rawTarget = toRaw(target)
const rawKey = toRaw(key)
if (!isReadonly) {
if (key !== rawKey) {
track(rawTarget, TrackOpTypes.HAS, key)
}
track(rawTarget, TrackOpTypes.HAS, rawKey)
}
return key === rawKey
? target.has(key)
: target.has(key) || target.has(rawKey)
}
function size(target: IterableCollections, isReadonly = false) {
target = (target as any)[ReactiveFlags.RAW]
!isReadonly && track(toRaw(target), TrackOpTypes.ITERATE, ITERATE_KEY)
return Reflect.get(target, 'size', target)
}
function add(this: SetTypes, value: unknown) {
value = toRaw(value)
const target = toRaw(this)
const proto = getProto(target)
const hadKey = proto.has.call(target, value)
if (!hadKey) {
target.add(value)
trigger(target, TriggerOpTypes.ADD, value, value)
}
return this
}
function set(this: MapTypes, key: unknown, value: unknown) {
value = toRaw(value)
const target = toRaw(this)
const { has, get } = getProto(target)
let hadKey = has.call(target, key)
if (!hadKey) {
key = toRaw(key)
hadKey = has.call(target, key)
} else if (__DEV__) {
checkIdentityKeys(target, has, key)
}
const oldValue = get.call(target, key)
target.set(key, value)
if (!hadKey) {
trigger(target, TriggerOpTypes.ADD, key, value)
} else if (hasChanged(value, oldValue)) {
trigger(target, TriggerOpTypes.SET, key, value, oldValue)
}
return this
}
function deleteEntry(this: CollectionTypes, key: unknown) {
const target = toRaw(this)
const { has, get } = getProto(target)
let hadKey = has.call(target, key)
if (!hadKey) {
key = toRaw(key)
hadKey = has.call(target, key)
} else if (__DEV__) {
checkIdentityKeys(target, has, key)
}
const oldValue = get ? get.call(target, key) : undefined
// forward the operation before queueing reactions
const result = target.delete(key)
if (hadKey) {
trigger(target, TriggerOpTypes.DELETE, key, undefined, oldValue)
}
return result
}
function clear(this: IterableCollections) {
const target = toRaw(this)
const hadItems = target.size !== 0
const oldTarget = __DEV__
? isMap(target)
? new Map(target)
: new Set(target)
: undefined
// forward the operation before queueing reactions
const result = target.clear()
if (hadItems) {
trigger(target, TriggerOpTypes.CLEAR, undefined, undefined, oldTarget)
}
return result
}
这里稍微提一下createIterableMethod,用于利用Map和Set本身的迭代器方法,并做了一点修改,在其中加入了track来收集依赖。
function createIterableMethod(
method: string | symbol,
isReadonly: boolean,
isShallow: boolean
) {
return function (
this: IterableCollections,
...args: unknown[]
): Iterable & Iterator {
const target = (this as any)[ReactiveFlags.RAW]
const rawTarget = toRaw(target)
const targetIsMap = isMap(rawTarget)
const isPair =
method === 'entries' || (method === Symbol.iterator && targetIsMap)
const isKeyOnly = method === 'keys' && targetIsMap
const innerIterator = target[method](...args)
const wrap = isShallow ? toShallow : isReadonly ? toReadonly : toReactive
!isReadonly &&
track(
rawTarget,
TrackOpTypes.ITERATE,
isKeyOnly ? MAP_KEY_ITERATE_KEY : ITERATE_KEY
)
// return a wrapped iterator which returns observed versions of the
// values emitted from the real iterator
return {
// iterator protocol
next() {
const { value, done } = innerIterator.next()
return done
? { value, done }
: {
value: isPair ? [wrap(value[0]), wrap(value[1])] : wrap(value),
done
}
},
// iterable protocol
[Symbol.iterator]() {
return this
}
}
}
}
分析完各个部分,可以看到,无论是baseHandlers还是collectionHandlers,思路都是一致的。
但是collectionHandlers只有get这一个代理程序,通过拦截到的key判断是否是Map和Set实例自带的增删改查的方法,从而返回预设好的hack版本的方法或原本的属性值,然后继续后续的操作。在hack版本的方法里进行track和trigger。
以上就是Vue3 源码分析reactive readonly实例的详细内容,更多关于Vue3 reactive readonly的资料请关注编程网其它相关文章!
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本文标题: Vue3 源码分析reactive readonly实例
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