目录效果完整代码今天就是国赛的第一天 直接开摆 打国赛不如玩羊了个羊 玩羊了个羊不如玩MATLAB版 写作不易留个赞叭(比赛之余放松一下也行,反正MATLAB版我设置的是可以无限刷新
今天就是国赛的第一天
直接开摆
打国赛不如玩羊了个羊
玩羊了个羊不如玩MATLAB版
写作不易留个赞叭(比赛之余放松一下也行,反正MATLAB版我设置的是可以无限刷新。。。早晚能赢)
看效果就知道肯定用来相关素材包,因此只有代码无法运行,需要m文件所在文件夹存在羊了个羊素材包material.mat
,素材包放在文末:
function sheeeppp
% @author : slandarer
% gzh : slandarer随笔
clc;clear
material=load('material.mat');
typeNum=length(material.card);
cardNum=typeNum*3*7;
% 获取随机数表
numList=repmat(1:typeNum,[3*7,1]);
[~,index]=sort(rand(1,cardNum));
numList=numList(:);numList=numList(index);
cardNumList=1:cardNum;
% 卡槽和卡池列表
storeList=[];
cardList=[];
cardMat=zeros(cardNum,7);
cardMat(:,1)=1:cardNum;
% =========================================================================
% figure及axes创建及修饰
fig=figure('units','pixels','position',[500 50 1.5*1080/3 1.5*1500/3],...
'Numbertitle','off','menubar','none','resize','on','name','羊了个羊');
ax=axes('Parent',fig,'Position',[0,0,1,1],'XLim',[0,1080],'YLim',[0,1500],...
'XColor','none','YColor','none','XTick',[],'YTick',[],'Color',[195,254,138]./255);
hold on
% image(ax,[0,1080],[0,1500],flipud(material.bkg));
image(ax,[0,1080],[0,295],flipud(material.store));
% 创建卡牌
n=1;
for k=1:5
for i=1:3
for j=1:3
tn=numList(n);
image(ax,[-130,130]./2+540+(j-2).*130+rand(1).*5,[-145,145]./2+1000-(i-2).*145+rand(1).*5,...
flipud(material.card(tn).C.*.8),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
cardMat(n,2)=n+9;
if k==5
cardMat(n,3)=n+9+3;
end
n=n+1;
end
end
end
for k=1:3
for i=1:4
for j=1:3
tn=numList(n);
image(ax,[-130,130]./2+540+(j-2).*130+rand(1).*5,[-145,145]./2+1000-(i-2).*145+145/2+rand(1).*5,...
flipud(material.card(tn).C.*.8),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
if k==3
cardMat(n,2)=n+12+i-1;
cardMat(n,3)=n+12+1+i-1;
else
cardMat(n,2)=n+12;
end
n=n+1;
end
end
end
for k=1:3
for i=1:4
for j=1:4
tn=numList(n);
image(ax,[-130,130]./2+540+(j-2.5).*130+rand(1).*5,[-145,145]./2+1000-(i-2).*145+145/2+rand(1).*5,...
flipud(material.card(tn).C.*.8),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
if k==3
cardMat(n,2)=n+16+i-1;
cardMat(n,3)=n+16+1+i-1;
else
cardMat(n,2)=n+16;
end
n=n+1;
end
end
end
for k=1:4
for i=1:4
for j=1:5
tn=numList(n);
if k==4
image(ax,[-130,130]./2+540+(j-3).*130+rand(1).*5,[-145,145]./2+1000-(i-2).*145+145/2+rand(1).*5,...
flipud(material.card(tn).C),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
else
cardMat(n,2)=n+16;
image(ax,[-130,130]./2+540+(j-3).*130+rand(1).*5,[-145,145]./2+1000-(i-2).*145+145/2+rand(1).*5,...
flipud(material.card(tn).C.*.8),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
cardMat(n,2)=n+20;
end
n=n+1;
end
end
end
for n=210:225
tn=numList(n);
if n==225
image(ax,[-130,130]./2+540-400+(n-210)*15,[-145,145]./2+600,...
flipud(material.card(tn).C),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
else
image(ax,[-130,130]./2+540-400+(n-210)*15,[-145,145]./2+600,...
flipud(material.card(tn).C.*.8),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
cardMat(n,2)=n+1;
end
end
for n=226:241
tn=numList(n);
if n==241
image(ax,[-130,130]./2+540-400+(n-226)*15,[-145,145]./2+400,...
flipud(material.card(tn).C),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
else
image(ax,[-130,130]./2+540-400+(n-226)*15,[-145,145]./2+400,...
flipud(material.card(tn).C.*.8),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
cardMat(n,2)=n+1;
end
end
for n=242:257
tn=numList(n);
if n==257
image(ax,[-130,130]./2+540+400-(n-242)*15,[-145,145]./2+600,...
flipud(material.card(tn).C),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
else
image(ax,[-130,130]./2+540+400-(n-242)*15,[-145,145]./2+600,...
flipud(material.card(tn).C.*.8),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
cardMat(n,2)=n+1;
end
end
disp(material.author);
disp(material.gzh);
for n=258:273
tn=numList(n);
if n==273
image(ax,[-130,130]./2+540+400-(n-258)*15,[-145,145]./2+400,...
flipud(material.card(tn).C),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
else
image(ax,[-130,130]./2+540+400-(n-258)*15,[-145,145]./2+400,...
flipud(material.card(tn).C.*.8),'AlphaData',flipud(material.card(tn).A),...
'UserData',[n,tn],'ButtonDownFcn',@clickImg)
cardMat(n,2)=n+1;
end
end
% =========================================================================
% 点击卡片的回调
function clickImg(obj,~)
objNum=obj.UserData;
if ~any(cardMat(objNum(1),2:end))
cardNumList(cardNumList==objNum(1))=[];
% 取消阴影
[rows,cols]=find(cardMat(:,2:end)==objNum(1));
for d=1:length(rows)
cardMat(rows(d),cols(d)+1)=0;
if ~any(cardMat(rows(d),2:end))
picObj=findobj('UserData',[rows(d),numList(rows(d))]);
picObj.CData=flipud(material.card(numList(rows(d))).C);
end
end
% 更新卡槽
obj.ButtonDownFcn=[];
cardList=[cardList,objNum(1)];
storeList=[storeList,objNum(2)];
[storeList,tindex]=sort(storeList);
cardList=cardList(tindex);
% 消除卡牌
d2=diff(diff(storeList).*(1:(length(storeList)-1)).^4);
if ~isempty(d2)
if any(d2==0)
zpos=find(d2==0,1);
for tk=zpos:(zpos+2)
picObj=findobj('UserData',[cardList(tk),storeList(tk)]);
delete(picObj)
end
storeList(zpos:(zpos+2))=[];
cardList(zpos:(zpos+2))=[];
end
end
% 图像重绘
for tk=1:length(cardList)
picObj=findobj('UserData',[cardList(tk),storeList(tk)]);
picObj.XData=[-130,130]./2+135+(tk-1).*135;
picObj.YData=[-145,145]./2+154;
end
if length(cardList)==7
buttonName1=questdlg('游戏失败','游戏失败','关闭游戏','重新开始','关闭游戏');
if isempty(buttonName1),buttonName1='end';end
if strcmp(buttonName1,'关闭游戏');clf;clc;clear;close all
elseif strcmp(buttonName1,'重新开始');delete(fig);sheeeppp();
end
end
end
end
% =========================================================================
image(ax,[-93,93]./1.5+100,[-81,81]./1.5+1410,flipud(material.re(1).C),...
'AlphaData',flipud(material.re(1).A),'ButtonDownFcn',@restart)
image(ax,[-93,93]./1.5+100+160,[-81,81]./1.5+1410,flipud(material.re(2).C),...
'AlphaData',flipud(material.re(2).A),'ButtonDownFcn',@refresh)
function restart(~,~)
delete(fig);sheeeppp();
end
function refresh(~,~)
tnumList=numList(cardNumList);
[~,tindex]=sort(rand([1,length(tnumList)]));
tnumList=tnumList(tindex);
for tk=1:length(tnumList)
picObj=findobj('UserData',[cardNumList(tk),numList(cardNumList(tk))]);
picObj.UserData=[cardNumList(tk),tnumList(tk)];
picObj.CData=flipud(material.card(tnumList(tk)).C);
end
numList(cardNumList)=tnumList;
end
% @author : slandarer
% gzh : slandarer随笔
end
全部文件获取:
链接:https://pan.baidu.com/s/1NRBkmrTWPu8dM-IZplPOZQ
提取码:zqpf
以上就是利用Matlab复刻羊了个羊小游戏的详细内容,更多关于Matlab羊了个羊的资料请关注编程网其它相关文章!
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本文标题: 利用Matlab复刻羊了个羊小游戏
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