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本文实例为大家分享了Java实现连连看游戏的具体代码,供大家参考,具体内容如下 大二时做的Java课程设计,拿了个优秀,用了icon来模拟做了个简单的连连看,代码量不多,仅供参考。
本文实例为大家分享了Java实现连连看游戏的具体代码,供大家参考,具体内容如下
大二时做的Java课程设计,拿了个优秀,用了icon来模拟做了个简单的连连看,代码量不多,仅供参考。
课设要求是实现连连看最基本的功能,所以这里写了个简单的初始界面和经典模式的一个界面。
初始界面
代码如下:
public class PictureMatching {
JButton classical = new JButton("经典模式");
JButton about = new JButton("关于游戏");
JButton exit= new JButton("退出游戏");
JFrame menus = new JFrame("连连看");
public PictureMatching(){
menus.setLayout(new FlowLayout(FlowLayout.CENTER,40,40));//布局
JLabel label = new JLabel("连连看");
//设置字体
Font font = new Font("黑体",Font.PLaiN,26);
label.setFont(font);
classical.setFont(font);
about.setFont(font);
exit.setFont(font);
//组件放入容器中
menus.add(label);
menus.add(classical);
menus.add(about);
menus.add(exit);
Buttonlistener listener = new Buttonlistener();
classical.addActionListener(listener);
about.addActionListener(listener);
exit.addActionListener(listener);
menus.setSize(300, 450);
menus.setLocationRelativeTo(null);
menus.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
menus.setVisible(true);
}
public class Buttonlistener implements ActionListener{//初始界面的监听器
@Override
public void actionPerfORMed(ActionEvent e) {
if((JButton)e.getSource() == classical){
new Classical();
}
else if ((JButton)e.getSource() == about) {
new About();
}
else if((JButton)e.getSource() == exit)
System.exit(0);
}
}
//主函数
public static void main(String args[]){
try{
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
}catch (Exception e) {}
new PictureMatching();
}
}
“关于游戏"界面可以写一些信息,这里不多赘述。
经典模式的界面如下:
代码如下:
class Classical extends JFrame implements ActionListener{
Piture piture[][]=new Piture[12][12];
Check check;JLabel label,time,score,rule,prop,win,lose;
Time timer;
CardLayout card = new CardLayout();
JPanel panel = new JPanel(card);
JPanel addpanel1 = new JPanel();//按钮面板
JPanel addpanel2 = new JPanel();//暂停面板
JPanel addpanel3 = new JPanel();//win面板
JPanel addpanel4 = new JPanel();//lose面板
private int s = 0;//分数
private int best = 0; //最高分
JButton tip,reform,exit,stop,restart;
int t = 3,r = 1;//提示次数,重置次数
Path path = Paths.get("D://课程设计//最高分.txt");
public Classical(){
setTitle("经典模式");
setLayout(null);
label = new JLabel("经典模式");
Font font = new Font("黑体", Font.PLAIN, 40);
label.setFont(font);
tip = new JButton("提示X3");
reform = new JButton("重置X1");
exit = new JButton("返回");
stop = new JButton("暂停");
restart = new JButton("重新开始");
time = new JLabel();
Font song = new Font("宋体", Font.PLAIN, 24);
time.setFont(song);
score = new JLabel("分数:"+s);
score.setFont(song);
add(label);add(tip);add(reform);add(exit);add(stop);add(time);add(restart);add(score);add(panel);
addpanel1.setLayout(null);
addpanel2.setLayout(null);
addpanel3.setLayout(null);
addpanel4.setLayout(null);
label.setBounds(410,50,200, 50);
tip.setBounds(300,125,80,50);
reform.setBounds(400,125,80,50);
exit.setBounds(500,125,80,50);
restart.setBounds(600,125, 100, 50);
stop.setBounds(150,125,80,50);
time.setBounds(80,70,250,50);
score.setBounds(800,125,250,50);
panel.setBounds(100, 210, 900,770);
try(OutputStream output = Files.newOutputStream(path, StandardOpenOption.CREATE)){//读取最高分
java.io.InputStream input = Files.newInputStream(path,StandardOpenOption.READ);
DataInputStream in = new DataInputStream(new BufferedInputStream(input));
best = in.readInt();
} catch (IOException e) {
}
tip.addActionListener(this);
reform.addActionListener(this);
exit.addActionListener(this);
stop.addActionListener(this);
restart.addActionListener(this);
//初始化所有的Piture类对象
for(int i = 0;i<12;i++){
for(int j = 0;j<12;j++){
piture[i][j] = new Piture();
piture[i][j].setX(i);
piture[i][j].setY(j);
if(i>=1&&i<=10&&j>=1&&j<=10)
piture[i][j].setK(true);
}
}
ImageIcon icons[] = new ImageIcon[28];
for(int q = 0;q<28;q++){
icons[q] = new ImageIcon("D://课程设计//图标//图标//"+(q+1)+".png");//图标路径
}
//用循环将按钮赋予图标
for(int i = 1; i < 11;i++){
for(int j = 1;j<11;j+=2){
int l = (int) (Math.random()*28);
piture[i][j].setBtn(new JButton(icons[l]));
piture[i][j+1].setBtn(new JButton(icons[l]));
}
}
check = new Check();
Reform();
buttonclick listener = new buttonclick();
//用循环将按钮装上监听器
for(int i = 1; i < 11;i++){
for(int j = 1;j<11;j++){
piture[i][j].getBtn().addActionListener(listener);
addpanel1.add(piture[i][j].getBtn());
piture[i][j].getBtn().setBounds(80*(j-1),70*(i-1),80,70);
}
}
rule = new JLabel("<html>规则介绍:<br><font>连连看是一个把相同两张牌连线后<br><font>消除的益智游戏,游戏时请注意,<br></font>两张牌间连线的拐点不能超过两个。</font></html>
prop = new JLabel("<html>道具介绍:<br><font>提示:自动消除一对相同的卡牌<br><font>重置:用于重新洗牌的道具");
win = new JLabel();
lose = new JLabel();
rule.setFont(song);
prop.setFont(song);
win.setFont(song);win.setBounds(350,200, 200, 200);
lose.setFont(song);lose.setBounds(350,200, 200, 200);
addpanel2.setLayout(new FlowLayout(FlowLayout.CENTER,20,20));
addpanel2.add(rule);addpanel2.add(prop);
addpanel3.add(win);
addpanel4.add(lose);
panel.add(addpanel1,"p1");panel.add(addpanel2,"p2");panel.add(addpanel3,"p3");panel.add(addpanel4, "p4");
setSize(1000,1000);
setResizable(false);
setLocationRelativeTo(null);
setVisible(true);timer =new Time();
}
//时间类
class Time {
private int minute = 0;
private int second = 0;
private int totalSeconds;
Timer t=new Timer();
TimerTask task;
private boolean Run = true;
private boolean minuteNotAlready = false;
private boolean secondNotAlready = false;
public Time(){
totalSeconds = 60 * 3;
initData(totalSeconds);
t.schedule(task = new TimerTask() {
public void run() {
if(Run){
if (secondNotAlready) {
startCount();
} else {
cancel();
best = best>s?best:s;
lose.setText("<html>You are lose!<br><font>分数:"+s+"<br><font>最高分:"+best);
card.show(panel, "p4");
try(OutputStream output = Files.newOutputStream(path, StandardOpenOption.CREATE);
DataOutputStream dataOutputStream = new DataOutputStream(new BufferedOutputStream(output))){
dataOutputStream.writeInt(best);
}catch (Exception e3) {
}
}
}
}
}, 0, 1000);
}
//初始化赋值
private void initData(int totalSeconds) {
minute = 0;
second = 0;
minuteNotAlready = false;
secondNotAlready = false;
if (totalSeconds > 0) {
secondNotAlready = true;
second = totalSeconds;
if (second >= 60) {
minuteNotAlready = true;
minute = second / 60;
second = second % 60;
}
}
time.setText("剩余时间:"+minute+"分钟"+second+"秒");
}
//计算各个值的变动
public void startCount() {
if (secondNotAlready) {
if (second > 0) {
second--;
if (second == 0 && !minuteNotAlready) {
secondNotAlready = false;
}
} else {
if (minuteNotAlready) {
if (minute > 0) {
minute--;
second = 59;
if (minute == 0) {
minuteNotAlready = false;
}
}
}
}
}
time.setText("剩余时间:"+minute+"分钟"+second+"秒");
}
}
@Override
public void actionPerformed(ActionEvent e) {
if((JButton)e.getSource() == tip){
if(t>0){
Tip();
t--;
tip.setText("提示X"+ t );
}
}
else if((JButton)e.getSource() == reform){
if(r>0){
Reform();
r--;
reform.setText("重置X"+r);
}
}
else if((JButton)e.getSource() == stop){
if(stop.getText().equals("暂停")){
timer.Run = false;
stop.setText("开始");
card.show(panel, "p2");//显示暂停面板,即游戏规则
return;
}
else if (stop.getText().equals("开始")) {
timer.Run = true;
stop.setText("暂停");
card.show(panel, "p1");
return;
}
}
else if((JButton)e.getSource() == exit){
setVisible(false);
}
else if((JButton)e.getSource() == restart){
setVisible(false);
Classical classical = new Classical();
}
}
//图案的匹配消除监听器
public class buttonclick implements ActionListener{
int x1,y1,x2,y2;//分别表示第一个卡牌和第二个卡牌的坐标
public buttonclick () {
x1 = -1;//初始化
x2 = -1;
y1 = -1;
y2 = -1;
}
@Override
public void actionPerformed(ActionEvent e) {
if(x1 == -1){//如果第一个卡牌的坐标为初始值,将此时点击的按钮的内容赋予第一个卡牌
for(int i = 1; i < 11;i++){
for(int j = 1;j<11;j++){
if((JButton)e.getSource()==piture[i][j].getBtn()){
x1 = i;y1 = j;//将卡牌坐标赋予第一个卡牌
}
}
}
}
else{//如果第一个卡牌的坐标不为初始值,将此时点击的按钮的内容赋予第er个卡牌
for(int i = 1; i < 11;i++){
for(int j = 1;j<11;j++){
if((JButton)e.getSource()==piture[i][j].getBtn()){
if(x1!=i||y1!=j){
x2 = i;y2 = j;//将
}
}
}
}
}
if(x1 != -1&&x2 != -1){//当两个卡牌的值都不为初始值
if(piture[x1][y1].getBtn().getIcon() == piture[x2][y2].getBtn().getIcon()){//比较两个按钮的图标
boolean w = check.isMatch(new Point(x1, y1),new Point(x2,y2));//比较是否匹配
if(w){
addpanel1.remove(piture[x1][y1].getBtn());
piture[x1][y1].setK(false);
addpanel1.remove(piture[x2][y2].getBtn());
piture[x2][y2].setK(false);
x1 = -1;y1 = -1;
x2 = -1;y2 = -1;
s = s + 200;
score.setText("分数:"+s);
setVisible(false);
setVisible(true);
}
}
x1 = x2;
y1 = y2;
x2 = -1;
y2 = -1;
}
try {
if(isReform())
Reform();
} catch (Exception e2) {
timer.Run = false;
s = s + (timer.minute*60+timer.second)*100;
best = best>s?best:s;
win.setText("<html>You are win!<br><font>分数:"+s+"<br><font>最高分:"+best);
card.show(panel, "p3");//显示win面板
//将最高分写入文件
try(OutputStream output = Files.newOutputStream(path, StandardOpenOption.CREATE);
DataOutputStream dataOutputStream = new DataOutputStream(new BufferedOutputStream(output))){
dataOutputStream.writeInt(best);
}catch (Exception e3) {
}
}
}
}
//提示功能
public void Tip(){
int p=0,p1 = 0;
for(int i = 0;i<12;i++){
for(int j = 0;j<12;j++){
if(piture[i][j].isK()){
p++;
}
}
}
Piture pit[] = new Piture[p];
for(int i = 1;i<12;i++){
for(int j = 1;j<12;j++){
if(piture[i][j].isK()){
pit[p1] = piture[i][j];
p1++;
}
}
}
//检测匹配的卡牌,消除找到的第一对卡牌
for(int m = 0;m<pit.length-1;m++){
for(int n = m+1;n<pit.length;n++){
if(pit[m].getBtn().getIcon() == pit[n].getBtn().getIcon())
if(check.isMatch(new Point(pit[m].getX(),pit[m].getY()), new Point(pit[n].getX(),pit[n].getY()))){
addpanel1.remove(pit[m].getBtn());
pit[m].setK(false);
addpanel1.remove(pit[n].getBtn());
pit[n].setK(false);
s = s + 200;
score.setText("分数:"+s);
setVisible(false);
setVisible(true);
return;
}
}
}
}
//重置功能
public void Reform() {
int p=0,p1 = 0;
//将有图案的放入一个数组中
for(int i = 0;i<12;i++){
for(int j = 0;j<12;j++){
if(piture[i][j].isK()){
p++;
}
}
}
Piture pit[] = new Piture[p];
for(int i = 1;i<12;i++){
for(int j = 1;j<12;j++){
if(piture[i][j].isK()){
pit[p1] = piture[i][j];
p1++;
}
}
}
//将图案进行打乱
for(int k = 0;k<=pit.length/2;k++){
int l = (int)(Math.random()*pit.length);
Piture t = new Piture();
t.getBtn().setIcon(pit[k].getBtn().getIcon());
pit[k].getBtn().setIcon(pit[l].getBtn().getIcon());
pit[l].getBtn().setIcon(t.getBtn().getIcon());
}
setVisible(false);
setVisible(true);
try {
if(isReform())
Reform();
} catch (Exception e) {
}
}
//检测是否需要重置
public boolean isReform(){
boolean is = true;
int p=0,p1 = 0;
//将有图案的放入一个数组中
for(int i = 0;i<12;i++){
for(int j = 0;j<12;j++){
if(piture[i][j].isK()){
p++;
}
}
}
Piture pit[] = new Piture[p];
for(int k = 1;k<12;k++){
for(int l = 1;l<12;l++){
if(piture[k][l].isK()){
pit[p1] = piture[k][l];
p1++;
}
}
}
for(int m = 0;m<pit.length-1;m++)
for(int n =m+1;n<pit.length;n++)
if(check.isMatch(new Point(pit[m].getX(),pit[m].getY()), new Point(pit[n].getX(),pit[n].getY())))
is = false;
return is;
}
class Check{
public boolean isMatch(Point a,Point b){ //检测是否匹配
boolean b1,b2,b3;
b3 = this.noCorner(a,b);
b1 = this.oneCorner(a, b);
b2 = this.twoCorner(a, b);
if(b1||b2||b3)
return true;
else
return false;
}
boolean horizonMatch(Point a,Point b){//横线上的扫描
int i,j;
i=a.y>b.y?a.y:b.y;
j=a.y>b.y?b.y:a.y;
boolean hor = true;
for(int y = j+1;y<i;y++){
if(piture[a.x][y].isK()){
hor = false;break;
}
}
return hor;
}
boolean verticalMatch(Point a,Point b){//竖线上的扫描
int i,j;
i=a.x>b.x?a.x:b.x;
j=a.x>b.x?b.x:a.x;
boolean ver = true;
for(int x = j+1;x<i;x++){
if(piture[x][a.y].isK()){
ver = false;break;}
}
return ver;
}
boolean noCorner(Point a,Point b){
if(a.x == b.x){
if(this.horizonMatch(a, b)){
return true;
}
}
else if(a.y == b.y){
if(this.verticalMatch(a, b)){
return true;
}
}
return false;
}
boolean oneCorner(Point a,Point b){ //一个拐点
Point c,d;
boolean isMatch;
c = new Point(a.x,b.y);
d = new Point(b.x,a.y);
if(piture[c.x][c.y].isK() == false){
isMatch = horizonMatch(a,c)&&verticalMatch(b,c);
if(isMatch){
return isMatch;
}
}
if(piture[d.x][d.y].isK() == false){
return isMatch = horizonMatch(b,d)&&verticalMatch(a,d);
}
else
return false;
}
boolean twoCorner(Point a,Point b){//两个拐点
boolean v = false;
//扫描a点左边的所有线
for(int y = a.y-1;y>=0;y--){
if((!piture[a.x][y].isK())&&(!piture[b.x][y].isK())&&horizonMatch(a, new Point(a.x, y))&&horizonMatch(b, new Point(b.x, y))&&verticalMatch(new Point(a.x,y),new Point(b.x,y))){
v = true;break;
}
}
//扫描a点右边的所有线
for(int y = a.y+1;y<12;y++){
if((!piture[a.x][y].isK())&&(!piture[b.x][y].isK())&&horizonMatch(a, new Point(a.x, y))&&horizonMatch(b, new Point(b.x, y))&&verticalMatch(new Point(a.x,y),new Point(b.x,y))){
v = true;break;
}
}
//扫描a点上面的所有线
for(int x = a.x-1;x>=0;x--){
if((!piture[x][a.y].isK())&&(!piture[x][b.y].isK())&&verticalMatch(a, new Point(x, a.y))&&verticalMatch(b,new Point(x, b.y))&&horizonMatch(new Point(x,a.y),new Point(x,b.y))){
v = true;break;
}
}
//扫描a点下面的所有线
for(int x = a.x+1;x<12;x++){
if(!piture[x][a.y].isK()&&!piture[x][b.y].isK()&&verticalMatch(a, new Point(x, a.y))&&verticalMatch(b,new Point(x, b.y))&&horizonMatch(new Point(x,a.y),new Point(x,b.y))){
v = true;break;
}
}
return v;
}
}
}
--结束END--
本文标题: Java实现简单连连看游戏
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