Python 官方文档:入门教程 => 点击学习
目录前言主要设计功能截图代码实现启动类键盘监听核心算法总结前言 《萝卜勇者》是由国内玩家自制的一款独立游戏,玩家扮演萝卜勇士闯关,打败各种邪恶的敌人,获得最后的胜利。 《萝卜勇者》游
《萝卜勇者》是由国内玩家自制的一款独立游戏,玩家扮演萝卜勇士闯关,打败各种邪恶的敌人,获得最后的胜利。
《萝卜勇者》游戏是用java语言实现,采用了swing技术进行了界面化处理,设计思路用了面向对象思想。
主要需求
参考《萝卜勇者》的剧情,实现JAVA版本的单机游戏。
1、 用Swing库做可视化界面
2、键盘监听,用WSAD可以控制光标移动,J是确定,K是取消,游戏中,WSAD移动,J攻击,K格挡。
3、 用线程实现画面刷新。
4、用流实现音乐播放。
5、支持多种语言,支持用户翻译语言文件。
6、在帮助界面下,按键盘1234567890可以启用秘籍(传奇模式:一刀砍999血)
7、使用的是jdk8
8、文件编码GBK
游戏开始
游戏帮助
游戏设置
选择不同的关卡
游戏效果
怪物攻击效果
@SuppressWarnings("serial")
public class TestWindowBuilder extends JFrame {
TextLibrary textLib;
settingLoader settingLib;
private JPanel contentPane;
boolean isCheating;
saveSelect saveSelectMenu;
int[] startMenuPointer=new int[1];
JLabel lblNewLabel1;
JLabel lblNewLabel2;
JLabel lblNewLabel3;
JLabel lblNewLabel3_2;
JLabel lblNewLabel3_1;
JLabel lblNewLabel4;
JLabel lblNewLabel5;
JLabel lblNewLabel6;
CMusicLink CMLHead=new CMusicLink(1);
CMusicLink CMLLast=new CMusicLink(2);
boolean sawExplain=true;
CMusic menuBGMusic;
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
TestWindowBuilder frame = new TestWindowBuilder();
frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
public TestWindowBuilder() {
this.setTitle("CARROT MAN II");
this.setIconImage(new ImageIcon("resource/down4.png").getImage());
int screenWidth=Calculator.setInside(ScreenSize.getWidth(), 800, 99999);
int screenHeight=Calculator.setInside(ScreenSize.getHeight(), 450, 99999);
System.out.println("启动控制台222...");
CMLHead.next=CMLLast;
CMLLast.prev=CMLHead;
settingLib=new settingLoader();
settingLib.loadSetting();//加载设置
settingLib.saveSetting();
textLib=new TextLibrary();
textLib.saveText();//创建默认的语言文件
textLib.loadText(settingLib.settings[0]);
startNewMenuBGMusic(1);
int gamePhase=0;
isCheating=false;
startMenuPointer[0]=0;
int allSMPCount=5;//总指针数
TestWindowBuilder testMenu=this;
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds((screenWidth-800)/2, (screenHeight-450)/2, 800, 450);
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
JPanel mainMenu = new JPanel();
mainMenu.setBounds(0, 0, 784, 412);
contentPane.add(mainMenu);
mainMenu.setLayout(null);
lblNewLabel1 = new JLabel();//菜单标题
lblNewLabel1.setBounds(192, 10, 400, 150);
lblNewLabel1.setIcon(new ImageIcon("resource/MenuTitle.png"));
mainMenu.add(lblNewLabel1);
lblNewLabel2 = new JLabel();//开始
lblNewLabel2.setBounds(10, 193, 764, 43);
lblNewLabel2.setHorizontalAlignment(SwinGConstants.CENTER);
lblNewLabel2.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));
lblNewLabel2.setForeground(new Color(200,200,200));
mainMenu.add(lblNewLabel2);
lblNewLabel3 = new JLabel();//帮助
lblNewLabel3.setBounds(10, 223, 764, 43);
lblNewLabel3.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel3.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));
lblNewLabel3.setForeground(new Color(200,200,200));
mainMenu.add(lblNewLabel3);
lblNewLabel3_2 = new JLabel();//设置
lblNewLabel3_2.setBounds(10, 253, 764, 43);
lblNewLabel3_2.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel3_2.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));
lblNewLabel3_2.setForeground(new Color(200,200,200));
mainMenu.add(lblNewLabel3_2);
lblNewLabel3_1 = new JLabel();//语言
lblNewLabel3_1.setBounds(10, 283, 764, 43);
lblNewLabel3_1.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel3_1.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));
lblNewLabel3_1.setForeground(new Color(200,200,200));
mainMenu.add(lblNewLabel3_1);
lblNewLabel4 = new JLabel();//退出
lblNewLabel4.setBounds(10, 313, 764, 43);
lblNewLabel4.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel4.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 21));
lblNewLabel4.setForeground(new Color(200,200,200));
mainMenu.add(lblNewLabel4);
lblNewLabel5 = new JLabel(textLib.textData[5]);//底部提示
lblNewLabel5.setBounds(10, 371, 764, 31);
lblNewLabel5.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel5.setFont(new Font("Adobe 黑体 Std R", Font.PLAIN, 15));
lblNewLabel5.setForeground(new Color(200,200,200));
mainMenu.add(lblNewLabel5);
lblNewLabel6 = new JLabel();//半透明黑背景
lblNewLabel6.setBounds(267, 193, 250, 209);
lblNewLabel6.setIcon(new ImageIcon("resource/mainMenuButtonBackGround.png"));
mainMenu.add(lblNewLabel6);
JLabel MenuBackGroundLabel = new JLabel();//白色背景
MenuBackGroundLabel.setBounds(0, 0, 800, 450);
MenuBackGroundLabel.setIcon(new ImageIcon("resource/mainMenuBackGround.png"));
mainMenu.add(MenuBackGroundLabel);
reflash();
//键盘监听器
this.addKeyListener(new KeyAdapter() {
public void keyPressed(KeyEvent e) {
char cmd=e.geTKEyChar();
if(gamePhase==0)//开始菜单
{
if(sawExplain==false)
{
sawExplain=true;
StartView sv=new StartView(testMenu);
sv.setVisible(true);
testMenu.setVisible(false);
}
else
{
if(TestWindowBuilder.charEqualsIgnoreCase(cmd, 'w'))
{
startMenuPointer[0]=(startMenuPointer[0]-1+allSMPCount)%allSMPCount;
startNewSound("pointerMove.wav",false,1);
}
if(TestWindowBuilder.charEqualsIgnoreCase(cmd, 's'))
{
startMenuPointer[0]=(startMenuPointer[0]+1)%allSMPCount;
startNewSound("pointerMove.wav",false,1);
}
reflash();
if(TestWindowBuilder.charEqualsIgnoreCase(cmd, 'j'))
{
if(startMenuPointer[0]==0)
{
saveSelectMenu=new saveSelect(testMenu);
saveSelectMenu.setVisible(true);
testMenu.setVisible(false);
startNewSound("menuChange.wav",false,1);
}
if(startMenuPointer[0]==1)
{
HelpMenu helpMenu=new HelpMenu(testMenu);
helpMenu.setVisible(true);
testMenu.setVisible(false);
startNewSound("menuChange.wav",false,1);
}
if(startMenuPointer[0]==2)
{
settingMenu sMenu=new settingMenu(testMenu);
sMenu.setVisible(true);
testMenu.setVisible(false);
startNewSound("menuChange.wav",false,1);
}
if(startMenuPointer[0]==3)
{
settingLanguage settingMenu=new settingLanguage(testMenu);
settingMenu.setVisible(true);
testMenu.setVisible(false);
startNewSound("menuChange.wav",false,1);
}
if(startMenuPointer[0]==4)
{
startNewSound("menuChange.wav",false,1);
System.exit(0);
}
}
}
}
}
});
}
public void reflash()
{
lblNewLabel1.setText(textLib.textData[1]);
lblNewLabel2.setText(textLib.textData[6]);
lblNewLabel3.setText(textLib.textData[3]);
lblNewLabel3_2.setText(textLib.textData[60]);
lblNewLabel3_1.setText(textLib.textData[49]);
lblNewLabel4.setText(textLib.textData[4]);
lblNewLabel5.setText(textLib.textData[5]);
if(startMenuPointer[0]==0)
{
lblNewLabel2.setText(textLib.textData[6]+" <--");
}
if(startMenuPointer[0]==1)
{
lblNewLabel3.setText(textLib.textData[3]+" <--");
}
if(startMenuPointer[0]==2)
{
lblNewLabel3_2.setText(textLib.textData[60]+" <--");
}
if(startMenuPointer[0]==3)
{
lblNewLabel3_1.setText(textLib.textData[49]+" <--");
}
if(startMenuPointer[0]==4)
{
lblNewLabel4.setText(textLib.textData[4]+" <--");
}
}
public void startNewMenuBGMusic(int prepare)
{
if(settingLib.settings[1].equals("1"))
{
if(menuBGMusic!=null)
menuBGMusic.endMusic();
menuBGMusic=new CMusic("menuMusic.wav",true,30000);
menuBGMusic.start();
}
else if(prepare==1)
{
if(menuBGMusic!=null)
menuBGMusic.endMusic();
menuBGMusic=new CMusic("menuMusic.wav",true,30000);
menuBGMusic.start();
menuBGMusic.pauseMusic();
}
}
public void startNewSound(String soundName,boolean isReplay,int replayDelay)//开启新音效
{
if(settingLib.settings[2].equals("1"))
new CMusicLink(CMLLast,soundName,isReplay,replayDelay);
}
public static boolean charEqualsIgnoreCase(char a,char b)
{
if(((int)a)>=65&&((int)a)<=90)//大写
{
if(a==b)
return true;
if(a+32==b)
return true;
}
if(((int)a)>=97&&((int)a)<=122)//小写
{
if(a==b)
return true;
if(a-32==b)
return true;
}
return false;
}
}
public class KeyLininter extends KeyAdapter
{
GameMenu gameMenu;
public KeyLininter(GameMenu gameMenu)
{
this.gameMenu=gameMenu;
}
public void keyPressed(KeyEvent e) {
char cmd = e.getKeyChar();
if(cmd=='w'||cmd=='W')
{
gameMenu.pressingW=1;
}
if(cmd=='s'||cmd=='S')
{
gameMenu.pressingS=1;
}
if(cmd=='a'||cmd=='A')
{
gameMenu.pressingA=1;
}
if(cmd=='d'||cmd=='D')
{
gameMenu.pressingD=1;
}
if(cmd=='j'||cmd=='J')
{
gameMenu.pressingJ=1;
}
if(cmd=='k'||cmd=='K')
{
gameMenu.pressingK=1;
}
}
public void keyReleased(KeyEvent e)
{
char cmd = e.getKeyChar();
if(cmd=='w'||cmd=='W')
{
gameMenu.pressingW=0;
}
if(cmd=='s'||cmd=='S')
{
gameMenu.pressingS=0;
}
if(cmd=='a'||cmd=='A')
{
gameMenu.pressingA=0;
}
if(cmd=='d'||cmd=='D')
{
gameMenu.pressingD=0;
}
if(cmd=='j'||cmd=='J')
{
gameMenu.pressingJ=0;
}
if(cmd=='k'||cmd=='K')
{
gameMenu.pressingK=0;
}
}
}
@SuppressWarnings("serial")
public class GameMenu extends JFrame {
GameMenu thisMenu;
private JPanel contentPane;
TestWindowBuilder fatherMenu;
boolean isCheating;
CMusic battleBGM,questCompleteBGM;
int pressingW;
int pressingS;
int pressingA;
int pressingD;
int pressingJ;
int pressingK;
int playingSave;
int playingProfessionID;
int g_int1;
Role playingRole;
double playerX;//0-734
double playerY;//0-312
int rotationSpeed=15;//旋转速度
int movementSpeed=3;//移动速度
int NORMalSpeed=3;
int attackSpeed=3;//攻击速度
int activeCounter;
int attackCounter;
int defenceCounter=0;
int perfectDefenceTime=0;//完美格挡剩余时间(在敌人发动攻击前0.1秒启动的格挡能让格挡所需体力消耗减少到原来的十分之一)
int defenceCooldown=0;//格挡冷却 这样阻止了玩家疯狂地启动/停止格挡
int playerWidth=50;
int playerHeight=50;
int gamePhaseTimeCounter=0;
int gamePhaseTimeCounter2=0;
int endPhase=6*4;//游戏通关的阶段
int gamePhase=0;//游戏开始时的阶段(正常玩家从第一关开始打,阶段应当从0开始)
String humanIconContorler;
JPanel viewMap;
//玩家有两个Label 一个在boss上方 一个在boss下方
int usingPlayerLabel=0;
JLabel[] playerLabel=new JLabel[2];
JLabel lblNewLabel_6;
JLabel lblNewLabel_7;
JLabel[] GiantBackGround=new JLabel[400];
JLabel bossLabel;
JLabel lblNewLabel_2;
JLabel lblNewLabel_3;
JLabel lblNewLabel_2B;
JLabel lblNewLabel_3B;
JLabel MobHead;
JLabel MobName;
JLabel MobHPBar;
JLabel MobHPText;
JLabel TitleLabelT;
JLabel SubTitleLabelT;
JLabel TitleLabel;
JLabel SubTitleLabel;
JPanel Titles;
JLabel placeNameLabel;
JLabel groundArrayLabel;
JLabel placeChangeBlack;//换场地时的黑幕
JLabel placeChangeBlack_1;//换场地时的黑幕(用于属性条)
int maxProCount=5000;
JLabel[] proLabel=new JLabel[maxProCount];
boolean[] proIsUsed=new boolean[maxProCount];
proLink proHead=new proLink();
int existProCount;
int maxParCount=5000;
JLabel[] parLabel=new JLabel[maxParCount];
boolean[] parIsUsed=new boolean[maxParCount];
parLink parHead=new parLink();
int existParCount;
int existPro=0;
int proTeamPointer=0;//队列指针 0-499
int existPar=0;
int parTeamPointer=0;
JPanel panel;
Mob boss;
int allPhaseCount=1;
int gameTime=0;
Map map;
public GameMenu(TestWindowBuilder fatherMenu,boolean isCheating,int professionID,int partID,int playingSave)
{
this.setTitle("CARROT MAN II");
this.setIconImage(new ImageIcon("resource/down4.png").getImage());
for(int i=0;i<proIsUsed.length;++i)
proIsUsed[i]=false;
for(int i=0;i<parIsUsed.length;++i)
parIsUsed[i]=false;
playingProfessionID=professionID;
this.playingSave=playingSave;
gamePhase=(partID-1)*6;
this.fatherMenu=fatherMenu;
this.isCheating=isCheating;
//this.isCheating=true;//测试用
g_int1=0;
playerX=50;
playerY=200;
thisMenu=this;
activeCounter=0;
attackCounter=0;
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(fatherMenu.getBounds());
contentPane = new JPanel();
contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
setContentPane(contentPane);
contentPane.setLayout(null);
//转场黑幕 第100层
placeChangeBlack=new JLabel("");
placeChangeBlack.setIcon(new ImageIcon("resource/black.png"));
placeChangeBlack.setVisible(true);
placeChangeBlack_1=new JLabel("");
placeChangeBlack_1.setIcon(new ImageIcon("resource/black.png"));
placeChangeBlack_1.setVisible(true);
placeChangeBlack.setBounds(0, 0, 784, 362);
placeChangeBlack_1.setBounds(0, 0, 784, 362);
//contentPane.add(placeChangeBlack);
JPanel panel_1 = new JPanel();
panel_1.setBounds(0, 0, 784, 50);
contentPane.add(panel_1);
panel_1.setLayout(null);
panel_1.add(placeChangeBlack_1);
JLabel lblNewLabel = new JLabel("");//头像
lblNewLabel.setBounds(0, 0, 50, 50);
lblNewLabel.setIcon(new ImageIcon("resource/HPBarHead.png"));
panel_1.add(lblNewLabel);
lblNewLabel_2B = new JLabel("");//血量字
lblNewLabel_2B.setForeground(Color.WHITE);
lblNewLabel_2B.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel_2B.setBounds(50, 0, 200, 25);
panel_1.add(lblNewLabel_2B);
lblNewLabel_3B = new JLabel("");//体力字
lblNewLabel_3B.setForeground(Color.WHITE);
lblNewLabel_3B.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel_3B.setBounds(50, 25, 200, 25);
panel_1.add(lblNewLabel_3B);
lblNewLabel_2 = new JLabel("");//血条
lblNewLabel_2.setBounds(50, 0, 200, 25);
lblNewLabel_2.setIcon(new ImageIcon("resource/RedBar.png"));
panel_1.add(lblNewLabel_2);
lblNewLabel_3 = new JLabel("");//体力条
lblNewLabel_3.setBounds(50, 25, 200, 25);
lblNewLabel_3.setIcon(new ImageIcon("resource/GreenBar.png"));
panel_1.add(lblNewLabel_3);
JLabel lblNewLabel_1 = new JLabel("");//血条体力条背景
lblNewLabel_1.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel_1.setBounds(50, 0, 200, 50);
lblNewLabel_1.setIcon(new ImageIcon("resource/HPBarBG.png"));
panel_1.add(lblNewLabel_1);
JLabel lblNewLabel_4 = new JLabel("J");
lblNewLabel_4.setForeground(Color.GRAY);
lblNewLabel_4.setFont(new Font("黑体", Font.BOLD, 30));
lblNewLabel_4.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel_4.setBounds(250, 0, 50, 50);
panel_1.add(lblNewLabel_4);
JLabel lblNewLabel_5 = new JLabel("");
lblNewLabel_5.setFont(new Font("宋体", Font.PLAIN, 20));
lblNewLabel_5.setHorizontalAlignment(SwingConstants.CENTER);
lblNewLabel_5.setBounds(250, 0, 50, 50);
lblNewLabel_5.setIcon(new ImageIcon("resource/skillJ.png"));
panel_1.add(lblNewLabel_5);
JLabel skillKLabel = new JLabel("K");
skillKLabel.setForeground(Color.GRAY);
skillKLabel.setFont(new Font("黑体", Font.BOLD, 30));
skillKLabel.setHorizontalAlignment(SwingConstants.CENTER);
skillKLabel.setBounds(300, 0, 50, 50);
panel_1.add(skillKLabel);
JLabel skillKLabel2 = new JLabel("");
skillKLabel2.setFont(new Font("宋体", Font.PLAIN, 20));
skillKLabel2.setHorizontalAlignment(SwingConstants.CENTER);
skillKLabel2.setBounds(300, 0, 50, 50);
skillKLabel2.setIcon(new ImageIcon("resource/skillK.png"));
panel_1.add(skillKLabel2);
placeNameLabel = new JLabel("");
placeNameLabel.setFont(new Font("宋体", Font.PLAIN, 30));
placeNameLabel.setHorizontalAlignment(SwingConstants.CENTER);
placeNameLabel.setBounds(350, 0, 200, 50);
panel_1.add(placeNameLabel);
JLabel placeNameLabel2 = new JLabel("");
placeNameLabel2.setHorizontalAlignment(SwingConstants.CENTER);
placeNameLabel2.setBounds(350, 0, 200, 50);
placeNameLabel2.setIcon(new ImageIcon("resource/placeNameBackGround.png"));
panel_1.add(placeNameLabel2);
MobHead = new JLabel("");
MobHead.setHorizontalAlignment(SwingConstants.CENTER);
MobHead.setBounds(550, 0, 50, 50);
MobHead.setIcon(new ImageIcon("resource/MobHead_0.png"));
panel_1.add(MobHead);
MobName = new JLabel("");
MobName.setHorizontalAlignment(SwingConstants.CENTER);
MobName.setBounds(600, 0, 184, 25);
panel_1.add(MobName);
MobHPText = new JLabel("");
MobHPText.setForeground(Color.WHITE);
MobHPText.setHorizontalAlignment(SwingConstants.CENTER);
MobHPText.setBounds(600, 25, 184, 25);
panel_1.add(MobHPText);
MobHPBar = new JLabel("");
MobHPBar.setHorizontalAlignment(SwingConstants.CENTER);
MobHPBar.setBounds(600, 25, 184, 25);
MobHPBar.setIcon(new ImageIcon("resource/RedBar.png"));
panel_1.add(MobHPBar);
JLabel MobNameBG = new JLabel("");
MobNameBG.setHorizontalAlignment(SwingConstants.CENTER);
MobNameBG.setBounds(600, 0, 184, 50);
MobNameBG.setIcon(new ImageIcon("resource/MobNameBG.png"));
panel_1.add(MobNameBG);
panel = new JPanel();
panel.setBounds(0, 50, 784, 362);
contentPane.add(panel);
viewMap=panel;
panel.setLayout(null);
panel.add(placeChangeBlack);
lblNewLabel_7 = new JLabel("");//玩家tryingFace指示器(暂时停用)
lblNewLabel_7.setBounds((int)playerX, (int)playerY, 5, 5);
lblNewLabel_7.setIcon(new ImageIcon("resource/moveDeraction2.png"));
lblNewLabel_7.setVisible(false);
panel.add(lblNewLabel_7);
//第99层
//标题
TitleLabelT = new JLabel("");
TitleLabelT.setFont(new Font("黑体", Font.PLAIN, 45));
TitleLabelT.setHorizontalAlignment(SwingConstants.CENTER);
TitleLabelT.setBounds(100, 50, 584, 50);
TitleLabelT.setVisible(true);
panel.add(TitleLabelT);
//副标题
SubTitleLabelT = new JLabel("");
SubTitleLabelT.setFont(new Font("黑体", Font.PLAIN, 25));
SubTitleLabelT.setHorizontalAlignment(SwingConstants.CENTER);
SubTitleLabelT.setBounds(100, 100, 584, 50);
SubTitleLabelT.setVisible(true);
panel.add(SubTitleLabelT);
//预先创建粒子效果的Label,第6层
for(int i=0;i<maxParCount;++i)
{
parLabel[i]=new JLabel("");
panel.add(parLabel[i]);
}
//boss上方的玩家,第5层
playerLabel[1]=new JLabel("");
playerLabel[1].setHorizontalAlignment(SwingConstants.CENTER);
playerLabel[1].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerHeight, playerWidth);
playerLabel[1].setIcon(new ImageIcon("resource/HumanRight_0.png"));
playerLabel[1].setVisible(false);
panel.add(playerLabel[1]);
//bossLabel,第4.5层
bossLabel = new JLabel("");
panel.add(bossLabel);
//boss下方的玩家,第4层
playerLabel[0]=new JLabel("");
playerLabel[0].setHorizontalAlignment(SwingConstants.CENTER);
playerLabel[0].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerHeight, playerWidth);
playerLabel[0].setIcon(new ImageIcon("resource/HumanRight_0.png"));
playerLabel[0].setVisible(true);
panel.add(playerLabel[0]);
//玩家面向方向指示器,第3层
lblNewLabel_6 = new JLabel("");
lblNewLabel_6.setBounds((int)playerX, (int)playerY, 5, 5);
lblNewLabel_6.setIcon(new ImageIcon("resource/moveDeraction.png"));
panel.add(lblNewLabel_6);
//预先创建发射物的Label,第2层
for(int i=0;i<maxProCount;++i)
{
proLabel[i]=new JLabel("");
panel.add(proLabel[i]);
}
//创建地面箭头,第1.5层
groundArrayLabel=new JLabel("");
groundArrayLabel.setBounds(709,156, 50, 50);
groundArrayLabel.setIcon(new ImageIcon("resource/groundArray.png"));
groundArrayLabel.setVisible(false);
panel.add(groundArrayLabel);
//创建地面Label,第1层
for(int i=0;i<400;++i)
{
GiantBackGround[i]=new JLabel("");
GiantBackGround[i].setVisible(true);
panel.add(GiantBackGround[i]);
}
playingRole=new Role(professionID,thisMenu);
KeyLininter kl=new KeyLininter(thisMenu);
this.addKeyListener(kl);
map=new Map(thisMenu);
map.start();
}
//发射物相关
public int addProjectile(Projectile pro)
{
existProCount=proHead.getLength();
if(existProCount<maxProCount)
{
proHead.insert(new proLink(pro));
int tempFinder=0;
for(int i=0;i<maxProCount;++i)
{
if(proIsUsed[i]==false)
{
proIsUsed[i]=true;
tempFinder=i;
break;
}
}
return tempFinder;
}
return -1;
}
public void removeProjectile(int id)
{
proLabel[id].setVisible(false);
proIsUsed[id]=false;
}
public void allProjectilesFly()
{
proLink tempnode=proHead;
while(tempNode.next!=null)
{
tempNode=tempNode.next;
tempNode.data.doFly();
}
}
//发射物相关结束
//粒子效果相关
public int addParticle(particle par)
{
existParCount=parHead.getLength();
if(existParCount<maxParCount)
{
parHead.insert(new parLink(par));
int tempFinder=0;
for(int i=0;i<maxParCount;++i)
{
if(parIsUsed[i]==false)
{
parIsUsed[i]=true;
tempFinder=i;
break;
}
}
return tempFinder;
}
return -1;
}
public void removeParticle(int id)
{
parLabel[id].setVisible(false);
parIsUsed[id]=false;
}
public void allParticlesFly()
{
parLink tempNode=parHead;
while(tempNode.next!=null)
{
tempNode=tempNode.next;
tempNode.data.doFly();
}
}
public void checkPlayerLocation()//检测玩家位置 如果超出地图 则拉回地图
{
if(playerX<playerWidth/2)
playerX=playerWidth/2;
if(playerX>784-playerWidth/2)
playerX=784-playerWidth/2;
if(playerY<playerHeight/2)
playerY=playerHeight/2;
if(playerY>362-playerHeight/2)
playerY=362-playerHeight/2;
}
@SuppressWarnings("unused")
public void saveData(int part)
{
if(Integer.parseInt(fatherMenu.saveSelectMenu.savedData[playingSave].split(" ")[1])<part)
{
String[] temp= {
fatherMenu.saveSelectMenu.savedData[playingSave].split(" ")[0],
fatherMenu.saveSelectMenu.savedData[playingSave].split(" ")[1]
};
fatherMenu.saveSelectMenu.savedData[playingSave]=""+playingProfessionID+" "+part;
fatherMenu.saveSelectMenu.saveSaves();
}
}
@SuppressWarnings({ "deprecation" })
public void modTick()//每秒执行50次
{
if(attackCounter==0&&defenceCounter==0)
playingRole.regenerate();
if(playingRole.HP>0)
{
//刷新体力条
lblNewLabel_3.setBounds(50, 25, (int) (200*playingRole.energy/playingRole.MaxEnergy), 25);
lblNewLabel_3B.setText(""+(int)playingRole.energy+"/"+(int)playingRole.MaxEnergy);
//刷新血条
lblNewLabel_2.setBounds(50, 0, (int) (200*playingRole.HP/playingRole.MaxHP), 25);
lblNewLabel_2B.setText(""+(int)playingRole.HP+"/"+(int)playingRole.MaxHP);
}
else if(gamePhase!=-1)
{
boss.target=null;
gamePhaseTimeCounter=0;
gamePhase=-1;
movementSpeed=0;
TitleLabelT.setText("YOU DIED");
TitleLabelT.setVisible(true);
playerLabel[usingPlayerLabel].setVisible(false);
lblNewLabel_6.setVisible(false);
lblNewLabel_3.setBounds(50, 25, (int) (200*playingRole.energy/playingRole.MaxEnergy), 25);
lblNewLabel_3B.setText(""+(int)playingRole.energy+"/"+(int)playingRole.MaxEnergy);
lblNewLabel_2.setBounds(50, 0, (int) (200*playingRole.HP/playingRole.MaxHP), 25);
lblNewLabel_2B.setText(""+(int)playingRole.HP+"/"+(int)playingRole.MaxHP);
}
++gameTime;
allProjectilesFly();
allParticlesFly();
if(gamePhase==0)
{
if(gamePhaseTimeCounter<50)
gamePhaseTimeCounter=50;
++gamePhaseTimeCounter;
if(gamePhaseTimeCounter==51)
{
System.out.println("启动控制台...");
movementSpeed=0;
placeChangeBlack.setBounds(0, 0, 784, 362);
placeChangeBlack_1.setBounds(0, 0, 784, 362);
placeChangeBlack.setVisible(true);
placeChangeBlack_1.setVisible(true);
TitleLabelT.setVisible(false);
SubTitleLabelT.setVisible(false);
groundArrayLabel.setVisible(false);
for(int i=0;i<128;++i)//初始化第一关地面
{
String backGroundContorler="resource/ground";
GiantBackGround[i].setBounds(50*(i%16),50*(int)(i/16), 50, 50);
if(Math.random()<0.9)
backGroundContorler=backGroundContorler+"1.png";
else
backGroundContorler=backGroundContorler+"2.png";
GiantBackGround[i].setIcon(new ImageIcon(backGroundContorler));
}
playerX=50;
playerY=200;
placeNameLabel.setText(fatherMenu.textLib.textData[13]);
TitleLabelT.setText(fatherMenu.textLib.textData[13]);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[37]);
SubTitleLabelT.setVisible(true);
}
if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150)
{
placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);
placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);
}
if(gamePhaseTimeCounter==151)
{
startNewBattleBGM(1);
placeChangeBlack.setVisible(false);
placeChangeBlack_1.setVisible(false);
gamePhaseTimeCounter=0;
++gamePhase;
}
}
if(gamePhase%6==1)
{
++gamePhaseTimeCounter;
if(gamePhaseTimeCounter>=200)
{
++gamePhase;
TitleLabelT.setVisible(false);
SubTitleLabelT.setVisible(false);
movementSpeed=NormalSpeed;
}
}
if(gamePhase==2)
{
gamePhaseTimeCounter=0;
boss=new Mob(1,bossLabel,thisMenu);
boss.reflash();
bossLabel.setVisible(true);
++gamePhase;
}
if(gamePhase==3)
{
if(boss.HP>0)
boss.reflash();
else
{
bossLabel.setVisible(false);
MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);
MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);
++gamePhase;
gamePhaseTimeCounter=0;
TitleLabelT.setText(fatherMenu.textLib.textData[38]);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[39]);
SubTitleLabelT.setVisible(true);
saveData(2);
startQuestCompleteBGM();
endBattleBGM();
}
}
if(gamePhase%6==4)
{
playingRole.percentReHP(0.005);
++gamePhaseTimeCounter;
if(gamePhaseTimeCounter>200)
{
gamePhaseTimeCounter=0;
++gamePhase;
TitleLabelT.setText(fatherMenu.textLib.textData[40]);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[41]);
SubTitleLabelT.setVisible(true);
gamePhaseTimeCounter2=0;
}
}
if(gamePhase%6==5)
{
++gamePhaseTimeCounter;
if(gamePhaseTimeCounter2==0)
{
if(gamePhaseTimeCounter>50)
{
groundArrayLabel.setVisible(true);
if(playerX>709&&playerX<759&&playerY>156&&playerY<206)//进入箭头
{
gamePhaseTimeCounter=0;
gamePhaseTimeCounter2=1;
movementSpeed=0;
placeChangeBlack.setBounds(-784,0,784,362);
placeChangeBlack.setVisible(true);
placeChangeBlack_1.setBounds(-784,0,784,362);
placeChangeBlack_1.setVisible(true);
}
}
}
if(gamePhaseTimeCounter2==1)
{
if(gamePhaseTimeCounter>=0&&gamePhaseTimeCounter<=50)
{
placeChangeBlack.setBounds((int)(gamePhaseTimeCounter*0.02*784-784), 0, 784, 362);
placeChangeBlack_1.setBounds((int)(gamePhaseTimeCounter*0.02*784-784), 0, 784, 362);
}
if(gamePhaseTimeCounter==51)
{
++gamePhase;
gamePhaseTimeCounter=0;
}
}
}
if(gamePhase==6)
{
movementSpeed=0;
if(gamePhaseTimeCounter<50)
gamePhaseTimeCounter=50;
++gamePhaseTimeCounter;
if(gamePhaseTimeCounter==51)
{
placeChangeBlack.setBounds(0, 0, 784, 362);
placeChangeBlack.setVisible(true);
placeChangeBlack_1.setBounds(0, 0, 784, 362);
placeChangeBlack_1.setVisible(true);
TitleLabelT.setVisible(false);
SubTitleLabelT.setVisible(false);
groundArrayLabel.setVisible(false);
for(int i=0;i<325;++i)
{
GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32);
GiantBackGround[i].setIcon(new ImageIcon("resource/ground6.png"));
}
playerX=50;
playerY=200;
placeNameLabel.setText(fatherMenu.textLib.textData[14]);
TitleLabelT.setText(fatherMenu.textLib.textData[14]);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[42]);
SubTitleLabelT.setVisible(true);
}
if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150)
{
placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);
placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);
}
if(gamePhaseTimeCounter==151)
{
startNewBattleBGM(2);
placeChangeBlack.setVisible(false);
placeChangeBlack_1.setVisible(false);
gamePhaseTimeCounter=0;
++gamePhase;
}
}
if(gamePhase==8)
{
gamePhaseTimeCounter=0;
boss=new Mob(2,bossLabel,thisMenu);
bossLabel.setBounds(375, 175, 100, 100);
boss.reflash();
bossLabel.setVisible(true);
++gamePhase;
}
if(gamePhase==9)
{
if(boss.HP>0)
boss.reflash();
else
{
bossLabel.setVisible(false);
MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);
MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);
++gamePhase;
gamePhaseTimeCounter=0;
TitleLabelT.setText(fatherMenu.textLib.textData[43]);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[39]);
SubTitleLabelT.setVisible(true);
saveData(3);
startQuestCompleteBGM();
endBattleBGM();
}
}
if(gamePhase==12)
{
movementSpeed=0;
if(gamePhaseTimeCounter<50)
gamePhaseTimeCounter=50;
++gamePhaseTimeCounter;
if(gamePhaseTimeCounter==51)
{
placeChangeBlack.setBounds(0, 0, 784, 362);
placeChangeBlack.setVisible(true);
placeChangeBlack_1.setBounds(0, 0, 784, 362);
placeChangeBlack_1.setVisible(true);
TitleLabelT.setVisible(false);
SubTitleLabelT.setVisible(false);
groundArrayLabel.setVisible(false);
for(int i=0;i<325;++i)
{
GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32);
GiantBackGround[i].setIcon(new ImageIcon("resource/ground7.png"));
}
playerX=50;
playerY=200;
placeNameLabel.setText(fatherMenu.textLib.textData[15]);
TitleLabelT.setText(fatherMenu.textLib.textData[15]);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[44]);
SubTitleLabelT.setVisible(true);
}
if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150)
{
placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);
placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);
}
if(gamePhaseTimeCounter==151)
{
startNewBattleBGM(3);
placeChangeBlack.setVisible(false);
placeChangeBlack_1.setVisible(false);
gamePhaseTimeCounter=0;
++gamePhase;
}
}
if(gamePhase==14)
{
gamePhaseTimeCounter=0;
boss=new Mob(3,bossLabel,thisMenu);
bossLabel.setBounds(375, 175, 100, 100);
boss.reflash();
bossLabel.setVisible(true);
++gamePhase;
}
if(gamePhase==15)
{
if(boss.HP>0)
boss.reflash();
else
{
bossLabel.setVisible(false);
MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);
MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);
++gamePhase;
gamePhaseTimeCounter=0;
TitleLabelT.setText(fatherMenu.textLib.textData[45]);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[39]);
SubTitleLabelT.setVisible(true);
saveData(4);
startQuestCompleteBGM();
endBattleBGM();
}
}
if(gamePhase==18)
{
movementSpeed=0;
if(gamePhaseTimeCounter<50)
gamePhaseTimeCounter=50;
++gamePhaseTimeCounter;
if(gamePhaseTimeCounter==51)
{
placeChangeBlack.setBounds(0, 0, 784, 362);
placeChangeBlack.setVisible(true);
placeChangeBlack_1.setBounds(0, 0, 784, 362);
placeChangeBlack_1.setVisible(true);
TitleLabelT.setVisible(false);
SubTitleLabelT.setVisible(false);
groundArrayLabel.setVisible(false);
//需要修改开始
for(int i=0;i<325;++i)
{
GiantBackGround[i].setBounds(32*(i%25),32*(int)(i/25), 32, 32);
GiantBackGround[i].setIcon(new ImageIcon("resource/ground8.png"));
}
//需要修改结束
playerX=50;
playerY=200;
//需要修改开始
placeNameLabel.setText(fatherMenu.textLib.textData[70]);
TitleLabelT.setText(fatherMenu.textLib.textData[70]);
TitleLabelT.setForeground(Color.LIGHT_GRAY);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[71]);
SubTitleLabelT.setForeground(Color.LIGHT_GRAY);
//需要修改结束
SubTitleLabelT.setVisible(true);
}
if(gamePhaseTimeCounter>=100&&gamePhaseTimeCounter<=150)
{
placeChangeBlack.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);
placeChangeBlack_1.setBounds((int)((gamePhaseTimeCounter-100)*0.02*784), 0, 784, 362);
}
if(gamePhaseTimeCounter==151)
{
startNewBattleBGM(4);//需要修改
placeChangeBlack.setVisible(false);
placeChangeBlack_1.setVisible(false);
gamePhaseTimeCounter=0;
++gamePhase;
}
}
if(gamePhase==20)
{
gamePhaseTimeCounter=0;
boss=new Mob(4,bossLabel,thisMenu);//需要修改
bossLabel.setBounds(375, 175, 100, 100);//需要修改
boss.reflash();
bossLabel.setVisible(true);
++gamePhase;
}
if(gamePhase==21)
{
if(boss.HP>0)
boss.reflash();
else
{
bossLabel.setVisible(false);
MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);
MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);
++gamePhase;
gamePhaseTimeCounter=0;
//需要修改开始
TitleLabelT.setText(fatherMenu.textLib.textData[72]);
TitleLabelT.setForeground(Color.LIGHT_GRAY);
TitleLabelT.setVisible(true);
SubTitleLabelT.setText(fatherMenu.textLib.textData[39]);
TitleLabelT.setForeground(Color.LIGHT_GRAY);
SubTitleLabelT.setVisible(true);
//saveData(4);
//需要修改完成
startQuestCompleteBGM();
endBattleBGM();
}
}
if(gamePhase==endPhase)
{
endBattleBGM();
winMenu WM=new winMenu(thisMenu);
WM.setVisible(true);
thisMenu.setVisible(false);
map.stop();
}
if(gamePhase==-1)
{
if(boss.HP>0)
boss.reflash();
++gamePhaseTimeCounter;
if(gamePhaseTimeCounter>250)
{
endBattleBGM();
loseMenu LM=new loseMenu(thisMenu);
LM.setVisible(true);
thisMenu.setVisible(false);
map.stop();
}
}
//刷新bossBar
if(boss!=null&&gamePhase%6==3)
{
MobHead.setIcon(new ImageIcon("resource/MobHead_"+boss.MobId+".png"));
MobName.setText(""+boss.Name);
MobHPBar.setBounds(600, 25, 184*boss.HP/boss.MaxHP, 25);
MobHPText.setText(""+boss.HP+"/"+boss.MaxHP);
}
//玩家试图面向方向
if(attackCounter==0&&defenceCounter==0)
{
if(pressingD==1&&pressingW==0&&pressingS==0)
{
playingRole.tryingFace=0;
}
else if(pressingD==1&&pressingW==1)
{
playingRole.tryingFace=45;
}
else if(pressingW==1&&pressingA==0&&pressingD==0)
{
playingRole.tryingFace=90;
}
else if(pressingW==1&&pressingA==1)
{
playingRole.tryingFace=135;
}
else if(pressingA==1&&pressingW==0&&pressingS==0)
{
playingRole.tryingFace=180;
}
else if(pressingA==1&&pressingS==1)
{
playingRole.tryingFace=225;
}
else if(pressingS==1&&pressingA==0&&pressingD==0)
{
playingRole.tryingFace=270;
}
else if(pressingS==1&&pressingD==1)
{
playingRole.tryingFace=315;
}
}
playingRole.setFace();
humanIconContorler="resource/human_"+playingRole.face;
if(attackCounter==0&&defenceCounter==0&&(pressingW==1||pressingS==1||pressingA==1||pressingD==1))//进行转向
{
double d_angle=(playingRole.facingAngle-playingRole.tryingFace+360)%360;//0-180为顺时针
if(d_angle<=rotationSpeed||d_angle>=360-rotationSpeed)//旋转功能
{
playingRole.facingAngle=playingRole.tryingFace;
}
else
{
if(d_angle>0&&d_angle<=180)
{
playingRole.facingAngle-=rotationSpeed;
}
else
{
playingRole.facingAngle+=rotationSpeed;
}
}
}
if(attackCounter==0&&defenceCounter==0&&(pressingW==1||pressingS==1||pressingA==1||pressingD==1))//进行移动
{
++activeCounter;
playerX+=(int)(movementSpeed*Math.cos(playingRole.facingAngle*Math.PI/180));
playerY-=(int)(movementSpeed*Math.sin(playingRole.facingAngle*Math.PI/180));
checkPlayerLocation();
if(activeCounter>=10)//10Tick一次 切换移动图片
{
activeCounter=0;
playingRole.lastMoveActive=(playingRole.lastMoveActive+1)%4;
}
if(playingRole.lastMoveActive==2)
humanIconContorler=humanIconContorler+'_'+0;
else if(playingRole.lastMoveActive==3)
humanIconContorler=humanIconContorler+'_'+2;
else
humanIconContorler=humanIconContorler+'_'+playingRole.lastMoveActive;
}
if(pressingJ==1&&attackCounter==0&&defenceCounter==0&&playingRole.HP>0)//发动攻击
{
attackCounter=1;
}
if(attackCounter>0&&attackCounter<=8*attackSpeed)//正在攻击
{
++attackCounter;
if(attackCounter>0&&attackCounter<=attackSpeed)
{
humanIconContorler=humanIconContorler+'_'+3;
}
else if(attackCounter<=2*attackSpeed)
{
humanIconContorler=humanIconContorler+'_'+4;
}
else if(attackCounter<=3*attackSpeed)
{
humanIconContorler=humanIconContorler+'_'+5;
}
else if(attackCounter<=4*attackSpeed)
{
humanIconContorler=humanIconContorler+'_'+6;
}
else if(attackCounter<=5*attackSpeed)
{
humanIconContorler=humanIconContorler+'_'+7;
}
else if(attackCounter<=6*attackSpeed)
{
humanIconContorler=humanIconContorler+'_'+8;
}
else if(attackCounter<=7*attackSpeed)
{
humanIconContorler=humanIconContorler+'_'+9;
}
}
if(attackCounter==3*attackSpeed)//完成攻击
{
playingRole.costEnergy(10);
fatherMenu.startNewSound("sweep"+Calculator.randomInt(1,3)+".wav",false,1);
playingRole.doAttack();
}
if(attackCounter>8*attackSpeed)//结束硬直
{
attackCounter=0;
}
if(defenceCooldown>0)
{
--defenceCooldown;
}
if(perfectDefenceTime>0)
{
--perfectDefenceTime;
}
if(pressingK==1&&attackCounter==0&&defenceCounter==0&&defenceCooldown==0)//发动防御
{
perfectDefenceTime=5;
defenceCounter=1;
playingRole.defenceStance=true;
playingRole.isBlocked=false;
}
if(defenceCounter==1)
{
if(pressingK==0)//解除格挡
{
defenceCounter=0;
playingRole.defenceStance=false;
if(playingRole.isBlocked==true)
defenceCooldown=0;
else
defenceCooldown=30;
}
else
{
humanIconContorler=humanIconContorler+'_'+10;
}
}
humanIconContorler=humanIconContorler+".png";
if(boss!=null&&playingRole.HP>0)
{
if(playerY>=boss.bossY&&usingPlayerLabel==0)//玩家应当盖住boss,但是却没盖住
{
usingPlayerLabel=1;
playerLabel[0].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);
playerLabel[1].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);
playerLabel[0].setVisible(false);
playerLabel[1].setVisible(true);
}
if(playerY<boss.bossY&&usingPlayerLabel==1)//boss应当盖住玩家,但是却没盖住
{
usingPlayerLabel=0;
playerLabel[0].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);
playerLabel[1].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);
playerLabel[0].setVisible(true);
playerLabel[1].setVisible(false);
}
}
playerLabel[usingPlayerLabel].setIcon(new ImageIcon(humanIconContorler));
playerLabel[usingPlayerLabel].setBounds((int)playerX-playerWidth/2, (int)playerY-playerHeight/2, playerWidth, playerHeight);
lblNewLabel_6.setBounds((int)playerX+(int)(25*Math.cos(playingRole.facingAngle*Math.PI/180))-2, (int)playerY-(int)(25*Math.sin(playingRole.facingAngle*Math.PI/180))-2, 4,4);
lblNewLabel_7.setBounds((int)playerX+(int)(25*Math.cos(playingRole.tryingFace*Math.PI/180))-2, (int)playerY-(int)(25*Math.sin(playingRole.tryingFace*Math.PI/180))-2, 4,4);
}
public void startNewBattleBGM(int bossID)
{
if(fatherMenu.settingLib.settings[1].equals("1"))
{
if(battleBGM!=null)
battleBGM.endMusic();
battleBGM=new CMusic("boss"+bossID+".wav",true,1);
battleBGM.start();
}
}
public void endBattleBGM()
{
if(battleBGM!=null)
battleBGM.endMusic();
}
public void startQuestCompleteBGM()
{
if(questCompleteBGM!=null)
questCompleteBGM.endMusic();
questCompleteBGM=new CMusic("QuestComplete.wav",false,1);
questCompleteBGM.start();
}
}
通过此次的《萝卜勇者》游戏实现,让我对swing的相关知识有了进一步的了解,对java这门语言也有了比以前更深刻的认识。
java的一些基本语法,比如数据类型、运算符、程序流程控制和数组等,理解更加透彻。java最核心的核心就是面向对象思想,对于这一个概念,终于悟到了一些。
以上就是Java实现萝卜勇者游戏的示例代码的详细内容,更多关于Java萝卜勇者的资料请关注编程网其它相关文章!
--结束END--
本文标题: Java实现萝卜勇者游戏的示例代码
本文链接: https://lsjlt.com/news/138458.html(转载时请注明来源链接)
有问题或投稿请发送至: 邮箱/279061341@qq.com QQ/279061341
2024-03-01
2024-03-01
2024-03-01
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
2024-02-29
回答
回答
回答
回答
回答
回答
回答
回答
回答
回答
0